Small changes in the long long way to making meshlab and the vcglib really float/double independent
This commit is contained in:
parent
e1b38767ee
commit
c5efcad9a2
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@ -62,17 +62,17 @@ class UpdateCurvatureFitting
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{
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public:
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::VertContainer VertContainer;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::VertContainer VertContainer;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexPointer VertexTypeP;
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typedef vcg::face::VFIterator<FaceType> VFIteratorType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename CoordType::ScalarType ScalarType;
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typedef vcg::face::VFIterator<FaceType> VFIteratorType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename CoordType::ScalarType ScalarType;
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class Quadric
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{
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@ -191,7 +191,7 @@ class Quadric
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ris.insert(vvi2.F()->V((vvi2.I()+1)%3));
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}
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}
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typename std::set<VertexTypeP>::iterator it;
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typename std::set<VertexTypeP>::iterator it;
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for(it = ris.begin(); it != ris.end(); ++it)
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coords.insert((*it)->P());
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@ -293,15 +293,15 @@ class Quadric
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if (c_val[0] > c_val[1])
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{
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(*vi).PD1() = v1global;
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(*vi).PD2() = v2global;
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(*vi).PD1().Import(v1global);
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(*vi).PD2().Import(v2global);
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(*vi).K1() = c_val[0];
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(*vi).K2() = c_val[1];
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}
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else
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{
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(*vi).PD1() = v2global;
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(*vi).PD2() = v1global;
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(*vi).PD1().Import(v2global);
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(*vi).PD2().Import(v1global);
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(*vi).K1() = c_val[1];
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(*vi).K2() = c_val[0];
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}
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@ -430,68 +430,68 @@ class Quadric
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static void expandMaxLocal (MeshType & mesh, VertexType *v, int max, std::vector<VertexType*> *vv)
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{
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Nring<MeshType> rw = Nring<MeshType> (v, &mesh);
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do rw.expand (); while (rw.allV.size() < max+1);
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if (rw.allV[0] != v)
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printf ("rw.allV[0] != *v\n");
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vv->reserve ((size_t)max);
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for (int i = 1; i < max+1; i++)
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vv->push_back(rw.allV[i]);
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Nring<MeshType> rw = Nring<MeshType> (v, &mesh);
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do rw.expand (); while (rw.allV.size() < max+1);
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if (rw.allV[0] != v)
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printf ("rw.allV[0] != *v\n");
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vv->reserve ((size_t)max);
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for (int i = 1; i < max+1; i++)
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vv->push_back(rw.allV[i]);
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rw.clear();
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rw.clear();
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}
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static void expandSphereLocal (MeshType & mesh, VertexType *v, float r, int min, std::vector<VertexType*> *vv)
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{
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Nring<MeshType> rw = Nring<MeshType> (v, &mesh);
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Nring<MeshType> rw = Nring<MeshType> (v, &mesh);
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bool isInside = true;
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while (isInside)
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{
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rw.expand();
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vv->reserve(rw.allV.size());
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bool isInside = true;
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while (isInside)
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{
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rw.expand();
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vv->reserve(rw.allV.size());
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typename std::vector<VertexType*>::iterator b = rw.lastV.begin();
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typename std::vector<VertexType*>::iterator e = rw.lastV.end();
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isInside = false;
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while(b != e)
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{
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if (((*b)->P() - v->P()).Norm() < r)
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{
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vv->push_back(*b);;
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isInside = true;
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}
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++b;
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}
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}
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//printf ("%d\n", vv->size());
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rw.clear();
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typename std::vector<VertexType*>::iterator b = rw.lastV.begin();
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typename std::vector<VertexType*>::iterator e = rw.lastV.end();
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isInside = false;
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while(b != e)
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{
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if (((*b)->P() - v->P()).Norm() < r)
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{
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vv->push_back(*b);;
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isInside = true;
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}
