Added ClearFaceFace method to avoid messed topology status
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@ -205,6 +205,24 @@ static void AllocateEdge(MeshType &m)
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}
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/// \brief Clear the Face-Face topological relation setting each involved pointer to null.
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/// useful when you passed a mesh with ff adjacency to an algorithm that does not use it and could have messed it.
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static void ClearFaceFace(MeshType &m)
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{
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RequireFFAdjacency(m);
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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{
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if( ! (*fi).IsD() )
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{
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for(int j=0;j<fi->VN();++j)
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{
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fi->FFp(j)=0;
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fi->FFi(j)=-1;
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}
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}
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}
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}
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/// \brief Update the Face-Face topological relation by allowing to retrieve for each face what other faces shares their edges.
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static void FaceFace(MeshType &m)
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{
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@ -348,7 +366,6 @@ static void FaceFaceFromTexCoord(MeshType &m)
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{
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for (int i = 0; i < (*fi).VN(); i++)
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{
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bool isBorder = false;
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if (!vcg::face::IsBorder((*fi), i))
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{
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typename MeshType::FacePointer nextFace = (*fi).FFp(i);
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