Added ClearFaceFace method to avoid messed topology status
This commit is contained in:
parent
4b3b1da6b1
commit
bc9c61a92e
|
@ -205,6 +205,24 @@ static void AllocateEdge(MeshType &m)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// \brief Clear the Face-Face topological relation setting each involved pointer to null.
|
||||||
|
/// useful when you passed a mesh with ff adjacency to an algorithm that does not use it and could have messed it.
|
||||||
|
static void ClearFaceFace(MeshType &m)
|
||||||
|
{
|
||||||
|
RequireFFAdjacency(m);
|
||||||
|
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
|
||||||
|
{
|
||||||
|
if( ! (*fi).IsD() )
|
||||||
|
{
|
||||||
|
for(int j=0;j<fi->VN();++j)
|
||||||
|
{
|
||||||
|
fi->FFp(j)=0;
|
||||||
|
fi->FFi(j)=-1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// \brief Update the Face-Face topological relation by allowing to retrieve for each face what other faces shares their edges.
|
/// \brief Update the Face-Face topological relation by allowing to retrieve for each face what other faces shares their edges.
|
||||||
static void FaceFace(MeshType &m)
|
static void FaceFace(MeshType &m)
|
||||||
{
|
{
|
||||||
|
@ -339,38 +357,37 @@ In other words F1->FFp(i) == F2 iff F1 and F2 have the same tex coords along edg
|
||||||
|
|
||||||
static void FaceFaceFromTexCoord(MeshType &m)
|
static void FaceFaceFromTexCoord(MeshType &m)
|
||||||
{
|
{
|
||||||
RequireFFAdjacency(m);
|
RequireFFAdjacency(m);
|
||||||
RequirePerFaceWedgeTexCoord(m);
|
RequirePerFaceWedgeTexCoord(m);
|
||||||
vcg::tri::UpdateTopology<MeshType>::FaceFace(m);
|
vcg::tri::UpdateTopology<MeshType>::FaceFace(m);
|
||||||
for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
|
for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
|
||||||
{
|
{
|
||||||
if (!(*fi).IsD())
|
if (!(*fi).IsD())
|
||||||
{
|
{
|
||||||
for (int i = 0; i < (*fi).VN(); i++)
|
for (int i = 0; i < (*fi).VN(); i++)
|
||||||
{
|
{
|
||||||
bool isBorder = false;
|
if (!vcg::face::IsBorder((*fi), i))
|
||||||
if (!vcg::face::IsBorder((*fi), i))
|
{
|
||||||
{
|
typename MeshType::FacePointer nextFace = (*fi).FFp(i);
|
||||||
typename MeshType::FacePointer nextFace = (*fi).FFp(i);
|
int nextEdgeIndex = (*fi).FFi(i);
|
||||||
int nextEdgeIndex = (*fi).FFi(i);
|
bool border = false;
|
||||||
bool border = false;
|
if ((*fi).cV(i) == nextFace->cV(nextEdgeIndex))
|
||||||
if ((*fi).cV(i) == nextFace->cV(nextEdgeIndex))
|
{
|
||||||
{
|
if ((*fi).WT(i) != nextFace->WT(nextEdgeIndex) || (*fi).WT((*fi).Next(i)) != nextFace->WT(nextFace->Next(nextEdgeIndex)))
|
||||||
if ((*fi).WT(i) != nextFace->WT(nextEdgeIndex) || (*fi).WT((*fi).Next(i)) != nextFace->WT(nextFace->Next(nextEdgeIndex)))
|
border = true;
|
||||||
border = true;
|
}
|
||||||
}
|
else
|
||||||
else
|
{
|
||||||
{
|
if ((*fi).WT(i) != nextFace->WT(nextFace->Next(nextEdgeIndex)) || (*fi).WT((*fi).Next(i)) != nextFace->WT(nextEdgeIndex))
|
||||||
if ((*fi).WT(i) != nextFace->WT(nextFace->Next(nextEdgeIndex)) || (*fi).WT((*fi).Next(i)) != nextFace->WT(nextEdgeIndex))
|
border = true;
|
||||||
border = true;
|
}
|
||||||
}
|
if (border)
|
||||||
if (border)
|
vcg::face::FFDetach((*fi), i);
|
||||||
vcg::face::FFDetach((*fi), i);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue