Corrected blatant bugs in the updateTopology--VertexEdge

This commit is contained in:
Paolo Cignoni 2011-12-12 23:28:25 +00:00
parent c8fecaecf3
commit c038b3584e
1 changed files with 2 additions and 2 deletions
vcg/complex/algorithms/update

View File

@ -496,7 +496,7 @@ static void EdgeEdge(MeshType &m)
static void VertexEdge(MeshType &m)
{
if(!m.HasVETopology()) return;
if(!HasVEAdjacency(m)) return;
VertexIterator vi;
EdgeIterator ei;
@ -507,7 +507,7 @@ static void VertexEdge(MeshType &m)
(*vi).VEi() = 0;
}
for(ei=m.edges.begin();ei!=m.edges.end();++ei)
for(ei=m.edge.begin();ei!=m.edge.end();++ei)
if( ! (*ei).IsD() )
{
for(int j=0;j<2;++j)