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++b;
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}
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}
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//printf ("%d\n", vv->size());
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rw.clear();
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if (vv->size() < min)
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{
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vv->clear();
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expandMaxLocal (mesh, v, min, vv);
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}
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if (vv->size() < min)
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{
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vv->clear();
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expandMaxLocal (mesh, v, min, vv);
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}
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}
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static void getAverageNormal (VertexType *vp, std::vector<VertexType*> &vv, CoordType *ppn)
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{
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*ppn = CoordType (0,0,0);
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for (typename std::vector<VertexType*>::iterator vpi = vv.begin(); vpi != vv.end(); ++vpi)
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*ppn += (*vpi)->N();
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*ppn += (*vp).N();
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*ppn /= vv.size() + 1;
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ppn->Normalize();
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*ppn = CoordType (0,0,0);
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for (typename std::vector<VertexType*>::iterator vpi = vv.begin(); vpi != vv.end(); ++vpi)
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*ppn += (*vpi)->N();
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*ppn += (*vp).N();
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*ppn /= vv.size() + 1;
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ppn->Normalize();
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}
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static void applyProjOnPlane (CoordType ppn, std::vector<VertexType*> &vin, std::vector<VertexType*> *vout)
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{
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for (typename std::vector<VertexType*>::iterator vpi = vin.begin(); vpi != vin.end(); ++vpi)
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if ((*vpi)->N() * ppn > 0.0f)
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vout->push_back (*vpi);
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for (typename std::vector<VertexType*>::iterator vpi = vin.begin(); vpi != vin.end(); ++vpi)
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if ((*vpi)->N() * ppn > 0.0f)
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vout->push_back (*vpi);
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}
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static CoordType projectLocal(VertexType* v, VertexType* vp, CoordType ppn)
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@ -502,202 +502,202 @@ class Quadric
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static void computeReferenceFramesLocal (VertexType *v, CoordType ppn, std::vector<CoordType> *ref)
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{
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vcg::face::VFIterator<FaceType> vfi (v);
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vcg::face::VFIterator<FaceType> vfi (v);
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int i = (vfi.I() + 1) % 3;
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VertexTypeP vp = vfi.F()->V(i);
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int i = (vfi.I() + 1) % 3;
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VertexTypeP vp = vfi.F()->V(i);
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CoordType x = (projectLocal (v, vp, ppn) - v->P()).Normalize();
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CoordType x = (projectLocal (v, vp, ppn) - v->P()).Normalize();
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assert(fabs(x * ppn) < 0.1);
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assert(fabs(x * ppn) < 0.1);
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*ref = std::vector<CoordType>(3);
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*ref = std::vector<CoordType>(3);
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(*ref)[0] = x;
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(*ref)[1] = (ppn ^ (*ref)[0]).Normalize();
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(*ref)[2] = ppn.Normalize(); //ppn / ppn.Norm();
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(*ref)[0] = x;
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(*ref)[1] = (ppn ^ (*ref)[0]).Normalize();
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(*ref)[2] = ppn.Normalize(); //ppn / ppn.Norm();
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}
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static void fitQuadricLocal (VertexType *v, std::vector<CoordType> ref, std::vector<VertexType*> &vv, QuadricLocal *q)
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{
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bool svdResolution = false;
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bool zeroDeterminantCheck = false;
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std::vector<CoordType> points;
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points.reserve (vv.size());
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bool svdResolution = false;
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bool zeroDeterminantCheck = false;
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typename std::vector<VertexType*>::iterator b = vv.begin();
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typename std::vector<VertexType*>::iterator e = vv.end();
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std::vector<CoordType> points;
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points.reserve (vv.size());
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while(b != e)
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{
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CoordType cp = (*b)->P();
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typename std::vector<VertexType*>::iterator b = vv.begin();
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typename std::vector<VertexType*>::iterator e = vv.end();
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// vtang non e` il v tangente!!!
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CoordType vTang = cp - v->P();
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while(b != e)
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{
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CoordType cp = (*b)->P();
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double x = vTang * ref[0];
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double y = vTang * ref[1];
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double z = vTang * ref[2];
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points.push_back(CoordType(x,y,z));
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++b;
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}
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*q = QuadricLocal::fit (points, svdResolution, zeroDeterminantCheck);
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// vtang non e` il v tangente!!!
