minor compilation issues

This commit is contained in:
Nico Pietroni 2014-06-22 12:28:21 +00:00
parent c5afb52dd6
commit bcd4124282
1 changed files with 4 additions and 2 deletions

View File

@ -439,7 +439,8 @@ namespace vcg {
vcg::Matrix33<ScalarType> rotation=vcg::RotationMatrix(N0,NRef);
DirRef=rotation*DirRef;
CoordType tF1=InterpolateCrossField(TangVect,Weights,Norms,NRef,DirRef);
CoordType tF1=vcg::tri::CrossField<MeshType>::InterpolateCrossField(TangVect,Weights,Norms,NRef);
tF1.Normalize();
CoordType tF2=NRef^tF1;
tF2.Normalize();
@ -519,7 +520,8 @@ namespace vcg {
W.push_back(bary.X());
W.push_back(bary.Y());
W.push_back(bary.Z());
CoordType sum=InterpolateNRosy3D(V,Norm,&W,4,target_n);
CoordType sum=vcg::tri::InterpolateNRosy3D(V,Norm,W,4,target_n);
return sum;
// vcg::Matrix33<ScalarType> R0=vcg::RotationMatrix(n0,target_n);
// vcg::Matrix33<ScalarType> R1=vcg::RotationMatrix(n1,target_n);