minor compilation issues
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@ -439,7 +439,8 @@ namespace vcg {
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vcg::Matrix33<ScalarType> rotation=vcg::RotationMatrix(N0,NRef);
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DirRef=rotation*DirRef;
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CoordType tF1=InterpolateCrossField(TangVect,Weights,Norms,NRef,DirRef);
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CoordType tF1=vcg::tri::CrossField<MeshType>::InterpolateCrossField(TangVect,Weights,Norms,NRef);
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tF1.Normalize();
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CoordType tF2=NRef^tF1;
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tF2.Normalize();
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@ -519,7 +520,8 @@ namespace vcg {
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W.push_back(bary.X());
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W.push_back(bary.Y());
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W.push_back(bary.Z());
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CoordType sum=InterpolateNRosy3D(V,Norm,&W,4,target_n);
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CoordType sum=vcg::tri::InterpolateNRosy3D(V,Norm,W,4,target_n);
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return sum;
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// vcg::Matrix33<ScalarType> R0=vcg::RotationMatrix(n0,target_n);
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// vcg::Matrix33<ScalarType> R1=vcg::RotationMatrix(n1,target_n);
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