corretto cambiamento di sistema di rif.
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@ -23,6 +23,9 @@
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/****************************************************************************
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/****************************************************************************
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.9 2004/12/15 18:45:50 tommyfranken
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*** empty log message ***
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Revision 1.4 2004/10/07 14:41:31 fasano
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Revision 1.4 2004/10/07 14:41:31 fasano
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Little fix on ViewPoint() method
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Little fix on ViewPoint() method
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@ -162,16 +165,21 @@ void Shot<S>::LookTowards(const vcg::Point3<S> & z_dir,const vcg::Point3<S> & up
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template <class S>
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template <class S>
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vcg::Point3<S> Shot<S>::ConvertToCameraCoordinates(const vcg::Point3<S> & p) const{
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vcg::Point3<S> Shot<S>::ConvertToCameraCoordinates(const vcg::Point3<S> & p) const{
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vcg::Point3<S> cp = similarity.Matrix()*p;
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Matrix44<S> rotM;
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similarity.rot.ToMatrix(rotM);
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vcg::Point3<S> cp = rotM * (p+similarity.tra);
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// note: the camera reference system is right handed
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// note: the camera reference system is right handed
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cp[2]=-cp[2];
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cp[2]=-cp[2];
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return cp;
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return cp;
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}
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}
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template <class S>
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template <class S>
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vcg::Point3<S> Shot<S>::ConvertToWorldCoordinates(const vcg::Point3<S> & p) const{
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vcg::Point3<S> Shot<S>::ConvertToWorldCoordinates(const vcg::Point3<S> & p) const{
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vcg::Point3<S> cp = Inverse(similarity.Matrix())*p;
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Matrix44<S> rotM;
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vcg::Point3<S> cp = p;
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// note: the World reference system is left handed
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// note: the World reference system is left handed
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cp[2]=-cp[2];
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cp[2]=-cp[2];
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similarity.rot.ToMatrix(rotM);
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cp = Inverse(rotM) * cp-similarity.tra;
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return cp;
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return cp;
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}
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}
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template <class S>
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template <class S>
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