added missing std::
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@ -477,9 +477,9 @@ template <class MESH> class AdvancingTest: public AdvancingFront<MESH> {
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vn = i;
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vn = i;
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//find the border
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//find the border
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assert(this->mesh.vert[i].IsB());
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assert(this->mesh.vert[i].IsB());
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for(list<FrontEdge>::iterator k = this->front.begin(); k != this->front.end(); k++)
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for(std::list<FrontEdge>::iterator k = this->front.begin(); k != this->front.end(); k++)
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if((*k).v0 == i) touch = k;
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if((*k).v0 == i) touch = k;
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for(list<FrontEdge>::iterator k = this->deads.begin(); k != this->deads.end(); k++)
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for(std::list<FrontEdge>::iterator k = this->deads.begin(); k != this->deads.end(); k++)
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if((*k).v0 == i) touch = k;
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if((*k).v0 == i) touch = k;
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break;
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break;
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}
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}
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@ -309,9 +309,9 @@ template <class MESH> class BallPivoting: public AdvancingFront<MESH> {
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}
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}
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//test if id is in some border (to return touch
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//test if id is in some border (to return touch
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for(list<FrontEdge>::iterator k = this->front.begin(); k != this->front.end(); k++)
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for(std::list<FrontEdge>::iterator k = this->front.begin(); k != this->front.end(); k++)
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if((*k).v0 == id) touch = k;
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if((*k).v0 == id) touch = k;
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for(list<FrontEdge>::iterator k = this->deads.begin(); k != this->deads.end(); k++)
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for(std::list<FrontEdge>::iterator k = this->deads.begin(); k != this->deads.end(); k++)
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if((*k).v0 == id) touch = k;
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if((*k).v0 == id) touch = k;
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//mark vertices close to candidate
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//mark vertices close to candidate
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