Ongoing Rearrangement of filepath

replaced the path to comply the filepaths modification.
The replacements are as follows:

/complex/trimesh/base.h --> /complex/complex.h
/complex/trimesh/allocate.h --> /complex/allocate.h
/complex/trimesh/append.h --> /complex/append.h
/complex/trimesh/ --> /complex/algorithms/
/complex/local_optimization/ ---> /complex/algorithms/local_optimization/
/complex/local_optimization.h ---> /complex/algorithms/local_optimization.h
/complex/intersection.h ---> /complex/algorithms/intersection.h
/complex/boundary.h ---> /complex/algorithms/boundary.h
This commit is contained in:
ganovelli 2011-04-01 17:09:03 +00:00
parent 5909925947
commit c018a60762
18 changed files with 57 additions and 57 deletions

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@ -40,7 +40,7 @@ just color and quality on the vertex
#include <math.h>
#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/complex.h>
// Vertex, Face, Mesh and Grid definitions.
#include <vcg/simplex/vertex/base.h>

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@ -104,10 +104,10 @@ using namespace std;
#include "defs.h"
#include "sampling.h"
#include "mesh_type.h"
#include <vcg/complex/trimesh/update/edges.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/algorithms/update/edges.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/math/histogram.h>
#include <vcg/complex/trimesh/clean.h>
#include <vcg/complex/algorithms/clean.h>
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export.h>

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@ -101,12 +101,12 @@ instantiate GridStaticPtr on the simplexClass template.
#include <time.h>
//#include "min_dist_point.h"
#include <vcg/complex/trimesh/closest.h>
#include <vcg/complex/algorithms/closest.h>
#include <vcg/space/box3.h>
#include <vcg/math/histogram.h>
#include <vcg/space/color4.h>
#include <vcg/simplex/face/distance.h>
#include <vcg/complex/trimesh/update/color.h>
#include <vcg/complex/algorithms/update/color.h>
#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/space/index/aabb_binary_tree/aabb_binary_tree.h>
#include <vcg/space/index/octree.h>

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@ -5,8 +5,8 @@
#include <vcg/simplex/face/base.h>
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/topology.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vector>

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@ -12,9 +12,9 @@
#include "cmesh.h"
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/flag.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/space/normal_extrapolation.h>
//#include "curvature.h"

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@ -7,7 +7,7 @@
#include <vcg/space/box3.h>
#include <wrap/gui/trackball.h>
#include <vcg/complex/trimesh/create/ball_pivoting.h>
#include <vcg/complex/algorithms/create/ball_pivoting.h>
#include "cmesh.h"

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@ -6,7 +6,7 @@
#include "vcg/space/index/grid_static_ptr.h"
#include "vcg/complex/trimesh/closest.h"
#include "vcg/complex/algorithms/closest.h"
namespace vcg {
namespace tri {

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@ -2,12 +2,12 @@
// mesh definition
#include <vcg/simplex/vertex/with/afvn.h>
#include <vcg/simplex/face/with/af.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/complex.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/flag.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/trimesh/refine.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/refine.h>
// input output
#include <wrap/io_trimesh/import_ply.h>

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@ -12,12 +12,12 @@
#include <vcg/simplex/face/component.h>
#include <vcg/simplex/face/component_rt.h>
#include<vcg/complex/trimesh/base.h>
#include<vcg/complex/trimesh/create/platonic.h>
#include<vcg/complex/trimesh/update/flag.h>
#include<vcg/complex/trimesh/update/normal.h>
#include<vcg/complex/trimesh/update/color.h>
#include<vcg/complex/trimesh/clean.h>
#include<vcg/complex/complex.h>
#include<vcg/complex/algorithms/create/platonic.h>
#include<vcg/complex/algorithms/update/flag.h>
#include<vcg/complex/algorithms/update/normal.h>
#include<vcg/complex/algorithms/update/color.h>
#include<vcg/complex/algorithms/clean.h>
#include<wrap/io_trimesh/import_ply.h>
#include<wrap/io_trimesh/export_ply.h>

