toMatrix with matrix33 added
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.14 2005/04/17 21:57:03 ganovelli
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tolto il const a interpolate
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Revision 1.13 2005/04/15 09:19:50 ponchio
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Typo: Point3 -> Point4
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@ -47,6 +50,9 @@ updated access to matrix44 elements through V() instead simple []
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Revision 1.6 2004/03/25 14:57:49 ponchio
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Microerror. ($LOG$ -> $Log: not supported by cvs2svn $
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Microerror. ($LOG$ -> Revision 1.14 2005/04/17 21:57:03 ganovelli
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Microerror. ($LOG$ -> tolto il const a interpolate
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Microerror. ($LOG$ ->
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Microerror. ($LOG$ -> Revision 1.13 2005/04/15 09:19:50 ponchio
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Microerror. ($LOG$ -> Typo: Point3 -> Point4
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Microerror. ($LOG$ ->
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@ -80,6 +86,7 @@ Microerror. ($LOG$ ->
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#include <vcg/space/point4.h>
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#include <vcg/math/base.h>
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#include <vcg/math/matrix44.h>
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#include <vcg/math/matrix33.h>
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namespace vcg {
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@ -110,6 +117,7 @@ public:
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void FromMatrix(Matrix44<S> &m);
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void ToMatrix(Matrix44<S> &m) const;
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void ToMatrix(Matrix33<S> &m) const;
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Point3<S> Rotate(const Point3<S> vec) const;
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//duplicated ... because of gcc new confoming to ISO template derived classes
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@ -225,27 +233,6 @@ template <class S> void Quaternion<S>::ToMatrix(Matrix44<S> &m) const {
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S q22 = V(3)*V(3);
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S q23 = V(3)*V(0);
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/* <<<<<<< quaternion.h
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m[0][ 0] = (S)(1.0-(q11 + q22)*2.0);
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m[1][ 0] = (S)((q01 - q23)*2.0);
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m[2][ 0] = (S)((q02 + q13)*2.0);
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m[3][ 0] = (S)0.0;
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m[0][ 1] = (S)((q01 + q23)*2.0);
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m[1][ 1] = (S)(1.0-(q22 + q00)*2.0);
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m[2][ 1] = (S)((q12 - q03)*2.0);
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m[3][ 1] = (S)0.0;
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m[0][ 2] = (S)((q02 - q13)*2.0);
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m[1][ 2] = (S)((q12 + q03)*2.0);
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m[2][ 2] = (S)(1.0-(q11 + q00)*2.0);
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m[3][ 2] = (S)0.0;
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m[0][ 3] = (S)0.0;
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m[1][ 3] = (S)0.0;
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m[2][ 3] = (S)0.0;
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m[3][ 3] = (S)1.0;
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=======*/
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m[0][0] = (S)(1.0-(q11 + q22)*2.0);
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m[1][0] = (S)((q01 - q23)*2.0);
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m[2][0] = (S)((q02 + q13)*2.0);
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@ -265,9 +252,31 @@ template <class S> void Quaternion<S>::ToMatrix(Matrix44<S> &m) const {
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m[1][3] = (S)0.0;
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m[2][3] = (S)0.0;
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m[3][3] = (S)1.0;
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//>>>>>>> 1.9
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}
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template <class S> void Quaternion<S>::ToMatrix(Matrix33<S> &m) const {
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S q00 = V(1)*V(1);
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S q01 = V(1)*V(2);
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S q02 = V(1)*V(3);
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S q03 = V(1)*V(0);
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S q11 = V(2)*V(2);
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S q12 = V(2)*V(3);
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S q13 = V(2)*V(0);
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S q22 = V(3)*V(3);
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S q23 = V(3)*V(0);
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m[0][0] = (S)(1.0-(q11 + q22)*2.0);
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m[1][0] = (S)((q01 - q23)*2.0);
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m[2][0] = (S)((q02 + q13)*2.0);
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m[0][1] = (S)((q01 + q23)*2.0);
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m[1][1] = (S)(1.0-(q22 + q00)*2.0);
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m[2][1] = (S)((q12 - q03)*2.0);
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m[0][2] = (S)((q02 - q13)*2.0);
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m[1][2] = (S)((q12 + q03)*2.0);
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m[2][2] = (S)(1.0-(q11 + q00)*2.0);
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}
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///warning m deve essere una matrice di rotazione pena il disastro.
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template <class S> void Quaternion<S>::FromMatrix(Matrix44<S> &m) {
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