Added missing standard vcg header comment
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@ -1,3 +1,26 @@
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef KDTREE_VCG_H
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#define KDTREE_VCG_H
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@ -11,476 +34,476 @@
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namespace vcg {
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template<typename _DataType>
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class ConstDataWrapper
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{
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public:
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typedef _DataType DataType;
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inline ConstDataWrapper()
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: mpData(0), mStride(0), mSize(0)
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{}
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inline ConstDataWrapper(const DataType* pData, int size, int stride = sizeof(DataType))
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: mpData(reinterpret_cast<const unsigned char*>(pData)), mStride(stride), mSize(size)
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{}
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inline const DataType& operator[] (int i) const
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{
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return *reinterpret_cast<const DataType*>(mpData + i*mStride);
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}
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inline size_t size() const { return mSize; }
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protected:
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const unsigned char* mpData;
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int mStride;
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size_t mSize;
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};
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template<typename _DataType>
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class ConstDataWrapper
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{
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public:
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typedef _DataType DataType;
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inline ConstDataWrapper()
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: mpData(0), mStride(0), mSize(0)
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{}
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inline ConstDataWrapper(const DataType* pData, int size, int stride = sizeof(DataType))
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: mpData(reinterpret_cast<const unsigned char*>(pData)), mStride(stride), mSize(size)
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{}
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inline const DataType& operator[] (int i) const
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{
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return *reinterpret_cast<const DataType*>(mpData + i*mStride);
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}
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inline size_t size() const { return mSize; }
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protected:
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const unsigned char* mpData;
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int mStride;
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size_t mSize;
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};
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template<class StdVectorType>
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class VectorConstDataWrapper :public ConstDataWrapper<typename StdVectorType::value_type>
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{
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public:
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inline VectorConstDataWrapper(StdVectorType &vec):
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ConstDataWrapper<typename StdVectorType::value_type> ( &(vec[0]), vec.size(), sizeof(typename StdVectorType::value_type))
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{}
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};
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template<class StdVectorType>
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class VectorConstDataWrapper :public ConstDataWrapper<typename StdVectorType::value_type>
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{
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public:
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inline VectorConstDataWrapper(StdVectorType &vec):
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ConstDataWrapper<typename StdVectorType::value_type> ( &(vec[0]), vec.size(), sizeof(typename StdVectorType::value_type))
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{}
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};
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template<class MeshType>
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class VertexConstDataWrapper :public ConstDataWrapper<typename MeshType::CoordType>
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{
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public:
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inline VertexConstDataWrapper(MeshType &m):
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ConstDataWrapper<typename MeshType::CoordType> ( &(m.vert[0].P()), m.vert.size(), sizeof(typename MeshType::VertexType))
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{}
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};
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template<class MeshType>
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class VertexConstDataWrapper :public ConstDataWrapper<typename MeshType::CoordType>
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{
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public:
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inline VertexConstDataWrapper(MeshType &m):
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ConstDataWrapper<typename MeshType::CoordType> ( &(m.vert[0].P()), m.vert.size(), sizeof(typename MeshType::VertexType))
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{}
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};
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/**
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* This class allows to create a Kd-Tree thought to perform the neighbour query (radius search, knn-nearest serach and closest search).
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* The class implemetantion is thread-safe.
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*/
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template<typename _Scalar>
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class KdTree
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{
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public:
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/**
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* This class allows to create a Kd-Tree thought to perform the neighbour query (radius search, knn-nearest serach and closest search).
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* The class implemetantion is thread-safe.
