Orthography lenght -> length
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@ -60,8 +60,8 @@ namespace vcg {
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static ScalarType EdgeLenght3D(const FaceType *f,int e)
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{
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assert((e>=0)&&(e<3));
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ScalarType lenght=(f->P0(e)-f->P1(e)).Norm();
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return (lenght);
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ScalarType length=(f->P0(e)-f->P1(e)).Norm();
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return (length);
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}
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static ScalarType EdgeLenghtUV(const FaceType *f,int e)
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@ -75,8 +75,8 @@ namespace vcg {
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uv0=f->cV0(e)->T().P();
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uv1=f->cV1(e)->T().P();
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}
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ScalarType UVlenght=Distance(uv0,uv1);
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return UVlenght;
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ScalarType UVlength=Distance(uv0,uv1);
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return UVlength;
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}
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static ScalarType AngleCos3D(const FaceType *f,int e)
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@ -203,7 +203,7 @@ namespace vcg {
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EdgeScale=SumEdge3D/SumEdge2D;
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}
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///return the variance of edge lenght, normalized in absolute value,
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///return the variance of edge length, normalized in absolute value,
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// the needed scaling factor EdgeScaleVal may be calculated
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///by using the ScalingFactor function
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static ScalarType EdgeDistortion(const FaceType *f,int e,
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