Corrected blatant bugs in the updateTopology--VertexEdge
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@ -496,7 +496,7 @@ static void EdgeEdge(MeshType &m)
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static void VertexEdge(MeshType &m)
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static void VertexEdge(MeshType &m)
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{
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{
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if(!m.HasVETopology()) return;
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if(!HasVEAdjacency(m)) return;
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VertexIterator vi;
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VertexIterator vi;
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EdgeIterator ei;
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EdgeIterator ei;
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@ -507,7 +507,7 @@ static void VertexEdge(MeshType &m)
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(*vi).VEi() = 0;
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(*vi).VEi() = 0;
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}
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}
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for(ei=m.edges.begin();ei!=m.edges.end();++ei)
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for(ei=m.edge.begin();ei!=m.edge.end();++ei)
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if( ! (*ei).IsD() )
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if( ! (*ei).IsD() )
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{
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{
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for(int j=0;j<2;++j)
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for(int j=0;j<2;++j)
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