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*/
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template<typename _Scalar>
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class KdTree
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{
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public:
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typedef _Scalar Scalar;
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typedef vcg::Point3<Scalar> VectorType;
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typedef vcg::Box3<Scalar> AxisAlignedBoxType;
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typedef _Scalar Scalar;
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typedef vcg::Point3<Scalar> VectorType;
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typedef vcg::Box3<Scalar> AxisAlignedBoxType;
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typedef HeapMaxPriorityQueue<int, Scalar> PriorityQueue;
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typedef HeapMaxPriorityQueue<int, Scalar> PriorityQueue;
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struct Node
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{
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union {
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//standard node
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struct {
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Scalar splitValue;
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unsigned int firstChildId:24;
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unsigned int dim:2;
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unsigned int leaf:1;
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};
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//leaf
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struct {
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unsigned int start;
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unsigned short size;
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};
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};
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};
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typedef std::vector<Node> NodeList;
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struct Node
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{
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union {
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//standard node
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struct {
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Scalar splitValue;
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unsigned int firstChildId:24;
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unsigned int dim:2;
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unsigned int leaf:1;
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};
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//leaf
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struct {
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unsigned int start;
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unsigned short size;
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};
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};
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};
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typedef std::vector<Node> NodeList;
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// return the protected members which store the nodes and the points list
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inline const NodeList& _getNodes(void) { return mNodes; }
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inline const std::vector<VectorType>& _getPoints(void) { return mPoints; }
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// return the protected members which store the nodes and the points list
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inline const NodeList& _getNodes(void) { return mNodes; }
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inline const std::vector<VectorType>& _getPoints(void) { return mPoints; }
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public:
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public:
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KdTree(const ConstDataWrapper<VectorType>& points, unsigned int nofPointsPerCell = 16, unsigned int maxDepth = 64);
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KdTree(const ConstDataWrapper<VectorType>& points, unsigned int nofPointsPerCell = 16, unsigned int maxDepth = 64);
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~KdTree();
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~KdTree();
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void doQueryK(const VectorType& queryPoint, int k, PriorityQueue& mNeighborQueue);
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void doQueryK(const VectorType& queryPoint, int k, PriorityQueue& mNeighborQueue);
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void doQueryDist(const VectorType& queryPoint, float dist, std::vector<unsigned int>& points, std::vector<Scalar>& sqrareDists);
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void doQueryDist(const VectorType& queryPoint, float dist, std::vector<unsigned int>& points, std::vector<Scalar>& sqrareDists);
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void doQueryClosest(const VectorType& queryPoint, unsigned int& index, Scalar& dist);
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void doQueryClosest(const VectorType& queryPoint, unsigned int& index, Scalar& dist);
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protected:
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protected:
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// element of the stack
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struct QueryNode
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{
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QueryNode() {}
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QueryNode(unsigned int id) : nodeId(id) {}
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unsigned int nodeId; // id of the next node
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Scalar sq; // squared distance to the next node
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};
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// element of the stack
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struct QueryNode
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{
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QueryNode() {}
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QueryNode(unsigned int id) : nodeId(id) {}
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unsigned int nodeId; // id of the next node
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Scalar sq; // squared distance to the next node
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};
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// used to build the tree: split the subset [start..end[ according to dim and splitValue,
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// and returns the index of the first element of the second subset
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unsigned int split(int start, int end, unsigned int dim, float splitValue);
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// used to build the tree: split the subset [start..end[ according to dim and splitValue,
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// and returns the index of the first element of the second subset
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unsigned int split(int start, int end, unsigned int dim, float splitValue);
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void createTree(unsigned int nodeId, unsigned int start, unsigned int end, unsigned int level, unsigned int targetCellsize, unsigned int targetMaxDepth);
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void createTree(unsigned int nodeId, unsigned int start, unsigned int end, unsigned int level, unsigned int targetCellsize, unsigned int targetMaxDepth);
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protected:
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protected:
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AxisAlignedBoxType mAABB; //BoundingBox
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NodeList mNodes; //kd-tree nodes
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std::vector<VectorType> mPoints; //points read from the input DataWrapper
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std::vector<unsigned int> mIndices; //points indices
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};
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AxisAlignedBoxType mAABB; //BoundingBox
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NodeList mNodes; //kd-tree nodes
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std::vector<VectorType> mPoints; //points read from the input DataWrapper
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std::vector<unsigned int> mIndices; //points indices
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};
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template<typename Scalar>
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KdTree<Scalar>::KdTree(const ConstDataWrapper<VectorType>& points, unsigned int nofPointsPerCell, unsigned int maxDepth)
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: mPoints(points.size()), mIndices(points.size())
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{
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// compute the AABB of the input
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mPoints[0] = points[0];
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mAABB.Set(mPoints[0]);
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for (unsigned int i=1 ; i<mPoints.size() ; ++i)
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{
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mPoints[i] = points[i];
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mIndices[i] = i;
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mAABB.Add(mPoints[i]);
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}
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template<typename Scalar>
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KdTree<Scalar>::KdTree(const ConstDataWrapper<VectorType>& points, unsigned int nofPointsPerCell, unsigned int maxDepth)
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: mPoints(points.size()), mIndices(points.size())
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{
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// compute the AABB of the input
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mPoints[0] = points[0];
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mAABB.Set(mPoints[0]);
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for (unsigned int i=1 ; i<mPoints.size() ; ++i)
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{
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mPoints[i] = points[i];
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mIndices[i] = i;
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mAABB.Add(mPoints[i]);
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}
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mNodes.reserve(4*mPoints.size()/nofPointsPerCell);
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mNodes.reserve(4*mPoints.size()/nofPointsPerCell);
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//first node inserted (no leaf). The others are made by the createTree function (recursively)
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mNodes.resize(1);
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mNodes.back().leaf = 0;
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createTree(0, 0, mPoints.size(), 1, nofPointsPerCell, maxDepth);
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}
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//first node inserted (no leaf). The others are made by the createTree function (recursively)
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mNodes.resize(1);
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mNodes.back().leaf = 0;
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createTree(0, 0, mPoints.size(), 1, nofPointsPerCell, maxDepth);
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}
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template<typename Scalar>
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KdTree<Scalar>::~KdTree()
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{
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}
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template<typename Scalar>
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KdTree<Scalar>::~KdTree()
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{
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}
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/** Performs the kNN query.
