Orthography lenght -> length

This commit is contained in:
Paolo Cignoni 2012-10-08 09:10:03 +00:00
parent 1ba693c4f7
commit bd171b714f
1 changed files with 5 additions and 5 deletions

View File

@ -60,8 +60,8 @@ namespace vcg {
static ScalarType EdgeLenght3D(const FaceType *f,int e) static ScalarType EdgeLenght3D(const FaceType *f,int e)
{ {
assert((e>=0)&&(e<3)); assert((e>=0)&&(e<3));
ScalarType lenght=(f->P0(e)-f->P1(e)).Norm(); ScalarType length=(f->P0(e)-f->P1(e)).Norm();
return (lenght); return (length);
} }
static ScalarType EdgeLenghtUV(const FaceType *f,int e) static ScalarType EdgeLenghtUV(const FaceType *f,int e)
@ -75,8 +75,8 @@ namespace vcg {
uv0=f->cV0(e)->T().P(); uv0=f->cV0(e)->T().P();
uv1=f->cV1(e)->T().P(); uv1=f->cV1(e)->T().P();
} }
ScalarType UVlenght=Distance(uv0,uv1); ScalarType UVlength=Distance(uv0,uv1);
return UVlenght; return UVlength;
} }
static ScalarType AngleCos3D(const FaceType *f,int e) static ScalarType AngleCos3D(const FaceType *f,int e)
@ -203,7 +203,7 @@ namespace vcg {
EdgeScale=SumEdge3D/SumEdge2D; EdgeScale=SumEdge3D/SumEdge2D;
} }
///return the variance of edge lenght, normalized in absolute value, ///return the variance of edge length, normalized in absolute value,
// the needed scaling factor EdgeScaleVal may be calculated // the needed scaling factor EdgeScaleVal may be calculated
///by using the ScalingFactor function ///by using the ScalingFactor function
static ScalarType EdgeDistortion(const FaceType *f,int e, static ScalarType EdgeDistortion(const FaceType *f,int e,