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@ -74,12 +74,12 @@ Added GPL comments
#include <vcg/simplex/vertex/with/vcvn.h>
#include <vcg/simplex/face/with/fn.h>
#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/complex.h>
#include<wrap/io_trimesh/export_ply.h>
#include<wrap/io_trimesh/import_ply.h>
#include<vcg/complex/trimesh/update/normal.h>
#include<vcg/complex/trimesh/update/bounding.h>
#include<vcg/complex/trimesh/update/color.h>
#include<vcg/complex/algorithms/update/normal.h>
#include<vcg/complex/algorithms/update/bounding.h>
#include<vcg/complex/algorithms/update/color.h>
#include "visshader.h"
using namespace vcg;

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@ -4,8 +4,8 @@
#include <vcg/simplex/vertex/with/afvmvn.h>
#include <vcg/simplex/face/with/afavfn.h>
#include <vcg/simplex/edge/with/ae.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/trimesh/allocate.h>
#include <vcg/complex/complex.h>
#include <vcg/complex/allocate.h>
typedef float ScalarType;

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@ -3,8 +3,8 @@
#include "Definitions.h"
#include "Volume.h"
#include "Walker.h"
#include <vcg/complex/trimesh/create/marching_cubes.h>
#include <vcg/complex/trimesh/create/extended_marching_cubes.h>
#include <vcg/complex/algorithms/create/marching_cubes.h>
#include <vcg/complex/algorithms/create/extended_marching_cubes.h>
int main(int argc, char *argv[])
{

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@ -30,11 +30,11 @@ the object rather than rotate it in front of the camera.
/*include the base definition for the vertex, face, and meshes */
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/face/base.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/complex.h>
/*include the algorihm that update bounding box and normals*/
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/normal.h>
/*include the importer from disk*/
#include <wrap/io_trimesh/import.h>

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@ -49,11 +49,11 @@ Initial Relase
#include <vcg/simplex/face/base.h>
/*include the base definition for the trimesh*/
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/complex.h>
/*include the algorihm that update bounding box and normals*/
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/normal.h>
/*include the importer from disk*/
#include <wrap/io_trimesh/import.h>

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@ -22,8 +22,8 @@ class MyTetrahedron : public vcg::TetraATAVTQ<MyVertex,MyTetrahedron>{};
class MyTMesh: public vcg::tetra::Tetramesh< std::vector<MyVertex>, std::vector<MyTetrahedron > >{};
#include <vcg/complex/local_optimization.h>
#include <vcg/complex/local_optimization/tetra_edge_collapse.h>
#include <vcg/complex/algorithms/local_optimization.h>
#include <vcg/complex/algorithms/local_optimization/tetra_edge_collapse.h>
vcg::LocalOptimization<MyTMesh> *loc;

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@ -10,21 +10,21 @@ using namespace std;
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/face/base.h>
#include <vcg/simplex/edge/base.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/complex.h>
#include <vcg/math/quadric.h>
#include <vcg/complex/trimesh/clean.h>
#include <vcg/complex/algorithms/clean.h>
// io
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export_ply.h>
// update
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/algorithms/update/topology.h>
// local optimization
#include <vcg/complex/local_optimization.h>
#include <vcg/complex/local_optimization/tri_edge_collapse_quadric.h>
#include <vcg/complex/algorithms/local_optimization.h>
#include <vcg/complex/algorithms/local_optimization/tri_edge_collapse_quadric.h>
using namespace vcg;
using namespace tri;

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@ -188,12 +188,12 @@ using namespace std;
#include <vcg/simplex/face/base.h>
#include <vcg/simplex/face/component.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/edges.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/trimesh/update/flag.h>
#include <vcg/complex/trimesh/clean.h>
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/edges.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/space/intersection/triangle_triangle3.h>
#include <vcg/math/histogram.h>
@ -201,7 +201,7 @@ using namespace std;
#include <wrap/io_trimesh/export.h>
#include <vcg/simplex/face/pos.h>
#include <vcg/complex/trimesh/inertia.h>
#include <vcg/complex/algorithms/inertia.h>
#include "XMLTree.h"

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@ -57,11 +57,11 @@ using namespace std;
#include<vcg/simplex/face/pos.h> // mi sembra di averlo aggiunto!
#include<vcg/complex/trimesh/base.h>
#include<vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/edges.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/trimesh/clean.h>
#include<vcg/complex/complex.h>
#include<vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/edges.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/space/intersection/triangle_triangle3.h>
#include <vcg/math/histogram.h>
#include <wrap/io_trimesh/import.h>