Fixed bug in VertexBorderFromFaceBorder function.
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vcg/complex/algorithms/update
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@ -339,7 +339,7 @@ public:
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// TRACE("found %i border (%i complex) on %i edges\n",nborder,ncomplex,ne);
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}
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/// Compute the PerVertex Border flag deriving it from the border flag of faces
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/// Compute the PerVertex Border flag deriving it from the face-face adjacency
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static void VertexBorderFromFaceAdj(MeshType &m)
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{
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RequirePerFaceFlags(m);
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@ -365,6 +365,7 @@ public:
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{
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RequirePerFaceFlags(m);
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RequirePerVertexFlags(m);
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VertexClearB(m);
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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{
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