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*
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* This algorithm uses the simple distance to the split plane to prune nodes.
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* A more elaborated approach consists to track the closest corner of the cell
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* relatively to the current query point. This strategy allows to save about 5%
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* of the leaves. However, in practice the slight overhead due to this tracking
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* reduces the overall performance.
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*
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* This algorithm also use a simple stack while a priority queue using the squared
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* distances to the cells as a priority values allows to save about 10% of the leaves.
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* But, again, priority queue insertions and deletions are quite involved, and therefore
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* a simple stack is by far much faster.
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*
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* The result of the query, the k-nearest neighbors, are stored into the stack mNeighborQueue, where the
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* topmost element [0] is NOT the nearest but the farthest!! (they are not sorted but arranged into a heap).
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*/
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template<typename Scalar>
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void KdTree<Scalar>::doQueryK(const VectorType& queryPoint, int k, PriorityQueue& mNeighborQueue)
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{
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mNeighborQueue.setMaxSize(k);
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mNeighborQueue.init();
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mNeighborQueue.insert(0xffffffff, std::numeric_limits<Scalar>::max());
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/** Performs the kNN query.
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*
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* This algorithm uses the simple distance to the split plane to prune nodes.
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* A more elaborated approach consists to track the closest corner of the cell
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* relatively to the current query point. This strategy allows to save about 5%
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* of the leaves. However, in practice the slight overhead due to this tracking
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* reduces the overall performance.
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*
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* This algorithm also use a simple stack while a priority queue using the squared
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* distances to the cells as a priority values allows to save about 10% of the leaves.
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* But, again, priority queue insertions and deletions are quite involved, and therefore
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* a simple stack is by far much faster.
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*
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* The result of the query, the k-nearest neighbors, are stored into the stack mNeighborQueue, where the
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* topmost element [0] is NOT the nearest but the farthest!! (they are not sorted but arranged into a heap).
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*/
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template<typename Scalar>
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void KdTree<Scalar>::doQueryK(const VectorType& queryPoint, int k, PriorityQueue& mNeighborQueue)
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{
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mNeighborQueue.setMaxSize(k);
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mNeighborQueue.init();
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mNeighborQueue.insert(0xffffffff, std::numeric_limits<Scalar>::max());
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QueryNode mNodeStack[64];
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mNodeStack[0].nodeId = 0;
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mNodeStack[0].sq = 0.f;
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unsigned int count = 1;
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QueryNode mNodeStack[64];
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mNodeStack[0].nodeId = 0;
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mNodeStack[0].sq = 0.f;
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unsigned int count = 1;
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while (count)
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{
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//we select the last node (AABB) inserted in the stack
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QueryNode& qnode = mNodeStack[count-1];
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while (count)
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{
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//we select the last node (AABB) inserted in the stack
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QueryNode& qnode = mNodeStack[count-1];
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//while going down the tree qnode.nodeId is the nearest sub-tree, otherwise,
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//in backtracking, qnode.nodeId is the other sub-tree that will be visited iff
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//the actual nearest node is further than the split distance.
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Node& node = mNodes[qnode.nodeId];
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//while going down the tree qnode.nodeId is the nearest sub-tree, otherwise,
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//in backtracking, qnode.nodeId is the other sub-tree that will be visited iff
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//the actual nearest node is further than the split distance.
