minor changes to RotationMatrix of Matrix33
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@ -574,16 +574,12 @@ Matrix33<S> RotationMatrix(vcg::Point3<S> v0,vcg::Point3<S> v1,bool normalized=t
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///return the rotation matrix along axis
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template <class S>
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Matrix33<S> RotationMatrix(const vcg::Point3<S> &axis,
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const float &angleRad)
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{
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const S &angleRad)
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{
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vcg::Matrix44<S> matr44;
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vcg::Matrix33<S> matr33;
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matr44.SetRotateRad(angleRad,axis);
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for (int i=0;i<3;i++)
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for (int j=0;j<3;j++)
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matr33[i][j]=matr44[i][j];
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return matr33;
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}
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return vcg::Matrix33<S>(matr44, 3);
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}
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/// return a random rotation matrix, from the paper:
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/// Fast Random Rotation Matrices, James Arvo
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