Improved TrivialPointerSampler to also expose the addEdge interface
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f018cab12d
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vcg/complex/algorithms
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@ -134,8 +134,10 @@ template <class MeshType>
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class TrivialPointerSampler
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class TrivialPointerSampler
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{
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{
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public:
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public:
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::EdgeType EdgeType;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FaceType FaceType;
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TrivialPointerSampler() {}
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TrivialPointerSampler() {}
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@ -153,6 +155,15 @@ public:
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{
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{
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sampleVec.push_back(&p);
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sampleVec.push_back(&p);
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}
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}
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void AddEdge(const EdgeType& e, ScalarType u ) // u==0 -> v(0) u==1 -> v(1);
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{
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if( u < 0.5 )
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sampleVec.push_back(e.cV(0));
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else
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sampleVec.push_back(e.cV(1));
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}
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// This sampler should be used only for getting vertex pointers. Meaningless in other case.
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// This sampler should be used only for getting vertex pointers. Meaningless in other case.
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void AddFace(const FaceType &, const CoordType &) { assert(0); }
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void AddFace(const FaceType &, const CoordType &) { assert(0); }
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void AddTextureSample(const FaceType &, const CoordType &, const Point2i &, float ) { assert(0); }
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void AddTextureSample(const FaceType &, const CoordType &, const Point2i &, float ) { assert(0); }
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