Orthography lenght -> length

This commit is contained in:
Paolo Cignoni 2012-10-08 09:05:11 +00:00
parent dfc9192715
commit c059114300
5 changed files with 13 additions and 13 deletions

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@ -204,7 +204,7 @@ static void FlipDiag(FaceType &f){
// given a vertex (i.e. a face and a wedge),
// this function tells us how the totale edge lenght around a vertex would change
// this function tells us how the totale edge length around a vertex would change
// if that vertex is rotated
static ScalarType EdgeLenghtVariationIfVertexRotated(const FaceType &f, int w0)
{
@ -239,7 +239,7 @@ static ScalarType EdgeLenghtVariationIfVertexRotated(const FaceType &f, int w0)
}
// given a vertex (i.e. a face and a wedge),
// this function tells us how the totale edge lenght around a vertex would change
// this function tells us how the totale edge length around a vertex would change
// if that vertex is rotated
static ScalarType QuadQualityVariationIfVertexRotated(const FaceType &f, int w0)
{

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@ -270,13 +270,13 @@ class Clustering
// The init function Take two parameters
// _size is the approximate total number of cells composing the grid surrounding the objects (usually a large number)
// eg _size==1.000.000 means a 100x100x100 grid
// _cellsize is the absolute lenght of the edge of the grid cell.
// _cellsize is the absolute length of the edge of the grid cell.
// eg _cellsize==2.0 means that all the vertexes in a 2.0x2.0x2.0 cell are clustered togheter
// Notes:
// _size is used only if the cell edge IS zero.
// _cellsize gives you an absolute measure of the maximum error introduced
// during the simplification (e.g. half of the cell edge lenght)
// during the simplification (e.g. half of the cell edge length)
void Init(Box3<ScalarType> _mbb, int _size, ScalarType _cellsize=0)

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@ -130,11 +130,11 @@ namespace vcg {
if(!RayLineIntersection<SCALAR_TYPE>(line2,r,p_inters))
return false;
///then test if intersection point is nearest
///to both extremes then lenght of the segment
///to both extremes then length of the segment
SCALAR_TYPE d0=(seg.P1()-p_inters).Norm();
SCALAR_TYPE d1=(seg.P0()-p_inters).Norm();
SCALAR_TYPE lenght=(seg.P0()-seg.P1()).Norm();
return ((d0<lenght)&&(d1<lenght));
SCALAR_TYPE length=(seg.P0()-seg.P1()).Norm();
return ((d0<length)&&(d1<length));
}
/// interseciton between point and triangle
@ -152,11 +152,11 @@ namespace vcg {
if(!LineLineIntersection(line,line2,p_inters))
return false;
///then test if intersection point is nearest
///to both extremes then lenght of the segment
///to both extremes then length of the segment
SCALAR_TYPE d0=(seg.P1()-p_inters).Norm();
SCALAR_TYPE d1=(seg.P0()-p_inters).Norm();
SCALAR_TYPE lenght=(seg.P0()-seg.P1()).Norm();
return ((d0<lenght)&&(d1<lenght));
SCALAR_TYPE length=(seg.P0()-seg.P1()).Norm();
return ((d0<length)&&(d1<length));
}
/// interseciton between point and triangle

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@ -590,13 +590,13 @@ bool IntersectionSegmentTriangle( const vcg::Segment3<ScalarType> & seg,
//first set both directions of ray
vcg::Line3<ScalarType> line;
vcg::Point3<ScalarType> dir;
ScalarType lenght=seg.Length();
ScalarType length=seg.Length();
dir=(seg.P1()-seg.P0());
dir.Normalize();
line.Set(seg.P0(),dir);
ScalarType orig_dist;
if(IntersectionLineTriangle<ScalarType>(line,vert0,vert1,vert2,orig_dist,a,b))
return (orig_dist<=lenght);
return (orig_dist<=length);
return false;
}
/**

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@ -127,7 +127,7 @@ public:
/// returns segment length
ScalarType Length() const
{ return (_p0 - _p1).Norm(); }
/// return segment squared lenght
/// return segment squared length
ScalarType SquaredLength() const
{ return (_p0 - _p1).SquaredNorm(); }
/// flips: a-b becomes b-a