Updated the some of the importers to the double/float managmaent. Now by default ascii files are read as double and if necessary downcasted to float.
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87e2599d27
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c02fd854f7
wrap/io_trimesh
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@ -57,6 +57,7 @@ public:
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typedef typename OpenMeshType::VertexPointer VertexPointer;
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typedef typename OpenMeshType::ScalarType ScalarType;
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typedef typename OpenMeshType::CoordType CoordType;
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typedef typename OpenMeshType::VertexType VertexType;
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typedef typename OpenMeshType::FaceType FaceType;
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typedef typename OpenMeshType::VertexIterator VertexIterator;
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@ -130,9 +131,9 @@ static int Open( OpenMeshType &m, std::vector<Shot<ScalarType> > & shots,
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//vcg::Matrix44f mat = vcg::Matrix44<vcg::Shotf::ScalarType>::Construct<float>(R);
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vcg::Quaternion<float> qfrom; qfrom.Import(R);
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vcg::Quaternion<ScalarType> qfrom; qfrom.Import(R);
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vcg::Matrix44f mat; qfrom.ToMatrix(mat);
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vcg::Matrix44<ScalarType> mat; qfrom.ToMatrix(mat);
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/*vcg::Matrix33f Rt = vcg::Matrix33f( vcg::Matrix44f(mat), 3);
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Rt.Transpose();
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@ -147,13 +148,13 @@ static int Open( OpenMeshType &m, std::vector<Shot<ScalarType> > & shots,
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mat[2][1]=-mat[2][1];
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mat[2][2]=-mat[2][2];
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shots[i].Extrinsics.SetTra(vcg::Point3<vcg::Shotf::ScalarType>::Construct<float>(t[0],t[1],t[2]));
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shots[i].Extrinsics.SetTra(CoordType(t[0],t[1],t[2]));
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shots[i].Extrinsics.SetRot(mat);
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shots[i].Intrinsics.FocalMm = f/100.0f;
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shots[i].Intrinsics.k[0] = 0.0;//k1; To be uncommented when distortion is taken into account reliably
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shots[i].Intrinsics.k[1] = 0.0;//k2;
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shots[i].Intrinsics.PixelSizeMm = vcg::Point2f(0.01,0.01);
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shots[i].Intrinsics.PixelSizeMm = vcg::Point2<ScalarType>(0.01,0.01);
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QImageReader sizeImg(QString::fromStdString(image_filenames[i]));
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QSize size=sizeImg.size();
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shots[i].Intrinsics.ViewportPx = vcg::Point2i(size.width(),size.height());
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@ -62,6 +62,7 @@ public:
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typedef typename OpenMeshType::VertexPointer VertexPointer;
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typedef typename OpenMeshType::ScalarType ScalarType;
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typedef typename OpenMeshType::CoordType CoordType;
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typedef typename OpenMeshType::VertexType VertexType;
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typedef typename OpenMeshType::FaceType FaceType;
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typedef typename OpenMeshType::VertexIterator VertexIterator;
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@ -98,7 +99,8 @@ static int Open( OpenMeshType &m, std::vector<Shot<ScalarType> > & shots,
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const char * filename,const char * filename_images, CallBackPos *cb=0)
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{
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unsigned int num_cams,num_points;
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typedef typename vcg::Matrix44<ScalarType> Matrix44x;
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typedef typename vcg::Matrix33<ScalarType> Matrix33x;
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FILE *fp = fopen(filename,"r");
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if(!fp) return false;
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ReadHeader(fp, num_cams, num_points);
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@ -123,20 +125,20 @@ static int Open( OpenMeshType &m, std::vector<Shot<ScalarType> > & shots,
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readline(fp, line); if(line[0]=='\0') return false; sscanf(line, "%f %f %f", &(t[0]), &(t[1]), &(t[2]));
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vcg::Matrix44f mat = vcg::Matrix44<vcg::Shotf::ScalarType>::Construct<float>(R);
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Matrix44x mat = Matrix44x::Construct(Matrix44f(R));
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vcg::Matrix33f Rt = vcg::Matrix33f( vcg::Matrix44f(mat), 3);
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Matrix33x Rt = Matrix33x( Matrix44x(mat), 3);
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Rt.Transpose();
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vcg::Point3f pos = Rt * vcg::Point3f(t[0], t[1], t[2]);
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CoordType pos = Rt * CoordType(t[0], t[1], t[2]);
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shots[i].Extrinsics.SetTra(vcg::Point3<vcg::Shotf::ScalarType>::Construct<float>(-pos[0],-pos[1],-pos[2]));
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shots[i].Extrinsics.SetTra(CoordType(-pos[0],-pos[1],-pos[2]));
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shots[i].Extrinsics.SetRot(mat);
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shots[i].Intrinsics.FocalMm = f;
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shots[i].Intrinsics.k[0] = 0.0;//k1; To be uncommented when distortion is taken into account reliably
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shots[i].Intrinsics.k[1] = 0.0;//k2;
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shots[i].Intrinsics.PixelSizeMm = vcg::Point2f(1,1);
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shots[i].Intrinsics.PixelSizeMm = vcg::Point2<ScalarType>(1,1);
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QSize size;
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QImageReader sizeImg(QString::fromStdString(image_filenames[i]));
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if(sizeImg.size()==QSize(-1,-1))
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@ -157,9 +159,9 @@ static int Open( OpenMeshType &m, std::vector<Shot<ScalarType> > & shots,
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typename OpenMeshType::VertexIterator vi = vcg::tri::Allocator<OpenMeshType>::AddVertices(m,num_points);
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for(uint i = 0; i < num_points;++i,++vi){
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float x,y,z;
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double x,y,z;
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unsigned int r,g,b,i_cam, key_sift,n_corr;
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fscanf(fp,"%f %f %f ",&x,&y,&z);
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fscanf(fp,"%lf %lf %lf ",&x,&y,&z);
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(*vi).P() = vcg::Point3<typename OpenMeshType::ScalarType>(x,y,z);
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fscanf(fp,"%d %d %d ",&r,&g,&b);
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(*vi).C() = vcg::Color4b(r,g,b,255);
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@ -37,6 +37,7 @@ namespace io {
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/**
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This class encapsulate a filter for importing ptx meshes.
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*/
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template <class OpenMeshType>
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class ImporterPTX
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{
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@ -47,6 +48,8 @@ namespace io {
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typedef typename OpenMeshType::FaceType FaceType;
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typedef typename OpenMeshType::VertexIterator VertexIterator;
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typedef typename OpenMeshType::FaceIterator FaceIterator;
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typedef typename OpenMeshType::CoordType CoordType;
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typedef typename vcg::Matrix44<ScalarType> Matrix44x;
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class Info //ptx file info
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{
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@ -170,10 +173,10 @@ namespace io {
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int numtokens;
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int colnum;
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int rownum;
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float xx,yy,zz; // position
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double xx,yy,zz; // position
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float rr,gg,bb; // color
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float rf; // reflectance
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Matrix44f currtrasf;
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Matrix44d currtrasf;
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bool hascolor;
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bool savecolor = importparams.savecolor && VertexType::HasColor();
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@ -188,15 +191,15 @@ namespace io {
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if ( ( colnum <=0 ) || ( rownum <=0 ) ) return false;
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// initial 4 lines [still don't know what is this :) :)]
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if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false;
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if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false;
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if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false;
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if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false;
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if ( !fscanf(fp,"%lf %lf %lf\n", &xx, &yy, &zz) ) return false;
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if ( !fscanf(fp,"%lf %lf %lf\n", &xx, &yy, &zz) ) return false;
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if ( !fscanf(fp,"%lf %lf %lf\n", &xx, &yy, &zz) ) return false;
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if ( !fscanf(fp,"%lf %lf %lf\n", &xx, &yy, &zz) ) return false;
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// now the transformation matrix
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if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(0,0)), &(currtrasf.ElementAt(0,1)), &(currtrasf.ElementAt(0,2)), &(currtrasf.ElementAt(0,3))) )return false;
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if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(1,0)), &(currtrasf.ElementAt(1,1)), &(currtrasf.ElementAt(1,2)), &(currtrasf.ElementAt(1,3))) )return false;
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if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(2,0)), &(currtrasf.ElementAt(2,1)), &(currtrasf.ElementAt(2,2)), &(currtrasf.ElementAt(2,3))) )return false;
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if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(3,0)), &(currtrasf.ElementAt(3,1)), &(currtrasf.ElementAt(3,2)), &(currtrasf.ElementAt(3,3))) )return false;
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if ( !fscanf(fp,"%lf %lf %lf %lf\n", &(currtrasf.ElementAt(0,0)), &(currtrasf.ElementAt(0,1)), &(currtrasf.ElementAt(0,2)), &(currtrasf.ElementAt(0,3))) )return false;
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if ( !fscanf(fp,"%lf %lf %lf %lf\n", &(currtrasf.ElementAt(1,0)), &(currtrasf.ElementAt(1,1)), &(currtrasf.ElementAt(1,2)), &(currtrasf.ElementAt(1,3))) )return false;
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if ( !fscanf(fp,"%lf %lf %lf %lf\n", &(currtrasf.ElementAt(2,0)), &(currtrasf.ElementAt(2,1)), &(currtrasf.ElementAt(2,2)), &(currtrasf.ElementAt(2,3))) )return false;
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if ( !fscanf(fp,"%lf %lf %lf %lf\n", &(currtrasf.ElementAt(3,0)), &(currtrasf.ElementAt(3,1)), &(currtrasf.ElementAt(3,2)), &(currtrasf.ElementAt(3,3))) )return false;
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//now the real data begins
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// first line, we should know if the format is
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@ -227,12 +230,12 @@ namespace io {
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if(hascolor)
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{
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printf("\n hascolor ");
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sscanf(linebuf,"%f %f %f %f %f %f %f", &xx, &yy, &zz, &rf, &rr, &gg, &bb);
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sscanf(linebuf,"%lf %lf %lf %f %f %f %f", &xx, &yy, &zz, &rf, &rr, &gg, &bb);
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}
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else
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{
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printf("\n no color ");
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sscanf(linebuf,"%f %f %f %f", &xx, &yy, &zz, &rf);
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sscanf(linebuf,"%lf %lf %lf %f", &xx, &yy, &zz, &rf);
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}
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//addthefirstpoint
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@ -340,7 +343,7 @@ namespace io {
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if(cb) cb(40,"PTX Mesh Loading - remove invalid vertices");
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); vi++)
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{
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if((*vi).P() == Point3f(0.0, 0.0, 0.0))
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if((*vi).P() == CoordType(0.0, 0.0, 0.0))
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Allocator<OpenMeshType>::DeleteVertex(m,*vi);
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}
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@ -379,24 +382,24 @@ namespace io {
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int vT = (rit ) + ((citT ) * rownum);
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int vB = (rit ) + ((citB) * rownum);
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Point3f v0p=m.vert[v0].P();
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Point3f vLp(0,0,0),vRp(0,0,0),vTp(0,0,0),vBp(0,0,0); // Compute the 4 edges around the vertex.