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Node& node = mNodes[qnode.nodeId];
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//if the distance is less than the top of the max-heap, it could be one of the k-nearest neighbours
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if (qnode.sq < mNeighborQueue.getTopWeight())
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{
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//when we arrive to a lef
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if (node.leaf)
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{
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--count; //pop of the leaf
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//if the distance is less than the top of the max-heap, it could be one of the k-nearest neighbours
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if (qnode.sq < mNeighborQueue.getTopWeight())
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{
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//when we arrive to a lef
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if (node.leaf)
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{
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--count; //pop of the leaf
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//end is the index of the last element of the leaf in mPoints
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unsigned int end = node.start+node.size;
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//adding the element of the leaf to the heap
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for (unsigned int i=node.start ; i<end ; ++i)
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mNeighborQueue.insert(mIndices[i], vcg::SquaredNorm(queryPoint - mPoints[i]));
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}
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//otherwise, if we're not on a leaf
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else
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{
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// the new offset is the distance between the searched point and the actual split coordinate
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float new_off = queryPoint[node.dim] - node.splitValue;
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//end is the index of the last element of the leaf in mPoints
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unsigned int end = node.start+node.size;
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//adding the element of the leaf to the heap
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for (unsigned int i=node.start ; i<end ; ++i)
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mNeighborQueue.insert(mIndices[i], vcg::SquaredNorm(queryPoint - mPoints[i]));
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}
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//otherwise, if we're not on a leaf
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else
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{
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// the new offset is the distance between the searched point and the actual split coordinate
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float new_off = queryPoint[node.dim] - node.splitValue;
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//left sub-tree
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if (new_off < 0.)
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{
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mNodeStack[count].nodeId = node.firstChildId;
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//in the father's nodeId we save the index of the other sub-tree (for backtracking)
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qnode.nodeId = node.firstChildId+1;
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}
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//right sub-tree (same as above)
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else
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{
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mNodeStack[count].nodeId = node.firstChildId+1;
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qnode.nodeId = node.firstChildId;
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}
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//distance is inherited from the father (while descending the tree it's equal to 0)
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mNodeStack[count].sq = qnode.sq;
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//distance of the father is the squared distance from the split plane
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qnode.sq = new_off*new_off;
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++count;
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}
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}
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else
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{
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// pop
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--count;
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}
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}
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}
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//left sub-tree
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if (new_off < 0.)
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{
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mNodeStack[count].nodeId = node.firstChildId;
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//in the father's nodeId we save the index of the other sub-tree (for backtracking)
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qnode.nodeId = node.firstChildId+1;
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}
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//right sub-tree (same as above)
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else
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{
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mNodeStack[count].nodeId = node.firstChildId+1;
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qnode.nodeId = node.firstChildId;
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}
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//distance is inherited from the father (while descending the tree it's equal to 0)
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mNodeStack[count].sq = qnode.sq;
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//distance of the father is the squared distance from the split plane
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qnode.sq = new_off*new_off;
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++count;
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}
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}
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else
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{
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// pop
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--count;
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}
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}
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}
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/** Performs the distance query.
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*
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* The result of the query, all the points within the distance dist form the query point, is the vector of the indeces
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* and the vector of the squared distances from the query point.
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*/
|
||||
template<typename Scalar>
|
||||
void KdTree<Scalar>::doQueryDist(const VectorType& queryPoint, float dist, std::vector<unsigned int>& points, std::vector<Scalar>& sqrareDists)
|
||||
{
|
||||
QueryNode mNodeStack[64];
|
||||
mNodeStack[0].nodeId = 0;
|
||||
mNodeStack[0].sq = 0.f;
|
||||
unsigned int count = 1;
|
||||
/** Performs the distance query.
|
||||
*
|
||||
* The result of the query, all the points within the distance dist form the query point, is the vector of the indeces
|
||||
* and the vector of the squared distances from the query point.
