Removed hit point parameter, #included aabbtree base.
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vcg/space/index/aabb_binary_tree
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@ -25,6 +25,9 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.1 2005/09/26 18:33:16 m_di_benedetto
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First Commit.
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****************************************************************************/
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****************************************************************************/
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@ -34,7 +37,11 @@ $Log: not supported by cvs2svn $
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// stl headers
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// stl headers
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#include <limits>
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#include <limits>
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/***************************************************************************************/
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// vcg headers
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#include <vcg/space/ray3.h>
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#include <vcg/space/index/aabb_binary_tree/base.h>
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/***************************************************************************/
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namespace vcg {
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namespace vcg {
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@ -49,7 +56,7 @@ public:
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typedef typename TreeType::ObjPtr ObjPtr;
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typedef typename TreeType::ObjPtr ObjPtr;
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template <class OBJRAYISECTFUNCT>
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template <class OBJRAYISECTFUNCT>
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static inline ObjPtr Ray(TreeType & tree, OBJRAYISECTFUNCT & rayIntersection, const CoordType & rayOrigin, const CoordType & rayDirection, ScalarType & t, CoordType & q) {
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static inline ObjPtr Ray(TreeType & tree, OBJRAYISECTFUNCT & rayIntersection, const Ray3<ScalarType> & ray, const ScalarType & maxDist, ScalarType & t) {
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typedef std::vector<NodeType *> NodePtrVector;
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typedef std::vector<NodeType *> NodePtrVector;
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typedef typename NodePtrVector::const_iterator NodePtrVector_ci;
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typedef typename NodePtrVector::const_iterator NodePtrVector_ci;
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@ -59,12 +66,12 @@ public:
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return (0);
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return (0);
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}
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}
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ScalarType rayT = std::numeric_limits<ScalarType>::max();
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const CoordType & rayDirection = ray.Direction();
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CoordType pRes;
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ScalarType rayT = maxDist / rayDirection.Norm();
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Ray3Ex rayex;
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Ray3Ex rayex;
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rayex.origin = rayOrigin;
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rayex.r = ray;
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rayex.direction = rayDirection;
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rayex.invDirection[0] = ((ScalarType)1) / rayDirection[0];
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rayex.invDirection[0] = ((ScalarType)1) / rayDirection[0];
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rayex.invDirection[1] = ((ScalarType)1) / rayDirection[1];
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rayex.invDirection[1] = ((ScalarType)1) / rayDirection[1];
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rayex.invDirection[2] = ((ScalarType)1) / rayDirection[2];
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rayex.invDirection[2] = ((ScalarType)1) / rayDirection[2];
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@ -74,14 +81,13 @@ public:
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ObjPtr closestObj = 0;
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ObjPtr closestObj = 0;
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ClassType::DepthFirstRayIsect(pRoot, rayIntersection, rayex, rayT, pRes, closestObj);
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ClassType::DepthFirstRayIsect(pRoot, rayIntersection, rayex, rayT, closestObj);
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if (closestObj == 0) {
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if (closestObj == 0) {
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return (0);
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return (0);
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}
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}
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t = rayT;
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t = rayT;
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q = pRes;
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return (closestObj);
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return (closestObj);
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}
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}
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@ -89,8 +95,7 @@ public:
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protected:
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protected:
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class Ray3Ex {
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class Ray3Ex {
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public:
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public:
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CoordType origin;
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Ray3<ScalarType> r;
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CoordType direction;
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CoordType invDirection;
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CoordType invDirection;
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unsigned char sign[3];
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unsigned char sign[3];
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};
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};
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@ -102,16 +107,17 @@ protected:
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};
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};
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ScalarType tmin, tmax;
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ScalarType tmin, tmax;
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ScalarType tcmin, tcmax;
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ScalarType tcmin, tcmax;
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const CoordType & origin = ray.r.Origin();
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tmin = (bounds[ray.sign[0]][0] - ray.origin[0]) * ray.invDirection[0];
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tmin = (bounds[ray.sign[0]][0] - origin[0]) * ray.invDirection[0];