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CoordType v0p=m.vert[v0].P();
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CoordType vLp(0,0,0),vRp(0,0,0),vTp(0,0,0),vBp(0,0,0); // Compute the 4 edges around the vertex.
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if(!m.vert[vL].IsD()) vLp=(m.vert[vL].P()-v0p).Normalize();
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if(!m.vert[vR].IsD()) vRp=(m.vert[vR].P()-v0p).Normalize();
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if(!m.vert[vT].IsD()) vTp=(m.vert[vT].P()-v0p).Normalize();
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if(!m.vert[vB].IsD()) vBp=(m.vert[vB].P()-v0p).Normalize();
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float r=0;
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int rc=0; Point3f v0pn = Normalize(v0p);
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int rc=0; CoordType v0pn = Normalize(v0p);
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// Skip edges that are too steep
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// Compute the four normalized vector orthogonal to each pair of consecutive edges.
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Point3f vLTn = (vLp ^ vTp).Normalize();
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Point3f vTRn = (vTp ^ vRp).Normalize();
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Point3f vRBn = (vRp ^ vBp).Normalize();
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Point3f vBLn = (vBp ^ vLp).Normalize();
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CoordType vLTn = (vLp ^ vTp).Normalize();
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CoordType vTRn = (vTp ^ vRp).Normalize();
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CoordType vRBn = (vRp ^ vBp).Normalize();
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CoordType vBLn = (vBp ^ vLp).Normalize();
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// Compute an average Normal skipping null normals and normals that are too steep.
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// Compute also the sum of non null edge lenght to compute the radius
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Point3f N(0,0,0);
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CoordType N(0,0,0);
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if((vLTn*v0pn)>limitCos) { N+=vLTn; r += Distance(m.vert[vL].P(),v0p)+Distance(m.vert[vT].P(),v0p); rc++; }
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if((vTRn*v0pn)>limitCos) { N+=vTRn; r += Distance(m.vert[vT].P(),v0p)+Distance(m.vert[vR].P(),v0p); rc++; }
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if((vRBn*v0pn)>limitCos) { N+=vRBn; r += Distance(m.vert[vR].P(),v0p)+Distance(m.vert[vB].P(),v0p); rc++; }
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@ -406,7 +409,7 @@ namespace io {
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if(tri::HasPerVertexRadius(m)) m.vert[v0].R() = r/(rc*2.0f);
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// Isolated points has null normal. Delete them please.
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if(m.vert[v0].N() == Point3f(0,0,0)) Allocator<OpenMeshType>::DeleteVertex(m,m.vert[v0]);
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if(m.vert[v0].N() == CoordType(0,0,0)) Allocator<OpenMeshType>::DeleteVertex(m,m.vert[v0]);
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}
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}
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}
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@ -422,7 +425,7 @@ namespace io {
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); fi++)
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if(!(*fi).IsD())
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{
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Point3f raggio = -((*fi).P(0) + (*fi).P(1) + (*fi).P(2)) / 3.0;
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CoordType raggio = -((*fi).P(0) + (*fi).P(1) + (*fi).P(2)) / 3.0;
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raggio.Normalize();
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if((raggio.dot((*fi).N())) < limitCos)
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Allocator<OpenMeshType>::DeleteFace(m,*fi);
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@ -431,11 +434,11 @@ namespace io {
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tri::Clean<OpenMeshType>::RemoveUnreferencedVertex(m);
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}
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}
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Matrix44x tr; tr.Import(currtrasf);
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tri::UpdatePosition<OpenMeshType>::Matrix(m,currtrasf,true);
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tri::Allocator<OpenMeshType>::CompactVertexVector(m);
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tri::UpdateBounding<OpenMeshType>::Box(m);
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if(cb) cb(100,"PTX Mesh Loading finish!");
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if(cb) cb(100,"PTX Mesh Loading finished!");
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return true;
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}
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