|
||||
*/
|
||||
template<typename Scalar>
|
||||
void KdTree<Scalar>::doQueryDist(const VectorType& queryPoint, float dist, std::vector<unsigned int>& points, std::vector<Scalar>& sqrareDists)
|
||||
{
|
||||
QueryNode mNodeStack[64];
|
||||
mNodeStack[0].nodeId = 0;
|
||||
mNodeStack[0].sq = 0.f;
|
||||
unsigned int count = 1;
|
||||
|
||||
float sqrareDist = dist*dist;
|
||||
while (count)
|
||||
{
|
||||
QueryNode& qnode = mNodeStack[count-1];
|
||||
Node & node = mNodes[qnode.nodeId];
|
||||
float sqrareDist = dist*dist;
|
||||
while (count)
|
||||
{
|
||||
QueryNode& qnode = mNodeStack[count-1];
|
||||
Node & node = mNodes[qnode.nodeId];
|
||||
|
||||
if (qnode.sq < sqrareDist)
|
||||
{
|
||||
if (node.leaf)
|
||||
{
|
||||
--count; // pop
|
||||
unsigned int end = node.start+node.size;
|
||||
for (unsigned int i=node.start ; i<end ; ++i)
|
||||
{
|
||||
float pointSquareDist = vcg::SquaredNorm(queryPoint - mPoints[i]);
|
||||
if (pointSquareDist < sqrareDist)
|
||||
{
|
||||
points.push_back(mIndices[i]);
|
||||
sqrareDists.push_back(pointSquareDist);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// replace the stack top by the farthest and push the closest
|
||||
float new_off = queryPoint[node.dim] - node.splitValue;
|
||||
if (new_off < 0.)
|
||||
{
|
||||
mNodeStack[count].nodeId = node.firstChildId;
|
||||
qnode.nodeId = node.firstChildId+1;
|
||||
}
|
||||
else
|
||||
{
|
||||
mNodeStack[count].nodeId = node.firstChildId+1;
|
||||
qnode.nodeId = node.firstChildId;
|
||||
}
|
||||
mNodeStack[count].sq = qnode.sq;
|
||||
qnode.sq = new_off*new_off;
|
||||
++count;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// pop
|
||||
--count;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (qnode.sq < sqrareDist)
|
||||
{
|
||||
if (node.leaf)
|
||||
{
|
||||
--count; // pop
|
||||
unsigned int end = node.start+node.size;
|
||||
for (unsigned int i=node.start ; i<end ; ++i)
|
||||
{
|
||||
float pointSquareDist = vcg::SquaredNorm(queryPoint - mPoints[i]);
|
||||
if (pointSquareDist < sqrareDist)
|
||||
{
|
||||
points.push_back(mIndices[i]);
|
||||
sqrareDists.push_back(pointSquareDist);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// replace the stack top by the farthest and push the closest
|
||||
float new_off = queryPoint[node.dim] - node.splitValue;
|
||||
if (new_off < 0.)
|
||||
{
|
||||
mNodeStack[count].nodeId = node.firstChildId;
|
||||
qnode.nodeId = node.firstChildId+1;
|
||||
}
|
||||
else
|
||||
{
|
||||
mNodeStack[count].nodeId = node.firstChildId+1;
|
||||
qnode.nodeId = node.firstChildId;
|
||||
}
|
||||
mNodeStack[count].sq = qnode.sq;
|
||||
qnode.sq = new_off*new_off;
|
||||
++count;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// pop
|
||||
--count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Searchs the closest point.
|
||||
*
|
||||
* The result of the query, the closest point to the query point, is the index of the point and
|
||||
* and the squared distance from the query point.
|
||||
*/
|
||||
template<typename Scalar>
|
||||
void KdTree<Scalar>::doQueryClosest(const VectorType& queryPoint, unsigned int& index, Scalar& dist)
|
||||
{
|
||||
QueryNode mNodeStack[64];
|
||||
mNodeStack[0].nodeId = 0;
|
||||
mNodeStack[0].sq = 0.f;
|
||||
unsigned int count = 1;
|
||||
/** Searchs the closest point.
|
||||
*
|
||||
* The result of the query, the closest point to the query point, is the index of the point and
|
||||
* and the squared distance from the query point.