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CoordType vTang = cp - v->P();
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double x = vTang * ref[0];
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double y = vTang * ref[1];
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double z = vTang * ref[2];
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points.push_back(CoordType(x,y,z));
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++b;
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}
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*q = QuadricLocal::fit (points, svdResolution, zeroDeterminantCheck);
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}
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static void finalEigenStuff (VertexType *v, std::vector<CoordType> ref, QuadricLocal q)
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{
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double a = q.a();
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double b = q.b();
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double c = q.c();
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double d = q.d();
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double e = q.e();
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double a = q.a();
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double b = q.b();
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double c = q.c();
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double d = q.d();
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double e = q.e();
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double E = 1.0 + d*d;
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double F = d*e;
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double G = 1.0 + e*e;
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double E = 1.0 + d*d;
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double F = d*e;
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double G = 1.0 + e*e;
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CoordType n = CoordType(-d,-e,1.0).Normalize();
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CoordType n = CoordType(-d,-e,1.0).Normalize();
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v->N() = ref[0] * n[0] + ref[1] * n[1] + ref[2] * n[2];
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v->N() = ref[0] * n[0] + ref[1] * n[1] + ref[2] * n[2];
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double L = 2.0 * a * n.Z();
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double M = b * n.Z();
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double N = 2 * c * n.Z();
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double L = 2.0 * a * n.Z();
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double M = b * n.Z();
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double N = 2 * c * n.Z();
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// ----------------- Eigen stuff
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Eigen::Matrix2d m;
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m << L*G - M*F, M*E-L*F, M*E-L*F, N*E-M*F;
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m = m / (E*G-F*F);
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Eigen::SelfAdjointEigenSolver<Eigen::Matrix2d> eig(m);
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// ----------------- Eigen stuff
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Eigen::Matrix2d m;
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m << L*G - M*F, M*E-L*F, M*E-L*F, N*E-M*F;
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m = m / (E*G-F*F);
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Eigen::SelfAdjointEigenSolver<Eigen::Matrix2d> eig(m);
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Eigen::Vector2d c_val = eig.eigenvalues();
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Eigen::Matrix2d c_vec = eig.eigenvectors();
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Eigen::Vector2d c_val = eig.eigenvalues();
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Eigen::Matrix2d c_vec = eig.eigenvectors();
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c_val = -c_val;
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c_val = -c_val;
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CoordType v1, v2;
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v1[0] = c_vec[0];
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v1[1] = c_vec[1];
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v1[2] = d * v1[0] + e * v1[1];
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CoordType v1, v2;
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v1[0] = c_vec[0];
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v1[1] = c_vec[1];
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v1[2] = d * v1[0] + e * v1[1];
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v2[0] = c_vec[2];
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v2[1] = c_vec[3];
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v2[2] = d * v2[0] + e * v2[1];
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v2[0] = c_vec[2];
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v2[1] = c_vec[3];
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v2[2] = d * v2[0] + e * v2[1];
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v1 = v1.Normalize();
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v2 = v2.Normalize();
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v1 = v1.Normalize();
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v2 = v2.Normalize();
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CoordType v1global = ref[0] * v1[0] + ref[1] * v1[1] + ref[2] * v1[2];
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CoordType v2global = ref[0] * v2[0] + ref[1] * v2[1] + ref[2] * v2[2];
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CoordType v1global = ref[0] * v1[0] + ref[1] * v1[1] + ref[2] * v1[2];
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CoordType v2global = ref[0] * v2[0] + ref[1] * v2[1] + ref[2] * v2[2];
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v1global.Normalize();
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v2global.Normalize();
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v1global.Normalize();
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v2global.Normalize();
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v1global *= c_val[0];
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v2global *= c_val[1];
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v1global *= c_val[0];
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v2global *= c_val[1];
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if (c_val[0] > c_val[1])
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{
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(*v).PD1() = v1global;
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(*v).PD2() = v2global;
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(*v).K1() = c_val[0];
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(*v).K2() = c_val[1];
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}
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else
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{
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(*v).PD1() = v2global;
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(*v).PD2() = v1global;
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(*v).K1() = c_val[1];
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(*v).K2() = c_val[0];
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}
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// ---- end Eigen stuff
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if (c_val[0] > c_val[1])
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{
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(*v).PD1() = v1global;
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(*v).PD2() = v2global;
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(*v).K1() = c_val[0];
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(*v).K2() = c_val[1];
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}
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else
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{
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(*v).PD1() = v2global;
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(*v).PD2() = v1global;
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(*v).K1() = c_val[1];
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(*v).K2() = c_val[0];
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}
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// ---- end Eigen stuff
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}
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static void updateCurvatureLocal (MeshType & mesh, float radiusSphere)
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{
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bool verbose = false;
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bool projectionPlaneCheck = true;
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int vertexesPerFit = 0;
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bool verbose = false;
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bool projectionPlaneCheck = true;
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int vertexesPerFit = 0;
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int i = 0;
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VertexIterator vi;
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for(vi = mesh.vert.begin(); vi != mesh.vert.end(); ++vi, i++)
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{
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std::vector<VertexType*> vv;
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std::vector<VertexType*> vvtmp;
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int i = 0;
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VertexIterator vi;
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for(vi = mesh.vert.begin(); vi != mesh.vert.end(); ++vi, i++)
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{
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std::vector<VertexType*> vv;
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std::vector<VertexType*> vvtmp;
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int count;
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if (verbose && !((count = (vi - mesh.vert.begin())) % 1000))
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printf ("vertex %d of %d\n",count,mesh.vert.size());
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int count;
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if (verbose && !((count = (vi - mesh.vert.begin())) % 1000))
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printf ("vertex %d of %d\n",count,mesh.vert.size());
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// if (kRing != 0)
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// expandRing (&*vi, kRing, 5, &vv);
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// else
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expandSphereLocal (mesh, &*vi, radiusSphere, 5, &vv);
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// if (kRing != 0)
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// expandRing (&*vi, kRing, 5, &vv);
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// else
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expandSphereLocal (mesh, &*vi, radiusSphere, 5, &vv);
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assert (vv.size() >= 5);
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assert (vv.size() >= 5);
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CoordType ppn;
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// if (averageNormalMode)
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// //ppn = (*vi).N();
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getAverageNormal (&*vi, vv, &ppn);
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// else
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// getProjPlaneNormal (&*vi, vv, &ppn);
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CoordType ppn;
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// if (averageNormalMode)
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// //ppn = (*vi).N();
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getAverageNormal (&*vi, vv, &ppn);
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// else
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// getProjPlaneNormal (&*vi, vv, &ppn);
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if (projectionPlaneCheck)
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{
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vvtmp.reserve (vv.size ());
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applyProjOnPlane (ppn, vv, &vvtmp);
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if (vvtmp.size() >= 5)
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vv = vvtmp;
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}
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if (projectionPlaneCheck)
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{
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vvtmp.reserve (vv.size ());
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applyProjOnPlane (ppn, vv, &vvtmp);
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if (vvtmp.size() >= 5)
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vv = vvtmp;
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}
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vvtmp.clear();
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vvtmp.clear();
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// if (montecarloMaxVertexNum)
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// {
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// //printf ("P: %d\n", vv.size());
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// vvtmp.reserve (vv.size ());
|
||||
// //printf ("TP: %d\n", vvtmp.size());
|
||||
// applyMontecarlo (montecarloMaxVertexNum, vv, &vvtmp);
|
||||
// //printf ("TD: %d\n", vvtmp.size());
|
||||
// vv = vvtmp;
|
||||
// //printf ("D: %d\n", vv.size());
|
||||
// //printf ("\n");
|
||||
// }
|
||||
// if (montecarloMaxVertexNum)
|
||||
// {
|
||||
// //printf ("P: %d\n", vv.size());
|
||||
// vvtmp.reserve (vv.size ());
|
||||
// //printf ("TP: %d\n", vvtmp.size());
|
||||
// applyMontecarlo (montecarloMaxVertexNum, vv, &vvtmp);
|
||||
// //printf ("TD: %d\n", vvtmp.size());
|
||||
// vv = vvtmp;
|
||||
// //printf ("D: %d\n", vv.size());
|
||||
// //printf ("\n");
|
||||
// }
|
||||
|
||||
assert (vv.size() >= 5);
|
||||
assert (vv.size() >= 5);
|
||||
|
||||
std::vector<CoordType> ref;
|
||||
computeReferenceFramesLocal (&*vi, ppn, &ref);
|
||||
std::vector<CoordType> ref;
|
||||
computeReferenceFramesLocal (&*vi, ppn, &ref);
|
||||
|
||||
/*
|
||||
printf ("%lf %lf %lf - %lf %lf %lf - %lf %lf %lf\n",
|
||||
ref[0][0], ref[0][1], ref[0][2],
|
||||
ref[1][0], ref[1][1], ref[1][2],
|
||||
ref[2][0], ref[2][1], ref[2][2]);
|
||||
*/
|
||||
/*
|
||||
printf ("%lf %lf %lf - %lf %lf %lf - %lf %lf %lf\n",
|
||||
ref[0][0], ref[0][1], ref[0][2],
|
||||
ref[1][0], ref[1][1], ref[1][2],
|
||||
ref[2][0], ref[2][1], ref[2][2]);
|
||||
*/
|
||||
|
||||
vertexesPerFit += vv.size();
|
||||
//printf ("size: %d\n", vv.size());
|
||||
vertexesPerFit += vv.size();
|
||||
//printf ("size: %d\n", vv.size());
|
||||
|
||||
QuadricLocal q;
|
||||
fitQuadricLocal (&*vi, ref, vv, &q);
|
||||
QuadricLocal q;
|
||||
fitQuadricLocal (&*vi, ref, vv, &q);
|
||||
|
||||
finalEigenStuff (&*vi, ref, q);
|
||||
finalEigenStuff (&*vi, ref, q);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//if (verbose)
|
||||
//if (verbose)
|
||||
//printf ("average vertex num in each fit: %f, total %d, vn %d\n", ((float) vertexesPerFit) / mesh.vn, vertexesPerFit, mesh.vn);
|
||||
if (verbose)
|
||||
printf ("average vertex num in each fit: %f\n", ((float) vertexesPerFit) / mesh.vn);
|
||||
if (verbose)
|
||||
printf ("average vertex num in each fit: %f\n", ((float) vertexesPerFit) / mesh.vn);
|
||||
}
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue