Added use of VFIterator in VertexGeodesicFromBorder
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2004/03/31 14:59:14 cignoni
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First working version!
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Revision 1.2 2004/03/29 14:26:57 cignoni
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First working version!
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@ -31,7 +34,7 @@ First working version!
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#ifndef __VCG_TRI_UPDATE_QUALITY
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#define __VCG_TRI_UPDATE_QUALITY
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#include <vcg/simplex/face/pos.h>
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namespace vcg {
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namespace tri {
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@ -124,15 +127,15 @@ static void VertexGeodesicFromBorder(MeshType &m) // R1
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}
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pv = heap.back().p;
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heap.pop_back();
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MeshType::vedgepos_type x;
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for( x.f = pv->Fp(), x.z = pv->Zp(); x.f!=0; x.NextF() )
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for(face::VFIterator<FaceType> vfi(pv) ; !vfi.End(); ++vfi )
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{
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for(int k=0;k<2;++k)
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{
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VertexPointer pw;
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float d;
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if(k==0) pw = x.f->V1(x.z);
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else pw = x.f->V2(x.z);
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if(k==0) pw = vfi.f->V1(vfi.z);
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else pw = vfi.f->V2(vfi.z);
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d = Distance(pv->P(),pw->P());
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if( pw->Q()==-1 || pw->Q() > pv->Q()+d + loc_eps)
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{
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