fixed VertexRef component types for edge.
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@ -113,13 +113,15 @@ public:
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v[1]=0;
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}
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<2); return v[j]; }
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inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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typedef typename T::VertexType::CoordType CoordType;
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<2); return v[j]; }
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inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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// Shortcut per accedere ai punti delle facce
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inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<2); return v[j]->P(); }
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inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<2); return v[j]->cP(); }
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inline CoordType & P( const int j ) { assert(j>=0 && j<2); return v[j]->P(); }
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inline const CoordType &cP( const int j ) const { assert(j>=0 && j<2); return v[j]->P(); }
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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@ -132,12 +134,12 @@ public:
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inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%2);}
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/// Shortcut per accedere ai punti delle facce
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inline typename T::CoordType & P0( const int j ) { return V(j)->P();}
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inline typename T::CoordType & P1( const int j ) { return V((j+1)%2)->P();}
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inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();}
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inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%2)->P();}
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inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
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inline CoordType & P0( const int j ) { return V(j)->P();}
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inline CoordType & P1( const int j ) { return V((j+1)%2)->P();}
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inline const CoordType & P0( const int j ) const { return V(j)->P();}
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inline const CoordType & P1( const int j ) const { return V((j+1)%2)->P();}
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inline const CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
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template <class LeftF>
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void ImportData(const LeftF & leftF){ T::ImportData(leftF);}
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