renamed all methods (now uppercase). Also, the Position of a TCoord is now "P()". Old methods name are left, just for now, for back-compatibility. They will be removed soon.

This commit is contained in:
mtarini 2007-01-30 19:04:50 +00:00
parent 5b54eecefa
commit c842c83b77
1 changed files with 98 additions and 34 deletions

View File

@ -24,6 +24,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.5 2005/11/30 08:38:01 cignoni
Added missing < operator
Revision 1.4 2004/05/10 13:26:53 cignoni Revision 1.4 2004/05/10 13:26:53 cignoni
missing ending newline missing ending newline
@ -54,65 +57,101 @@ namespace vcg {
id are shared over the same surface, so for each coord the id of the texture is stored. If no id is needed see the vcg::TCoord2Simple class. id are shared over the same surface, so for each coord the id of the texture is stored. If no id is needed see the vcg::TCoord2Simple class.
*/ */
template<class T = float, int N = 1> template<class T = float, int NMAX = 1>
class TCoord2 class TCoord2
{ {
private:
Point2<T> _t[N];
short _n[N];
public: public:
typedef Point2<T> PointType;
typedef T ScalarType;
private:
PointType _t[NMAX];
short _n[NMAX];
public:
TCoord2(T u, T v) { _t[0][0]=u; _t[0][1]=v; };
TCoord2() { };
inline const PointType &P() const { return _t[0]; };
inline PointType &P() { return _t[0]; };
inline const PointType &P(const int i) const { assert(i>0 && i<NMAX); return _t[0]; };
inline PointType &P(const int i) { assert(i>0 && i<NMAX); return _t[0]; };
inline T & U() { return _t[0][0]; }
inline T & V() { return _t[0][1]; }
inline const T & U() const { return _t[0][0]; }
inline const T & V() const { return _t[0][1]; }
inline T & U(const int i) { assert(i>0 && i<NMAX); return _t[i][0]; }
inline T & V(const int i) { assert(i>0 && i<NMAX); return _t[i][1]; }
inline const T & U(const int i) const { assert(i>0 && i<NMAX); return _t[i][0]; }
inline const T & V(const int i) const { assert(i>0 && i<NMAX); return _t[i][1]; }
inline short & N() { return _n[0]; }
inline const short N() const { return _n[0]; }
inline short & N(const int i) { assert(i>0 && i<NMAX); return _n[i]; }
inline const short N(const int i) const { assert(i>0 && i<NMAX); return _n[i]; }
inline T & u() { return _t[0][0]; }
inline T & v() { return _t[0][1]; } /* <OLD_METHODS> (lowercase ones). DEPRECATED. TO BE REMOVED SOON.*/
inline const T & u() const { return _t[0][0]; } /**/inline T & u() { return _t[0][0]; }
inline const T & v() const { return _t[0][1]; } /**/inline T & v() { return _t[0][1]; }
inline T & u(const int i) { return _t[i][0]; } /**/inline const T & u() const { return _t[0][0]; }
inline T & v(const int i) { return _t[i][1]; } /**/inline const T & v() const { return _t[0][1]; }
inline const T & u(const int i) const { return _t[i][0]; } /**/inline T & u(const int i) { return _t[i][0]; }
inline const T & v(const int i) const { return _t[i][1]; } /**/inline T & v(const int i) { return _t[i][1]; }
/**/inline const T & u(const int i) const { return _t[i][0]; }
inline short & n() { return _n[0]; } /**/inline const T & v(const int i) const { return _t[i][1]; }
inline const short n() const { return _n[0]; } /**/
/**/inline short & n() { return _n[0]; }
inline short & n(const int i) { return _n[i]; } /**/inline const short n() const { return _n[0]; }
inline const short n(const int i) const { return _n[i]; } /**/
/**/inline short & n(const int i) { return _n[i]; }
inline Point2<T> & t(const int i) { return _t[i]; } /**/inline const short n(const int i) const { return _n[i]; }
inline Point2<T> t(const int i) const { return _t[i]; } /**/
/**/inline Point2<T> & t(const int i) { return _t[i]; }
inline Point2<T> & t() { return _t[0]; } /**/inline Point2<T> t(const int i) const { return _t[i]; }
inline Point2<T> t() const { return _t[0]; } /**/
/**/inline Point2<T> & t() { return _t[0]; }
/**/inline Point2<T> t() const { return _t[0]; }
/* </OLD_METHODS> */
inline bool operator == ( TCoord2 const & p ) const inline bool operator == ( TCoord2 const & p ) const
{ {
for(int i=0;i<N;++i) for(int i=0;i<NMAX;++i)
if(p._t[i] != _t[i] || p._n[i] != _n[i]) return false; if(p._t[i] != _t[i] || p._n[i] != _n[i]) return false;
return true; return true;
} }
inline bool operator != ( TCoord2 const & p ) const inline bool operator != ( TCoord2 const & p ) const
{ {
for(int i=0;i<N;++i) for(int i=0;i<NMAX;++i)
if(p._t[i] != _t[i] || p._n[i] != _n[i]) return true; if(p._t[i] != _t[i] || p._n[i] != _n[i]) return true;
return false; return false;
} }
inline bool operator < ( TCoord2 const & p ) const inline bool operator < ( TCoord2 const & p ) const
{ {
for(int i=0;i<N;++i) for(int i=0;i<NMAX;++i)
if(p._t[i] != _t[i]) return p._t[i] < _t[i]; if(p._t[i] != _t[i]) return p._t[i] < _t[i];
return false; return false;
} }
enum { n_coords=N}; enum { n_coords=NMAX };
}; };
/** /**
Templated class for a single 2D texture coord. Templated class for a single 2D texture coord.
*/ */
template<class T = float> template<class T = float >
class TCoord2Simple class TCoord2Simple
{ {
public:
typedef Point2<T> PointType;
typedef T ScalarType;
private: private:
Point2<T> _t; Point2<T> _t;
@ -124,6 +163,29 @@ private:
public: public:
inline T & U() { return _t[0]; }
inline T & V() { return _t[1]; }
inline const T & U() const { return _t[0]; }
inline const T & V() const { return _t[1]; }
inline T & U(const int i) { assert(i==0); return _t[0]; }
inline T & V(const int i) { assert(i==0); return _t[1]; }
inline const T & U(const int i) const { assert(i==0); return _t[0]; }
inline const T & V(const int i) const { assert(i==0); return _t[1]; }
inline Point2<T> & P(const int i) { assert(i==0); return _t; }
inline Point2<T> P(const int i) const { assert(i==0); return _t; }
inline Point2<T> & P() { return _t; }
inline Point2<T> P() const { return _t; }
inline short & N() { assert(static_n()==0); return static_n(); }
inline short N() const { assert(static_n()==0); return 0; }
inline short & N(const int i) { assert(i==0); return static_n(); }
inline short N(const int i) const { assert(i==0); return 0; }
/* <OLD_METHODS> (lowercase ones). DEPRECATED. TO BE REMOVED SOON.*/
inline T & u() { return _t[0]; } inline T & u() { return _t[0]; }
inline T & v() { return _t[1]; } inline T & v() { return _t[1]; }
inline const T & u() const { return _t[0]; } inline const T & u() const { return _t[0]; }
@ -133,11 +195,6 @@ public:
inline const T & u(const int i) const { assert(i==0); return _t[0]; } inline const T & u(const int i) const { assert(i==0); return _t[0]; }
inline const T & v(const int i) const { assert(i==0); return _t[1]; } inline const T & v(const int i) const { assert(i==0); return _t[1]; }
inline bool operator == ( TCoord2Simple const & p ) const
{
return _t==p._t;
}
inline Point2<T> & t(const int i) { assert(i==0); return _t; } inline Point2<T> & t(const int i) { assert(i==0); return _t; }
inline Point2<T> t(const int i) const { assert(i==0); return _t; } inline Point2<T> t(const int i) const { assert(i==0); return _t; }
@ -150,6 +207,13 @@ public:
inline short & n(const int i) { assert(i==0); return static_n(); } inline short & n(const int i) { assert(i==0); return static_n(); }
inline short n(const int i) const { assert(i==0); return 0; } inline short n(const int i) const { assert(i==0); return 0; }
/* </OLD_METHODS> */
inline bool operator == ( TCoord2Simple const & p ) const
{
return _t==p._t;
}
enum { n_coords=1}; enum { n_coords=1};
}; };