|
||||
*/
|
||||
template<typename Scalar>
|
||||
void KdTree<Scalar>::doQueryClosest(const VectorType& queryPoint, unsigned int& index, Scalar& dist)
|
||||
{
|
||||
QueryNode mNodeStack[64];
|
||||
mNodeStack[0].nodeId = 0;
|
||||
mNodeStack[0].sq = 0.f;
|
||||
unsigned int count = 1;
|
||||
|
||||
int minIndex = mIndices.size() / 2;
|
||||
Scalar minDist = vcg::SquaredNorm(queryPoint - mPoints[minIndex]);
|
||||
minIndex = mIndices[minIndex];
|
||||
int minIndex = mIndices.size() / 2;
|
||||
Scalar minDist = vcg::SquaredNorm(queryPoint - mPoints[minIndex]);
|
||||
minIndex = mIndices[minIndex];
|
||||
|
||||
while (count)
|
||||
{
|
||||
QueryNode& qnode = mNodeStack[count-1];
|
||||
Node & node = mNodes[qnode.nodeId];
|
||||
while (count)
|
||||
{
|
||||
QueryNode& qnode = mNodeStack[count-1];
|
||||
Node & node = mNodes[qnode.nodeId];
|
||||
|
||||
if (qnode.sq < minDist)
|
||||
{
|
||||
if (node.leaf)
|
||||
{
|
||||
--count; // pop
|
||||
unsigned int end = node.start+node.size;
|
||||
for (unsigned int i=node.start ; i<end ; ++i)
|
||||
{
|
||||
float pointSquareDist = vcg::SquaredNorm(queryPoint - mPoints[i]);
|
||||
if (pointSquareDist < minDist)
|
||||
{
|
||||
minDist = pointSquareDist;
|
||||
minIndex = mIndices[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// replace the stack top by the farthest and push the closest
|
||||
float new_off = queryPoint[node.dim] - node.splitValue;
|
||||
if (new_off < 0.)
|
||||
{
|
||||
mNodeStack[count].nodeId = node.firstChildId;
|
||||
qnode.nodeId = node.firstChildId+1;
|
||||
}
|
||||
else
|
||||
{
|
||||
mNodeStack[count].nodeId = node.firstChildId+1;
|
||||
qnode.nodeId = node.firstChildId;
|
||||
}
|
||||
mNodeStack[count].sq = qnode.sq;
|
||||
qnode.sq = new_off*new_off;
|
||||
++count;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// pop
|
||||
--count;
|
||||
}
|
||||
}
|
||||
index = minIndex;
|
||||
dist = minDist;
|
||||
}
|
||||
if (qnode.sq < minDist)
|
||||
{
|
||||
if (node.leaf)
|
||||
{
|
||||
--count; // pop
|
||||
unsigned int end = node.start+node.size;
|
||||
for (unsigned int i=node.start ; i<end ; ++i)
|
||||
{
|
||||
float pointSquareDist = vcg::SquaredNorm(queryPoint - mPoints[i]);
|
||||
if (pointSquareDist < minDist)
|
||||
{
|
||||
minDist = pointSquareDist;
|
||||
minIndex = mIndices[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// replace the stack top by the farthest and push the closest
|
||||
float new_off = queryPoint[node.dim] - node.splitValue;
|
||||
if (new_off < 0.)
|
||||
{
|
||||
mNodeStack[count].nodeId = node.firstChildId;
|
||||
qnode.nodeId = node.firstChildId+1;
|
||||
}
|
||||
else
|
||||
{
|
||||
mNodeStack[count].nodeId = node.firstChildId+1;
|
||||
qnode.nodeId = node.firstChildId;
|
||||
}
|
||||
mNodeStack[count].sq = qnode.sq;
|
||||
qnode.sq = new_off*new_off;
|
||||
++count;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// pop
|
||||
--count;
|
||||
}
|
||||
}
|
||||
index = minIndex;
|
||||
dist = minDist;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Split the subarray between start and end in two part, one with the elements less than splitValue,
|
||||
* the other with the elements greater or equal than splitValue. The elements are compared
|
||||
* using the "dim" coordinate [0 = x, 1 = y, 2 = z].
|
||||
*/
|
||||
template<typename Scalar>
|
||||
unsigned int KdTree<Scalar>::split(int start, int end, unsigned int dim, float splitValue)
|
||||
{
|
||||
int l(start), r(end-1);
|
||||
for ( ; l<r ; ++l, --r)
|
||||
{
|
||||
while (l < end && mPoints[l][dim] < splitValue)
|
||||
l++;
|
||||
while (r >= start && mPoints[r][dim] >= splitValue)
|
||||
r--;
|
||||
if (l > r)
|
||||
break;
|
||||
std::swap(mPoints[l],mPoints[r]);
|
||||
std::swap(mIndices[l],mIndices[r]);
|
||||
}
|
||||
//returns the index of the first element on the second part
|
||||
return (mPoints[l][dim] < splitValue ? l+1 : l);
|
||||
}
|
||||
/**
|
||||
* Split the subarray between start and end in two part, one with the elements less than splitValue,
|
||||
* the other with the elements greater or equal than splitValue. The elements are compared
|
||||
* using the "dim" coordinate [0 = x, 1 = y, 2 = z].
