added a missing PerFaceFromCurrentVertexNormal mode
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@ -162,8 +162,23 @@ static void PerVertexFromCurrentFaceNormal(ComputeMeshType &m)
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(*fi).V(j)->N() += (*fi).cN();
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}
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}
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/// \brief Calculates the vertex normal. Exploiting or current face normals.
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/**
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The normal of a face f is the average of the normals of the vertices of f.
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*/
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static void PerFaceFromCurrentVertexNormal(ComputeMeshType &m)
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{
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for (FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi)
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if( !(*fi).IsD())
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{
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NormalType n;
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n.SetZero();
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for(int j=0; j<3; ++j)
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n += fi->V(j)->cN();
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n.Normalize();
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fi->N() = n;
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}
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}
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/// \brief Calculates the vertex normal. Without exploiting or touching face normals.
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/**
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The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
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