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tmax = (bounds[1 - ray.sign[0]][0] - ray.origin[0]) * ray.invDirection[0];
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tmax = (bounds[1 - ray.sign[0]][0] - origin[0]) * ray.invDirection[0];
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tcmin = (bounds[ray.sign[1]][1] - ray.origin[1]) * ray.invDirection[1];
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tcmin = (bounds[ray.sign[1]][1] - origin[1]) * ray.invDirection[1];
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tcmax = (bounds[1 - ray.sign[1]][1] - ray.origin[1]) * ray.invDirection[1];
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tcmax = (bounds[1 - ray.sign[1]][1] - origin[1]) * ray.invDirection[1];
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if ((tmin > tcmax) || (tcmin > tmax)) { return (false); }
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if ((tmin > tcmax) || (tcmin > tmax)) { return (false); }
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if (tcmin > tmin) { tmin = tcmin; }
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if (tcmin > tmin) { tmin = tcmin; }
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if (tcmax < tmax) { tmax = tcmax; }
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if (tcmax < tmax) { tmax = tcmax; }
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tcmin = (bounds[ray.sign[2]][2] - ray.origin[2]) * ray.invDirection[2];
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tcmin = (bounds[ray.sign[2]][2] - origin[2]) * ray.invDirection[2];
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tcmax = (bounds[1-ray.sign[2]][2] - ray.origin[2]) * ray.invDirection[2];
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tcmax = (bounds[1-ray.sign[2]][2] - origin[2]) * ray.invDirection[2];
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if ((tmin > tcmax) || (tcmin > tmax)) { return (false); }
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if ((tmin > tcmax) || (tcmin > tmax)) { return (false); }
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if (tcmin > tmin) { tmin = tcmin; }
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if (tcmin > tmin) { tmin = tcmin; }
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//if (tcmax < tmax) { tmax = tcmax; }
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//if (tcmax < tmax) { tmax = tcmax; }
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@ -120,7 +126,7 @@ protected:
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}
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}
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template <class OBJRAYISECTFUNCT>
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template <class OBJRAYISECTFUNCT>
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static inline void DepthFirstRayIsect(const NodeType * node, OBJRAYISECTFUNCT & rayIntersection, const Ray3Ex & ray, ScalarType & rayT, CoordType & res, ObjPtr & closestObj) {
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static inline void DepthFirstRayIsect(const NodeType * node, OBJRAYISECTFUNCT & rayIntersection, const Ray3Ex & ray, ScalarType & rayT, ObjPtr & closestObj) {
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ScalarType rt;
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ScalarType rt;
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CoordType pt;
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CoordType pt;
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if (!ClassType::IntersectionBoxRay(node->boxCenter, node->boxHalfDims, ray, rt)) {
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if (!ClassType::IntersectionBoxRay(node->boxCenter, node->boxHalfDims, ray, rt)) {
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@ -135,28 +141,26 @@ protected:
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ObjPtr cObj = 0;
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ObjPtr cObj = 0;
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ScalarType ar;
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ScalarType ar;
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CoordType ap;
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CoordType ap;
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rt = std::numeric_limits<ScalarType>::max();
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rt = rayT;
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for (typename TreeType::ObjPtrVectorConstIterator si=node->oBegin; si!=node->oEnd; ++si) {
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for (typename TreeType::ObjPtrVectorConstIterator si=node->oBegin; si!=node->oEnd; ++si) {
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if (rayIntersection(*(*si), ray.origin, ray.direction, ar, ap)) {
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if (rayIntersection(*(*si), ray.r, ar)) {
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if (ar < rt) {
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if (ar < rt) {
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rt = ar;
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rt = ar;
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pt = ap;
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cObj = (*si);
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cObj = (*si);
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}
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}
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}
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}
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}
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}
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if (rt < rayT) {
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if (rt < rayT) {
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rayT = rt;
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rayT = rt;
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res = pt;
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closestObj = cObj;
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closestObj = cObj;
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}
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}
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}
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}
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else {
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else {
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if (node->children[0] != 0) {
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if (node->children[0] != 0) {
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ClassType::DepthFirstRayIsect(node->children[0], rayIntersection, ray, rayT, res, closestObj);
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ClassType::DepthFirstRayIsect(node->children[0], rayIntersection, ray, rayT, closestObj);
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}
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}
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if (node->children[1] != 0) {
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if (node->children[1] != 0) {
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ClassType::DepthFirstRayIsect(node->children[1], rayIntersection, ray, rayT, res, closestObj);
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ClassType::DepthFirstRayIsect(node->children[1], rayIntersection, ray, rayT, closestObj);
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}
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}
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}
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}
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}
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}
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