|
||||
*/
|
||||
template<typename Scalar>
|
||||
unsigned int KdTree<Scalar>::split(int start, int end, unsigned int dim, float splitValue)
|
||||
{
|
||||
int l(start), r(end-1);
|
||||
for ( ; l<r ; ++l, --r)
|
||||
{
|
||||
while (l < end && mPoints[l][dim] < splitValue)
|
||||
l++;
|
||||
while (r >= start && mPoints[r][dim] >= splitValue)
|
||||
r--;
|
||||
if (l > r)
|
||||
break;
|
||||
std::swap(mPoints[l],mPoints[r]);
|
||||
std::swap(mIndices[l],mIndices[r]);
|
||||
}
|
||||
//returns the index of the first element on the second part
|
||||
return (mPoints[l][dim] < splitValue ? l+1 : l);
|
||||
}
|
||||
|
||||
/** recursively builds the kdtree
|
||||
*
|
||||
* The heuristic is the following:
|
||||
* - if the number of points in the node is lower than targetCellsize then make a leaf
|
||||
* - else compute the AABB of the points of the node and split it at the middle of
|
||||
* the largest AABB dimension.
|
||||
*
|
||||
* This strategy might look not optimal because it does not explicitly prune empty space,
|
||||
* unlike more advanced SAH-like techniques used for RT. On the other hand it leads to a shorter tree,
|
||||
* faster to traverse and our experience shown that in the special case of kNN queries,
|
||||
* this strategy is indeed more efficient (and much faster to build). Moreover, for volume data
|
||||
* (e.g., fluid simulation) pruning the empty space is useless.
|
||||
*
|
||||
* Actually, storing at each node the exact AABB (we therefore have a binary BVH) allows
|
||||
* to prune only about 10% of the leaves, but the overhead of this pruning (ball/ABBB intersection)
|
||||
* is more expensive than the gain it provides and the memory consumption is x4 higher !
|
||||
*/
|
||||
template<typename Scalar>
|
||||
void KdTree<Scalar>::createTree(unsigned int nodeId, unsigned int start, unsigned int end, unsigned int level, unsigned int targetCellSize, unsigned int targetMaxDepth)
|
||||
{
|
||||
//select the first node
|
||||
Node& node = mNodes[nodeId];
|
||||
AxisAlignedBoxType aabb;
|
||||
/** recursively builds the kdtree
|
||||
*
|
||||
* The heuristic is the following:
|
||||
* - if the number of points in the node is lower than targetCellsize then make a leaf
|
||||
* - else compute the AABB of the points of the node and split it at the middle of
|
||||
* the largest AABB dimension.
|
||||
*
|
||||
* This strategy might look not optimal because it does not explicitly prune empty space,
|
||||
* unlike more advanced SAH-like techniques used for RT. On the other hand it leads to a shorter tree,
|
||||
* faster to traverse and our experience shown that in the special case of kNN queries,
|
||||
* this strategy is indeed more efficient (and much faster to build). Moreover, for volume data
|
||||
* (e.g., fluid simulation) pruning the empty space is useless.
|
||||
*
|
||||
* Actually, storing at each node the exact AABB (we therefore have a binary BVH) allows
|
||||
* to prune only about 10% of the leaves, but the overhead of this pruning (ball/ABBB intersection)
|
||||
* is more expensive than the gain it provides and the memory consumption is x4 higher !
|
||||
*/
|
||||
template<typename Scalar>
|
||||
void KdTree<Scalar>::createTree(unsigned int nodeId, unsigned int start, unsigned int end, unsigned int level, unsigned int targetCellSize, unsigned int targetMaxDepth)
|
||||
{
|
||||
//select the first node
|
||||
Node& node = mNodes[nodeId];
|
||||
AxisAlignedBoxType aabb;
|
||||
|
||||
//putting all the points in the bounding box
|
||||
aabb.Set(mPoints[start]);
|
||||
for (unsigned int i=start+1 ; i<end ; ++i)
|
||||
aabb.Add(mPoints[i]);
|
||||
//putting all the points in the bounding box
|
||||
aabb.Set(mPoints[start]);
|
||||
for (unsigned int i=start+1 ; i<end ; ++i)
|
||||
aabb.Add(mPoints[i]);
|
||||
|
||||
//bounding box diagonal
|
||||
VectorType diag = aabb.max - aabb.min;
|
||||
//bounding box diagonal
|
||||
VectorType diag = aabb.max - aabb.min;
|
||||
|
||||
//the split "dim" is the dimension of the box with the biggest value
|
||||
unsigned int dim;
|
||||
if (diag.X() > diag.Y())
|
||||
dim = diag.X() > diag.Z() ? 0 : 2;
|
||||
else
|
||||
dim = diag.Y() > diag.Z() ? 1 : 2;
|
||||
|
||||
node.dim = dim;
|
||||
//we divide the bounding box in 2 partitions, considering the average of the "dim" dimension
|
||||
node.splitValue = Scalar(0.5*(aabb.max[dim] + aabb.min[dim]));
|
||||
//the split "dim" is the dimension of the box with the biggest value
|
||||
unsigned int dim;
|
||||
if (diag.X() > diag.Y())
|
||||
dim = diag.X() > diag.Z() ? 0 : 2;
|
||||
else
|
||||
dim = diag.Y() > diag.Z() ? 1 : 2;
|
||||
|
||||
//midId is the index of the first element in the second partition
|
||||
unsigned int midId = split(start, end, dim, node.splitValue);
|
||||
node.dim = dim;
|
||||
//we divide the bounding box in 2 partitions, considering the average of the "dim" dimension
|
||||
node.splitValue = Scalar(0.5*(aabb.max[dim] + aabb.min[dim]));
|
||||
|
||||
//midId is the index of the first element in the second partition
|
||||
unsigned int midId = split(start, end, dim, node.splitValue);
|
||||
|
||||
|
||||
node.firstChildId = mNodes.size();
|
||||
mNodes.resize(mNodes.size()+2);
|
||||
node.firstChildId = mNodes.size();
|
||||
mNodes.resize(mNodes.size()+2);
|
||||
|
||||
{
|
||||
// left child
|
||||
unsigned int childId = mNodes[nodeId].firstChildId;
|
||||
Node& child = mNodes[childId];
|
||||
if (midId - start <= targetCellSize || level>=targetMaxDepth)
|
||||
{
|
||||
child.leaf = 1;
|
||||
child.start = start;
|
||||
child.size = midId - start;
|
||||
}
|
||||
else
|
||||
{
|
||||
child.leaf = 0;
|
||||
createTree(childId, start, midId, level+1, targetCellSize, targetMaxDepth);
|
||||
}
|
||||
}
|
||||
{
|
||||
// left child
|
||||
unsigned int childId = mNodes[nodeId].firstChildId;
|
||||
Node& child = mNodes[childId];
|
||||
if (midId - start <= targetCellSize || level>=targetMaxDepth)
|
||||
{
|
||||
child.leaf = 1;
|
||||
child.start = start;
|
||||
child.size = midId - start;
|
||||
}
|
||||
else
|
||||
{
|
||||
child.leaf = 0;
|
||||
createTree(childId, start, midId, level+1, targetCellSize, targetMaxDepth);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
// right child
|
||||
unsigned int childId = mNodes[nodeId].firstChildId+1;
|
||||
Node& child = mNodes[childId];
|
||||
if (end - midId <= targetCellSize || level>=targetMaxDepth)
|
||||
{
|
||||
child.leaf = 1;
|
||||
child.start = midId;
|
||||
child.size = end - midId;
|
||||
}
|
||||
else
|
||||
{
|
||||
child.leaf = 0;
|
||||
createTree(childId, midId, end, level+1, targetCellSize, targetMaxDepth);
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
// right child
|
||||
unsigned int childId = mNodes[nodeId].firstChildId+1;
|
||||
Node& child = mNodes[childId];
|
||||
if (end - midId <= targetCellSize || level>=targetMaxDepth)
|
||||
{
|
||||
child.leaf = 1;
|
||||
child.start = midId;
|
||||
child.size = end - midId;
|
||||
}
|
||||
else
|
||||
{
|
||||
child.leaf = 0;
|
||||
createTree(childId, midId, end, level+1, targetCellSize, targetMaxDepth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue