added Annulus and OrientedAnnulus to mesh creation helpers
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@ -8,7 +8,7 @@
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* \ *
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* \ *
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* All rights reserved. *
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* All rights reserved. *
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* *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* (at your option) any later version. *
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@ -38,9 +38,9 @@ namespace tri {
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/** \addtogroup trimesh */
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/** \addtogroup trimesh */
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//@{
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//@{
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/**
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/**
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A set of functions that builds meshes
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A set of functions that builds meshes
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that represent surfaces of platonic solids,
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that represent surfaces of platonic solids,
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and other simple shapes.
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and other simple shapes.
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The 1st parameter is the mesh that will
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The 1st parameter is the mesh that will
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be filled with the solid.
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be filled with the solid.
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@ -48,7 +48,7 @@ namespace tri {
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template <class TetraMeshType>
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template <class TetraMeshType>
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void Tetrahedron(TetraMeshType &in)
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void Tetrahedron(TetraMeshType &in)
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{
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{
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typedef TetraMeshType MeshType;
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typedef TetraMeshType MeshType;
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typedef typename TetraMeshType::CoordType CoordType;
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typedef typename TetraMeshType::CoordType CoordType;
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typedef typename TetraMeshType::VertexPointer VertexPointer;
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typedef typename TetraMeshType::VertexPointer VertexPointer;
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typedef typename TetraMeshType::VertexIterator VertexIterator;
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typedef typename TetraMeshType::VertexIterator VertexIterator;
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@ -63,22 +63,22 @@ void Tetrahedron(TetraMeshType &in)
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ivp[0]=&*vi;(*vi).P()=CoordType ( 1.0, 1.0, 1.0); ++vi;
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ivp[0]=&*vi;(*vi).P()=CoordType ( 1.0, 1.0, 1.0); ++vi;
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ivp[1]=&*vi;(*vi).P()=CoordType (-1.0, 1.0,-1.0); ++vi;
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ivp[1]=&*vi;(*vi).P()=CoordType (-1.0, 1.0,-1.0); ++vi;
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ivp[2]=&*vi;(*vi).P()=CoordType (-1.0,-1.0, 1.0); ++vi;
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ivp[2]=&*vi;(*vi).P()=CoordType (-1.0,-1.0, 1.0); ++vi;
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ivp[3]=&*vi;(*vi).P()=CoordType ( 1.0,-1.0,-1.0);
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ivp[3]=&*vi;(*vi).P()=CoordType ( 1.0,-1.0,-1.0);
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FaceIterator fi=in.face.begin();
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FaceIterator fi=in.face.begin();
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[2]; (*fi).V(2)=ivp[3]; ++fi;
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[2]; (*fi).V(2)=ivp[3]; ++fi;
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[1]; ++fi;
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[1]; ++fi;
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(*fi).V(0)=ivp[3]; (*fi).V(1)=ivp[2]; (*fi).V(2)=ivp[1];
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(*fi).V(0)=ivp[3]; (*fi).V(1)=ivp[2]; (*fi).V(2)=ivp[1];
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}
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}
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/// builds a Dodecahedron,
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/// builds a Dodecahedron,
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/// (each pentagon is composed of 5 triangles)
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/// (each pentagon is composed of 5 triangles)
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template <class DodMeshType>
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template <class DodMeshType>
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void Dodecahedron(DodMeshType & in)
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void Dodecahedron(DodMeshType & in)
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{
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{
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typedef DodMeshType MeshType;
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typedef DodMeshType MeshType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::VertexIterator VertexIterator;
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@ -88,49 +88,49 @@ void Dodecahedron(DodMeshType & in)
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const int N_points=62;
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const int N_points=62;
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int penta[N_penta*3*3]=
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int penta[N_penta*3*3]=
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{20,11, 18, 18, 11, 8, 8, 11, 4,
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{20,11, 18, 18, 11, 8, 8, 11, 4,
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13,23, 4, 4, 23, 8, 8, 23, 16,
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13,23, 4, 4, 23, 8, 8, 23, 16,
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13, 4, 30, 30, 4, 28, 28, 4, 11,
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13, 4, 30, 30, 4, 28, 28, 4, 11,
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16,34, 8, 8, 34, 18, 18, 34, 36,
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16,34, 8, 8, 34, 18, 18, 34, 36,
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11,20, 28, 28, 20, 45, 45, 20, 38,
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11,20, 28, 28, 20, 45, 45, 20, 38,
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13,30, 23, 23, 30, 41, 41, 30, 47,
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13,30, 23, 23, 30, 41, 41, 30, 47,
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16,23, 34, 34, 23, 50, 50, 23, 41,
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16,23, 34, 34, 23, 50, 50, 23, 41,
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20,18, 38, 38, 18, 52, 52, 18, 36,
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20,18, 38, 38, 18, 52, 52, 18, 36,
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30,28, 47, 47, 28, 56, 56, 28, 45,
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30,28, 47, 47, 28, 56, 56, 28, 45,
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50,60, 34, 34, 60, 36, 36, 60, 52,
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50,60, 34, 34, 60, 36, 36, 60, 52,
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45,38, 56, 56, 38, 60, 60, 38, 52,
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45,38, 56, 56, 38, 60, 60, 38, 52,
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50,41, 60, 60, 41, 56, 56, 41, 47 };
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50,41, 60, 60, 41, 56, 56, 41, 47 };
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//A B E D C
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//A B E D C
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const ScalarType p=(1.0 + math::Sqrt(5.0)) / 2.0;
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const ScalarType p=(1.0 + math::Sqrt(5.0)) / 2.0;
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const ScalarType p2=p*p;
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const ScalarType p2=p*p;
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const ScalarType p3=p*p*p;
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const ScalarType p3=p*p*p;
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ScalarType vv[N_points*3]=
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ScalarType vv[N_points*3]=
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{
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{
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0, 0, 2*p2, p2, 0, p3, p, p2, p3,
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0, 0, 2*p2, p2, 0, p3, p, p2, p3,
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0, p, p3, -p, p2, p3, -p2, 0, p3,
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0, p, p3, -p, p2, p3, -p2, 0, p3,
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-p, -p2, p3, 0, -p, p3, p, -p2, p3,
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-p, -p2, p3, 0, -p, p3, p, -p2, p3,
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p3, p, p2, p2, p2, p2, 0, p3, p2,
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p3, p, p2, p2, p2, p2, 0, p3, p2,
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-p2, p2, p2, -p3, p, p2, -p3, -p, p2,
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-p2, p2, p2, -p3, p, p2, -p3, -p, p2,
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-p2, -p2, p2, 0, -p3, p2, p2, -p2, p2,
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-p2, -p2, p2, 0, -p3, p2, p2, -p2, p2,
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p3, -p, p2, p3, 0, p, p2, p3, p,
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p3, -p, p2, p3, 0, p, p2, p3, p,
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-p2, p3, p, -p3, 0, p, -p2, -p3, p,
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-p2, p3, p, -p3, 0, p, -p2, -p3, p,
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p2, -p3, p, 2*p2, 0, 0, p3, p2, 0,
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p2, -p3, p, 2*p2, 0, 0, p3, p2, 0,
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p, p3, 0, 0, 2*p2, 0, -p, p3, 0,
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p, p3, 0, 0, 2*p2, 0, -p, p3, 0,
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-p3, p2, 0, -2*p2, 0, 0, -p3, -p2, 0,
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-p3, p2, 0, -2*p2, 0, 0, -p3, -p2, 0,
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-p, -p3, 0, 0, -2*p2, 0, p, -p3, 0,
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-p, -p3, 0, 0, -2*p2, 0, p, -p3, 0,
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p3, -p2, 0, p3, 0, -p, p2, p3, -p,
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p3, -p2, 0, p3, 0, -p, p2, p3, -p,
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-p2, p3, -p, -p3, 0, -p, -p2, -p3, -p,
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-p2, p3, -p, -p3, 0, -p, -p2, -p3, -p,
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p2, -p3, -p, p3, p, -p2, p2, p2, -p2,
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p2, -p3, -p, p3, p, -p2, p2, p2, -p2,
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0, p3, -p2, -p2, p2, -p2, -p3, p, -p2,
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0, p3, -p2, -p2, p2, -p2, -p3, p, -p2,
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-p3, -p, -p2, -p2, -p2, -p2, 0, -p3, -p2,
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-p3, -p, -p2, -p2, -p2, -p2, 0, -p3, -p2,
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p2, -p2, -p2, p3, -p, -p2, p2, 0, -p3,
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p2, -p2, -p2, p3, -p, -p2, p2, 0, -p3,
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p, p2, -p3, 0, p, -p3, -p, p2, -p3,
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p, p2, -p3, 0, p, -p3, -p, p2, -p3,
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-p2, 0, -p3, -p, -p2, -p3, 0, -p, -p3,
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-p2, 0, -p3, -p, -p2, -p3, 0, -p, -p3,
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p, -p2, -p3, 0, 0, -2*p2
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p, -p2, -p3, 0, 0, -2*p2
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};
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};
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in.Clear();
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in.Clear();
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//in.face.clear();
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//in.face.clear();
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Allocator<DodMeshType>::AddVertices(in,20+12);
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Allocator<DodMeshType>::AddVertices(in,20+12);
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Allocator<DodMeshType>::AddFaces(in, 5*12); // five pentagons, each made by 5 tri
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Allocator<DodMeshType>::AddFaces(in, 5*12); // five pentagons, each made by 5 tri
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int h,i,j,m=0;
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int h,i,j,m=0;
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@ -162,21 +162,21 @@ void Dodecahedron(DodMeshType & in)
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}
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}
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std::vector<VertexPointer> index(in.vn);
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std::vector<VertexPointer> index(in.vn);
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for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &(*vi);
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for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &(*vi);
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FaceIterator fi=in.face.begin();
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FaceIterator fi=in.face.begin();
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for (i=0; i<12; i++) {
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for (i=0; i<12; i++) {
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for (j=0; j<5; j++){
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for (j=0; j<5; j++){
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(*fi).V(0)=index[added[i] ];
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(*fi).V(0)=index[added[i] ];
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(*fi).V(1)=index[reindex[penta[i*9 + order[j ] ] -1 ] ];
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(*fi).V(1)=index[reindex[penta[i*9 + order[j ] ] -1 ] ];
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(*fi).V(2)=index[reindex[penta[i*9 + order[(j+1)%5] ] -1 ] ];
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(*fi).V(2)=index[reindex[penta[i*9 + order[(j+1)%5] ] -1 ] ];
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if (HasPerFaceFlags(in)) {
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if (HasPerFaceFlags(in)) {
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// tag faux edges
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// tag faux edges
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(*fi).SetF(0);
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(*fi).SetF(0);
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(*fi).SetF(2);
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(*fi).SetF(2);
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}
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}
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fi++;
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fi++;
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}
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}
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}
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}
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@ -185,7 +185,7 @@ void Dodecahedron(DodMeshType & in)
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template <class OctMeshType>
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template <class OctMeshType>
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void Octahedron(OctMeshType &in)
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void Octahedron(OctMeshType &in)
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{
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{
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typedef OctMeshType MeshType;
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typedef OctMeshType MeshType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::VertexIterator VertexIterator;
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@ -203,7 +203,7 @@ void Octahedron(OctMeshType &in)
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ivp[2]=&*vi;(*vi).P()=CoordType ( 0, 0, 1); ++vi;
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ivp[2]=&*vi;(*vi).P()=CoordType ( 0, 0, 1); ++vi;
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ivp[3]=&*vi;(*vi).P()=CoordType (-1, 0, 0); ++vi;
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ivp[3]=&*vi;(*vi).P()=CoordType (-1, 0, 0); ++vi;
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ivp[4]=&*vi;(*vi).P()=CoordType ( 0,-1, 0); ++vi;
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ivp[4]=&*vi;(*vi).P()=CoordType ( 0,-1, 0); ++vi;
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ivp[5]=&*vi;(*vi).P()=CoordType ( 0, 0,-1);
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ivp[5]=&*vi;(*vi).P()=CoordType ( 0, 0,-1);
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FaceIterator fi=in.face.begin();
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FaceIterator fi=in.face.begin();
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
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@ -213,13 +213,13 @@ void Octahedron(OctMeshType &in)
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(*fi).V(0)=ivp[3]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[5]; ++fi;
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(*fi).V(0)=ivp[3]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[5]; ++fi;
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(*fi).V(0)=ivp[3]; (*fi).V(1)=ivp[5]; (*fi).V(2)=ivp[4]; ++fi;
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(*fi).V(0)=ivp[3]; (*fi).V(1)=ivp[5]; (*fi).V(2)=ivp[4]; ++fi;
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(*fi).V(0)=ivp[3]; (*fi).V(1)=ivp[4]; (*fi).V(2)=ivp[2]; ++fi;
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(*fi).V(0)=ivp[3]; (*fi).V(1)=ivp[4]; (*fi).V(2)=ivp[2]; ++fi;
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(*fi).V(0)=ivp[3]; (*fi).V(1)=ivp[2]; (*fi).V(2)=ivp[1];
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(*fi).V(0)=ivp[3]; (*fi).V(1)=ivp[2]; (*fi).V(2)=ivp[1];
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}
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}
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template <class IcoMeshType>
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template <class IcoMeshType>
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void Icosahedron(IcoMeshType &in)
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void Icosahedron(IcoMeshType &in)
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{
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{
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typedef IcoMeshType MeshType;
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typedef IcoMeshType MeshType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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ScalarType L=ScalarType((math::Sqrt(5.0)+1.0)/2.0);
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ScalarType L=ScalarType((math::Sqrt(5.0)+1.0)/2.0);
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CoordType vv[12]={
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CoordType vv[12]={
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CoordType ( 0, L, 1),
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CoordType ( 0, L, 1),
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CoordType ( 0, L,-1),
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CoordType ( 0, L,-1),
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CoordType ( 0,-L, 1),
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CoordType ( 0,-L, 1),
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CoordType ( 0,-L,-1),
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CoordType ( 0,-L,-1),
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CoordType ( L, 1, 0),
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CoordType ( L, 1, 0),
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CoordType ( L,-1, 0),
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CoordType ( L,-1, 0),
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int i;
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int i;
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for(i=0,vi=in.vert.begin();vi!=in.vert.end();++i,++vi){
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for(i=0,vi=in.vert.begin();vi!=in.vert.end();++i,++vi){
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(*vi).P()=vv[i];
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(*vi).P()=vv[i];
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ivp[i]=&*vi;
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ivp[i]=&*vi;
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}
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}
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FaceIterator fi;
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FaceIterator fi;
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for(i=0,fi=in.face.begin();fi!=in.face.end();++i,++fi){
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for(i=0,fi=in.face.begin();fi!=in.face.end();++i,++fi){
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(*fi).V(0)=ivp[ff[i][0]];
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(*fi).V(0)=ivp[ff[i][0]];
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(*fi).V(1)=ivp[ff[i][1]];
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(*fi).V(1)=ivp[ff[i][1]];
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(*fi).V(2)=ivp[ff[i][2]];
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(*fi).V(2)=ivp[ff[i][2]];
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}
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}
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}
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}
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template <class MeshType>
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template <class MeshType>
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ivp[3]=&*vi;(*vi).P()=CoordType (-1,-1, 1); ++vi;
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ivp[3]=&*vi;(*vi).P()=CoordType (-1,-1, 1); ++vi;
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ivp[2]=&*vi;(*vi).P()=CoordType ( 1,-1, 1); ++vi;
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ivp[2]=&*vi;(*vi).P()=CoordType ( 1,-1, 1); ++vi;
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ivp[1]=&*vi;(*vi).P()=CoordType (-1, 1, 1); ++vi;
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ivp[1]=&*vi;(*vi).P()=CoordType (-1, 1, 1); ++vi;
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ivp[0]=&*vi;(*vi).P()=CoordType ( 1, 1, 1);
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ivp[0]=&*vi;(*vi).P()=CoordType ( 1, 1, 1);
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FaceIterator fi=in.face.begin();
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FaceIterator fi=in.face.begin();
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
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(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
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(*fi).V(0)=ivp[7]; (*fi).V(1)=ivp[6]; (*fi).V(2)=ivp[3]; ++fi;
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(*fi).V(0)=ivp[7]; (*fi).V(1)=ivp[6]; (*fi).V(2)=ivp[3]; ++fi;
|
||||||
(*fi).V(0)=ivp[2]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[6]; ++fi;
|
(*fi).V(0)=ivp[2]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[6]; ++fi;
|
||||||
(*fi).V(0)=ivp[7]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[5]; ++fi;
|
(*fi).V(0)=ivp[7]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[5]; ++fi;
|
||||||
(*fi).V(0)=ivp[1]; (*fi).V(1)=ivp[5]; (*fi).V(2)=ivp[3];
|
(*fi).V(0)=ivp[1]; (*fi).V(1)=ivp[5]; (*fi).V(2)=ivp[3];
|
||||||
|
|
||||||
if (HasPerFaceFlags(in)) {
|
if (HasPerFaceFlags(in)) {
|
||||||
FaceIterator fi=in.face.begin();
|
FaceIterator fi=in.face.begin();
|
||||||
for (int k=0; k<12; k++) {
|
for (int k=0; k<12; k++) {
|
||||||
|
@ -341,11 +341,11 @@ void Square(MeshType &in)
|
||||||
ivp[0]=&*vi;(*vi).P()=CoordType ( 1, 0, 0); ++vi;
|
ivp[0]=&*vi;(*vi).P()=CoordType ( 1, 0, 0); ++vi;
|
||||||
ivp[1]=&*vi;(*vi).P()=CoordType ( 0, 1, 0); ++vi;
|
ivp[1]=&*vi;(*vi).P()=CoordType ( 0, 1, 0); ++vi;
|
||||||
ivp[2]=&*vi;(*vi).P()=CoordType (-1, 0, 0); ++vi;
|
ivp[2]=&*vi;(*vi).P()=CoordType (-1, 0, 0); ++vi;
|
||||||
ivp[3]=&*vi;(*vi).P()=CoordType ( 0,-1, 0);
|
ivp[3]=&*vi;(*vi).P()=CoordType ( 0,-1, 0);
|
||||||
|
|
||||||
FaceIterator fi=in.face.begin();
|
FaceIterator fi=in.face.begin();
|
||||||
(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
|
(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
|
||||||
(*fi).V(0)=ivp[2]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[0];
|
(*fi).V(0)=ivp[2]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[0];
|
||||||
|
|
||||||
if (HasPerFaceFlags(in)) {
|
if (HasPerFaceFlags(in)) {
|
||||||
FaceIterator fi=in.face.begin();
|
FaceIterator fi=in.face.begin();
|
||||||
|
@ -366,7 +366,7 @@ void Sphere(MeshType &in, const int subdiv = 3 )
|
||||||
typedef typename MeshType::VertexPointer VertexPointer;
|
typedef typename MeshType::VertexPointer VertexPointer;
|
||||||
typedef typename MeshType::VertexIterator VertexIterator;
|
typedef typename MeshType::VertexIterator VertexIterator;
|
||||||
typedef typename MeshType::FaceIterator FaceIterator;
|
typedef typename MeshType::FaceIterator FaceIterator;
|
||||||
if(in.vn==0 && in.fn==0) Icosahedron(in);
|
if(in.vn==0 && in.fn==0) Icosahedron(in);
|
||||||
|
|
||||||
VertexIterator vi;
|
VertexIterator vi;
|
||||||
for(vi = in.vert.begin(); vi!=in.vert.end();++vi)
|
for(vi = in.vert.begin(); vi!=in.vert.end();++vi)
|
||||||
|
@ -382,7 +382,7 @@ void Sphere(MeshType &in, const int subdiv = 3 )
|
||||||
|
|
||||||
for(vi = in.vert.begin() + lastsize; vi != in.vert.end(); ++vi)
|
for(vi = in.vert.begin() + lastsize; vi != in.vert.end(); ++vi)
|
||||||
vi->P().Normalize();
|
vi->P().Normalize();
|
||||||
|
|
||||||
lastsize = in.vert.size();
|
lastsize = in.vert.size();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -393,8 +393,8 @@ template <class MeshType>
|
||||||
void Cone( MeshType& in,
|
void Cone( MeshType& in,
|
||||||
const typename MeshType::ScalarType r1,
|
const typename MeshType::ScalarType r1,
|
||||||
const typename MeshType::ScalarType r2,
|
const typename MeshType::ScalarType r2,
|
||||||
const typename MeshType::ScalarType h,
|
const typename MeshType::ScalarType h,
|
||||||
const int SubDiv = 36 )
|
const int SubDiv = 36 )
|
||||||
{
|
{
|
||||||
typedef typename MeshType::ScalarType ScalarType;
|
typedef typename MeshType::ScalarType ScalarType;
|
||||||
typedef typename MeshType::CoordType CoordType;
|
typedef typename MeshType::CoordType CoordType;
|
||||||
|
@ -405,80 +405,80 @@ void Cone( MeshType& in,
|
||||||
int i,b1,b2;
|
int i,b1,b2;
|
||||||
in.Clear();
|
in.Clear();
|
||||||
int VN,FN;
|
int VN,FN;
|
||||||
if(r1==0 || r2==0) {
|
if(r1==0 || r2==0) {
|
||||||
VN=SubDiv+2;
|
VN=SubDiv+2;
|
||||||
FN=SubDiv*2;
|
FN=SubDiv*2;
|
||||||
} else {
|
} else {
|
||||||
VN=SubDiv*2+2;
|
VN=SubDiv*2+2;
|
||||||
FN=SubDiv*4;
|
FN=SubDiv*4;
|
||||||
}
|
}
|
||||||
|
|
||||||
Allocator<MeshType>::AddVertices(in,VN);
|
Allocator<MeshType>::AddVertices(in,VN);
|
||||||
Allocator<MeshType>::AddFaces(in,FN);
|
Allocator<MeshType>::AddFaces(in,FN);
|
||||||
VertexPointer *ivp = new VertexPointer[VN];
|
VertexPointer *ivp = new VertexPointer[VN];
|
||||||
|
|
||||||
VertexIterator vi=in.vert.begin();
|
VertexIterator vi=in.vert.begin();
|
||||||
ivp[0]=&*vi;(*vi).P()=CoordType ( 0,-h/2.0,0 ); ++vi;
|
ivp[0]=&*vi;(*vi).P()=CoordType ( 0,-h/2.0,0 ); ++vi;
|
||||||
ivp[1]=&*vi;(*vi).P()=CoordType ( 0, h/2.0,0 ); ++vi;
|
ivp[1]=&*vi;(*vi).P()=CoordType ( 0, h/2.0,0 ); ++vi;
|
||||||
|
|
||||||
b1 = b2 = 2;
|
b1 = b2 = 2;
|
||||||
int cnt=2;
|
int cnt=2;
|
||||||
if(r1!=0)
|
if(r1!=0)
|
||||||
{
|
{
|
||||||
for(i=0;i<SubDiv;++i)
|
for(i=0;i<SubDiv;++i)
|
||||||
{
|
{
|
||||||
double a = math::ToRad(i*360.0/SubDiv);
|
double a = math::ToRad(i*360.0/SubDiv);
|
||||||
ivp[cnt]=&*vi; (*vi).P()= CoordType(r1*cos(a), -h/2.0, r1*sin(a)); ++vi;++cnt;
|
ivp[cnt]=&*vi; (*vi).P()= CoordType(r1*cos(a), -h/2.0, r1*sin(a)); ++vi;++cnt;
|
||||||
}
|
}
|
||||||
b2 += SubDiv;
|
b2 += SubDiv;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(r2!=0)
|
if(r2!=0)
|
||||||
{
|
{
|
||||||
for(i=0;i<SubDiv;++i)
|
for(i=0;i<SubDiv;++i)
|
||||||
{
|
{
|
||||||
double a = math::ToRad(i*360.0/SubDiv);
|
double a = math::ToRad(i*360.0/SubDiv);
|
||||||
ivp[cnt]=&*vi; (*vi).P()= CoordType( r2*cos(a), h/2.0, r2*sin(a)); ++vi;++cnt;
|
ivp[cnt]=&*vi; (*vi).P()= CoordType( r2*cos(a), h/2.0, r2*sin(a)); ++vi;++cnt;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
FaceIterator fi=in.face.begin();
|
FaceIterator fi=in.face.begin();
|
||||||
|
|
||||||
if(r1!=0) for(i=0;i<SubDiv;++i,++fi) {
|
if(r1!=0) for(i=0;i<SubDiv;++i,++fi) {
|
||||||
(*fi).V(0)=ivp[0];
|
(*fi).V(0)=ivp[0];
|
||||||
(*fi).V(1)=ivp[b1+i];
|
(*fi).V(1)=ivp[b1+i];
|
||||||
(*fi).V(2)=ivp[b1+(i+1)%SubDiv];
|
(*fi).V(2)=ivp[b1+(i+1)%SubDiv];
|
||||||
}
|
}
|
||||||
|
|
||||||
if(r2!=0) for(i=0;i<SubDiv;++i,++fi) {
|
if(r2!=0) for(i=0;i<SubDiv;++i,++fi) {
|
||||||
(*fi).V(0)=ivp[1];
|
(*fi).V(0)=ivp[1];
|
||||||
(*fi).V(2)=ivp[b2+i];
|
(*fi).V(2)=ivp[b2+i];
|
||||||
(*fi).V(1)=ivp[b2+(i+1)%SubDiv];
|
(*fi).V(1)=ivp[b2+(i+1)%SubDiv];
|
||||||
}
|
}
|
||||||
|
|
||||||
if(r1==0) for(i=0;i<SubDiv;++i,++fi)
|
if(r1==0) for(i=0;i<SubDiv;++i,++fi)
|
||||||
{
|
{
|
||||||
(*fi).V(0)=ivp[0];
|
(*fi).V(0)=ivp[0];
|
||||||
(*fi).V(1)=ivp[b2+i];
|
(*fi).V(1)=ivp[b2+i];
|
||||||
(*fi).V(2)=ivp[b2+(i+1)%SubDiv];
|
(*fi).V(2)=ivp[b2+(i+1)%SubDiv];
|
||||||
}
|
}
|
||||||
if(r2==0) for(i=0;i<SubDiv;++i,++fi){
|
if(r2==0) for(i=0;i<SubDiv;++i,++fi){
|
||||||
(*fi).V(0)=ivp[1];
|
(*fi).V(0)=ivp[1];
|
||||||
(*fi).V(2)=ivp[b1+i];
|
(*fi).V(2)=ivp[b1+i];
|
||||||
(*fi).V(1)=ivp[b1+(i+1)%SubDiv];
|
(*fi).V(1)=ivp[b1+(i+1)%SubDiv];
|
||||||
}
|
}
|
||||||
|
|
||||||
if(r1!=0 && r2!=0)for(i=0;i<SubDiv;++i)
|
if(r1!=0 && r2!=0)for(i=0;i<SubDiv;++i)
|
||||||
{
|
{
|
||||||
(*fi).V(0)=ivp[b1+i];
|
(*fi).V(0)=ivp[b1+i];
|
||||||
(*fi).V(1)=ivp[b2+i];
|
(*fi).V(1)=ivp[b2+i];
|
||||||
(*fi).V(2)=ivp[b2+(i+1)%SubDiv];
|
(*fi).V(2)=ivp[b2+(i+1)%SubDiv];
|
||||||
++fi;
|
++fi;
|
||||||
(*fi).V(0)=ivp[b1+i];
|
(*fi).V(0)=ivp[b1+i];
|
||||||
(*fi).V(1)=ivp[b2+(i+1)%SubDiv];
|
(*fi).V(1)=ivp[b2+(i+1)%SubDiv];
|
||||||
(*fi).V(2)=ivp[b1+(i+1)%SubDiv];
|
(*fi).V(2)=ivp[b1+(i+1)%SubDiv];
|
||||||
++fi;
|
++fi;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -505,7 +505,7 @@ void Box(MeshType &in, const typename MeshType::BoxType & bb )
|
||||||
ivp[4]=&*vi;(*vi).P()=CoordType (bb.min[0],bb.min[1],bb.max[2]); ++vi;
|
ivp[4]=&*vi;(*vi).P()=CoordType (bb.min[0],bb.min[1],bb.max[2]); ++vi;
|
||||||
ivp[5]=&*vi;(*vi).P()=CoordType (bb.max[0],bb.min[1],bb.max[2]); ++vi;
|
ivp[5]=&*vi;(*vi).P()=CoordType (bb.max[0],bb.min[1],bb.max[2]); ++vi;
|
||||||
ivp[6]=&*vi;(*vi).P()=CoordType (bb.min[0],bb.max[1],bb.max[2]); ++vi;
|
ivp[6]=&*vi;(*vi).P()=CoordType (bb.min[0],bb.max[1],bb.max[2]); ++vi;
|
||||||
ivp[7]=&*vi;(*vi).P()=CoordType (bb.max[0],bb.max[1],bb.max[2]);
|
ivp[7]=&*vi;(*vi).P()=CoordType (bb.max[0],bb.max[1],bb.max[2]);
|
||||||
|
|
||||||
FaceIterator fi=in.face.begin();
|
FaceIterator fi=in.face.begin();
|
||||||
(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
|
(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[1]; (*fi).V(2)=ivp[2]; ++fi;
|
||||||
|
@ -519,8 +519,8 @@ void Box(MeshType &in, const typename MeshType::BoxType & bb )
|
||||||
(*fi).V(0)=ivp[7]; (*fi).V(1)=ivp[6]; (*fi).V(2)=ivp[3]; ++fi;
|
(*fi).V(0)=ivp[7]; (*fi).V(1)=ivp[6]; (*fi).V(2)=ivp[3]; ++fi;
|
||||||
(*fi).V(0)=ivp[2]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[6]; ++fi;
|
(*fi).V(0)=ivp[2]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[6]; ++fi;
|
||||||
(*fi).V(0)=ivp[7]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[5]; ++fi;
|
(*fi).V(0)=ivp[7]; (*fi).V(1)=ivp[3]; (*fi).V(2)=ivp[5]; ++fi;
|
||||||
(*fi).V(0)=ivp[1]; (*fi).V(1)=ivp[5]; (*fi).V(2)=ivp[3];
|
(*fi).V(0)=ivp[1]; (*fi).V(1)=ivp[5]; (*fi).V(2)=ivp[3];
|
||||||
|
|
||||||
if (HasPerFaceFlags(in)) {
|
if (HasPerFaceFlags(in)) {
|
||||||
FaceIterator fi=in.face.begin();
|
FaceIterator fi=in.face.begin();
|
||||||
for (int k=0; k<12; k++) {
|
for (int k=0; k<12; k++) {
|
||||||
|
@ -559,7 +559,7 @@ void Torus(MeshType &m, float hRingRadius, float vRingRadius, int hRingDiv=24, i
|
||||||
}
|
}
|
||||||
|
|
||||||
// this function build a mesh starting from a vector of generic coords (objects having a triple of float at their beginning)
|
// this function build a mesh starting from a vector of generic coords (objects having a triple of float at their beginning)
|
||||||
// and a vector of faces (objects having a triple of ints at theri beginning).
|
// and a vector of faces (objects having a triple of ints at theri beginning).
|
||||||
template <class MeshType,class V, class F >
|
template <class MeshType,class V, class F >
|
||||||
void Build( MeshType & in, const V & v, const F & f)
|
void Build( MeshType & in, const V & v, const F & f)
|
||||||
{
|
{
|
||||||
|
@ -572,10 +572,10 @@ void Build( MeshType & in, const V & v, const F & f)
|
||||||
Allocator<MeshType>::AddVertices(in,v.size());
|
Allocator<MeshType>::AddVertices(in,v.size());
|
||||||
Allocator<MeshType>::AddFaces(in,f.size());
|
Allocator<MeshType>::AddFaces(in,f.size());
|
||||||
|
|
||||||
typename V::const_iterator vi;
|
typename V::const_iterator vi;
|
||||||
|
|
||||||
|
typename MeshType::VertexType tv;
|
||||||
|
|
||||||
typename MeshType::VertexType tv;
|
|
||||||
|
|
||||||
for(int i=0;i<v.size();++i)
|
for(int i=0;i<v.size();++i)
|
||||||
{
|
{
|
||||||
float *vv=(float *)(&v[i]);
|
float *vv=(float *)(&v[i]);
|
||||||
|
@ -583,15 +583,15 @@ void Build( MeshType & in, const V & v, const F & f)
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<VertexPointer> index(in.vn);
|
std::vector<VertexPointer> index(in.vn);
|
||||||
VertexIterator j;
|
VertexIterator j;
|
||||||
int k;
|
int k;
|
||||||
for(k=0,j=in.vert.begin();j!=in.vert.end();++j,++k)
|
for(k=0,j=in.vert.begin();j!=in.vert.end();++j,++k)
|
||||||
index[k] = &*j;
|
index[k] = &*j;
|
||||||
|
|
||||||
typename F::const_iterator fi;
|
typename F::const_iterator fi;
|
||||||
|
|
||||||
|
typename MeshType::FaceType ft;
|
||||||
|
|
||||||
typename MeshType::FaceType ft;
|
|
||||||
|
|
||||||
for(int i=0;i<f.size();++i)
|
for(int i=0;i<f.size();++i)
|
||||||
{
|
{
|
||||||
int * ff=(int *)(&f[i]);
|
int * ff=(int *)(&f[i]);
|
||||||
|
@ -610,7 +610,7 @@ void Build( MeshType & in, const V & v, const F & f)
|
||||||
|
|
||||||
// Build a regular grid mesh as a typical height field mesh
|
// Build a regular grid mesh as a typical height field mesh
|
||||||
// x y are the position on the grid scaled by wl and hl (at the end x is in the range 0..wl and y is in 0..hl)
|
// x y are the position on the grid scaled by wl and hl (at the end x is in the range 0..wl and y is in 0..hl)
|
||||||
// z is taken from the <data> array
|
// z is taken from the <data> array
|
||||||
// Once generated the vertex positions it uses the FaceGrid function to generate the faces;
|
// Once generated the vertex positions it uses the FaceGrid function to generate the faces;
|
||||||
|
|
||||||
template <class MeshType>
|
template <class MeshType>
|
||||||
|
@ -645,9 +645,9 @@ void FaceGrid(MeshType & in, int w, int h)
|
||||||
{
|
{
|
||||||
assert(in.vn == (int)in.vert.size()); // require a compact vertex vector
|
assert(in.vn == (int)in.vert.size()); // require a compact vertex vector
|
||||||
assert(in.vn >= w*h); // the number of vertices should match the number of expected grid vertices
|
assert(in.vn >= w*h); // the number of vertices should match the number of expected grid vertices
|
||||||
|
|
||||||
Allocator<MeshType>::AddFaces(in,(w-1)*(h-1)*2);
|
Allocator<MeshType>::AddFaces(in,(w-1)*(h-1)*2);
|
||||||
|
|
||||||
// i+0,j+0 -- i+0,j+1
|
// i+0,j+0 -- i+0,j+1
|
||||||
// | \ |
|
// | \ |
|
||||||
// | \ |
|
// | \ |
|
||||||
|
@ -661,12 +661,12 @@ void FaceGrid(MeshType & in, int w, int h)
|
||||||
in.face[2*(i*(w-1)+j)+0].V(0) = &(in.vert[(i+1)*w+j+1]);
|
in.face[2*(i*(w-1)+j)+0].V(0) = &(in.vert[(i+1)*w+j+1]);
|
||||||
in.face[2*(i*(w-1)+j)+0].V(1) = &(in.vert[(i+0)*w+j+1]);
|
in.face[2*(i*(w-1)+j)+0].V(1) = &(in.vert[(i+0)*w+j+1]);
|
||||||
in.face[2*(i*(w-1)+j)+0].V(2) = &(in.vert[(i+0)*w+j+0]);
|
in.face[2*(i*(w-1)+j)+0].V(2) = &(in.vert[(i+0)*w+j+0]);
|
||||||
|
|
||||||
in.face[2*(i*(w-1)+j)+1].V(0) = &(in.vert[(i+0)*w+j+0]);
|
in.face[2*(i*(w-1)+j)+1].V(0) = &(in.vert[(i+0)*w+j+0]);
|
||||||
in.face[2*(i*(w-1)+j)+1].V(1) = &(in.vert[(i+1)*w+j+0]);
|
in.face[2*(i*(w-1)+j)+1].V(1) = &(in.vert[(i+1)*w+j+0]);
|
||||||
in.face[2*(i*(w-1)+j)+1].V(2) = &(in.vert[(i+1)*w+j+1]);
|
in.face[2*(i*(w-1)+j)+1].V(2) = &(in.vert[(i+1)*w+j+1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (HasPerFaceFlags(in)) {
|
if (HasPerFaceFlags(in)) {
|
||||||
for (int k=0; k<(h-1)*(w-1)*2; k++) {
|
for (int k=0; k<(h-1)*(w-1)*2; k++) {
|
||||||
in.face[k].SetF(2);
|
in.face[k].SetF(2);
|
||||||
|
@ -685,7 +685,7 @@ void FaceGrid(MeshType & in, const std::vector<int> &grid, int w, int h)
|
||||||
{
|
{
|
||||||
assert(in.vn == (int)in.vert.size()); // require a compact vertex vector
|
assert(in.vn == (int)in.vert.size()); // require a compact vertex vector
|
||||||
assert(in.vn <= w*h); // the number of vertices should match the number of expected grid vertices
|
assert(in.vn <= w*h); // the number of vertices should match the number of expected grid vertices
|
||||||
|
|
||||||
// V0 V1
|
// V0 V1
|
||||||
// i+0,j+0 -- i+0,j+1
|
// i+0,j+0 -- i+0,j+1
|
||||||
// | \ |
|
// | \ |
|
||||||
|
@ -700,13 +700,13 @@ void FaceGrid(MeshType & in, const std::vector<int> &grid, int w, int h)
|
||||||
for(int j=0;j<w-1;++j)
|
for(int j=0;j<w-1;++j)
|
||||||
{
|
{
|
||||||
int V0i= grid[(i+0)*w+j+0];
|
int V0i= grid[(i+0)*w+j+0];
|
||||||
int V1i= grid[(i+0)*w+j+1];
|
int V1i= grid[(i+0)*w+j+1];
|
||||||
int V2i= grid[(i+1)*w+j+0];
|
int V2i= grid[(i+1)*w+j+0];
|
||||||
int V3i= grid[(i+1)*w+j+1];
|
int V3i= grid[(i+1)*w+j+1];
|
||||||
|
|
||||||
int ndone=0;
|
int ndone=0;
|
||||||
bool quad = (V0i>=0 && V1i>=0 && V2i>=0 && V3i>=0 ) && tri::HasPerFaceFlags(in);
|
bool quad = (V0i>=0 && V1i>=0 && V2i>=0 && V3i>=0 ) && tri::HasPerFaceFlags(in);
|
||||||
|
|
||||||
if(V0i>=0 && V2i>=0 && V3i>=0 )
|
if(V0i>=0 && V2i>=0 && V3i>=0 )
|
||||||
{
|
{
|
||||||
typename MeshType::FaceIterator f= Allocator<MeshType>::AddFaces(in,1);
|
typename MeshType::FaceIterator f= Allocator<MeshType>::AddFaces(in,1);
|
||||||
|
@ -725,30 +725,74 @@ void FaceGrid(MeshType & in, const std::vector<int> &grid, int w, int h)
|
||||||
if (quad) f->SetF(2);
|
if (quad) f->SetF(2);
|
||||||
ndone++;
|
ndone++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ndone==0) { // try diag the other way
|
if (ndone==0) { // try diag the other way
|
||||||
if(V2i>=0 && V0i>=0 && V1i>=0 )
|
if(V2i>=0 && V0i>=0 && V1i>=0 )
|
||||||
{
|
{
|
||||||
typename MeshType::FaceIterator f= Allocator<MeshType>::AddFaces(in,1);
|
typename MeshType::FaceIterator f= Allocator<MeshType>::AddFaces(in,1);
|
||||||
f->V(0)=&(in.vert[V2i]);
|
f->V(0)=&(in.vert[V2i]);
|
||||||
f->V(1)=&(in.vert[V0i]);
|
f->V(1)=&(in.vert[V0i]);
|
||||||
f->V(2)=&(in.vert[V1i]);
|
f->V(2)=&(in.vert[V1i]);
|
||||||
ndone++;
|
ndone++;
|
||||||
}
|
}
|
||||||
if(V1i>=0 && V3i>=0 && V2i>=0 )
|
if(V1i>=0 && V3i>=0 && V2i>=0 )
|
||||||
{
|
{
|
||||||
typename MeshType::FaceIterator f= Allocator<MeshType>::AddFaces(in,1);
|
typename MeshType::FaceIterator f= Allocator<MeshType>::AddFaces(in,1);
|
||||||
f->V(0)=&(in.vert[V1i]);
|
f->V(0)=&(in.vert[V1i]);
|
||||||
f->V(1)=&(in.vert[V3i]);
|
f->V(1)=&(in.vert[V3i]);
|
||||||
f->V(2)=&(in.vert[V2i]);
|
f->V(2)=&(in.vert[V2i]);
|
||||||
ndone++;
|
ndone++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <class MeshType>
|
||||||
|
void Annulus(MeshType & m, float externalRadius, float internalRadius, int slices)
|
||||||
|
{
|
||||||
|
m.Clear();
|
||||||
|
typename MeshType::VertexIterator vi = vcg::tri::Allocator<MeshType>::AddVertices(m,slices*2);
|
||||||
|
|
||||||
|
for ( int j = 0; j < slices; ++j)
|
||||||
|
{
|
||||||
|
float x = cos( 2.0 * M_PI / slices * j);
|
||||||
|
float y = sin( 2.0 * M_PI / slices * j);
|
||||||
|
|
||||||
|
(*vi).P() = typename MeshType::CoordType(x,y,0)*internalRadius;
|
||||||
|
++vi;
|
||||||
|
(*vi).P() = typename MeshType::CoordType(x,y,0)*externalRadius;
|
||||||
|
++vi;
|
||||||
|
}
|
||||||
|
typename MeshType::FaceIterator fi ;
|
||||||
|
for ( int j = 0; j < slices; ++j)
|
||||||
|
{
|
||||||
|
fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
||||||
|
(*fi).V(0) = &m.vert[ ((j+0)*2+0)%(slices*2) ];
|
||||||
|
(*fi).V(1) = &m.vert[ ((j+1)*2+1)%(slices*2) ];
|
||||||
|
(*fi).V(2) = &m.vert[ ((j+0)*2+1)%(slices*2) ];
|
||||||
|
|
||||||
|
fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
||||||
|
(*fi).V(0) = &m.vert[ ((j+1)*2+0)%(slices*2) ];
|
||||||
|
(*fi).V(1) = &m.vert[ ((j+1)*2+1)%(slices*2) ];
|
||||||
|
(*fi).V(2) = &m.vert[ ((j+0)*2+0)%(slices*2) ];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class MeshType>
|
||||||
|
void OrientedAnnulus(MeshType & m, Point3f center, Point3f norm, float externalRadius, float internalRadius, int slices)
|
||||||
|
{
|
||||||
|
Annulus(m,externalRadius,internalRadius, slices);
|
||||||
|
float angleRad = Angle(Point3f(0,0,1),norm);
|
||||||
|
Point3f axis = Point3f(0,0,1)^norm;
|
||||||
|
|
||||||
|
Matrix44f rotM;
|
||||||
|
rotM.SetRotateRad(angleRad,axis);
|
||||||
|
tri::UpdatePosition<MeshType>::Matrix(m,rotM);
|
||||||
|
tri::UpdatePosition<MeshType>::Translate(m,center);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
template <class MeshType>
|
template <class MeshType>
|
||||||
void Disk(MeshType & m, int slices)
|
void Disk(MeshType & m, int slices)
|
||||||
|
@ -760,9 +804,8 @@ void Disk(MeshType & m, int slices)
|
||||||
|
|
||||||
for ( int j = 0; j < slices; ++j)
|
for ( int j = 0; j < slices; ++j)
|
||||||
{
|
{
|
||||||
float x,y;
|
float x = cos( 2.0 * M_PI / slices * j);
|
||||||
x = cos( 2.0 * M_PI / slices * j);
|
float y = sin( 2.0 * M_PI / slices * j);
|
||||||
y = sin( 2.0 * M_PI / slices * j);
|
|
||||||
|
|
||||||
(*vi).P() = typename MeshType::CoordType(x,y,0);
|
(*vi).P() = typename MeshType::CoordType(x,y,0);
|
||||||
++vi;
|
++vi;
|
||||||
|
@ -798,9 +841,9 @@ void Cylinder(int slices, int stacks, MeshType & m){
|
||||||
|
|
||||||
typename MeshType::VertexIterator vi = vcg::tri::Allocator<MeshType>::AddVertices(m,slices*(stacks+1));
|
typename MeshType::VertexIterator vi = vcg::tri::Allocator<MeshType>::AddVertices(m,slices*(stacks+1));
|
||||||
for ( int i = 0; i < stacks+1; ++i)
|
for ( int i = 0; i < stacks+1; ++i)
|
||||||
for ( int j = 0; j < slices; ++j)
|
for ( int j = 0; j < slices; ++j)
|
||||||
{
|
{
|
||||||
float x,y,h;
|
float x,y,h;
|
||||||
x = cos( 2.0 * M_PI / slices * j);
|
x = cos( 2.0 * M_PI / slices * j);
|
||||||
y = sin( 2.0 * M_PI / slices * j);
|
y = sin( 2.0 * M_PI / slices * j);
|
||||||
h = 2 * i / (float)(stacks) - 1;
|
h = 2 * i / (float)(stacks) - 1;
|
||||||
|
@ -812,22 +855,22 @@ void Cylinder(int slices, int stacks, MeshType & m){
|
||||||
typename MeshType::FaceIterator fi ;
|
typename MeshType::FaceIterator fi ;
|
||||||
for ( int j = 0; j < stacks; ++j)
|
for ( int j = 0; j < stacks; ++j)
|
||||||
for ( int i = 0; i < slices; ++i)
|
for ( int i = 0; i < slices; ++i)
|
||||||
{
|
{
|
||||||
int a,b,c,d;
|
int a,b,c,d;
|
||||||
a = (j+0)*slices + i;
|
a = (j+0)*slices + i;
|
||||||
b = (j+1)*slices + i;
|
b = (j+1)*slices + i;
|
||||||
c = (j+1)*slices + (i+1)%slices;
|
c = (j+1)*slices + (i+1)%slices;
|
||||||
d = (j+0)*slices + (i+1)%slices;
|
d = (j+0)*slices + (i+1)%slices;
|
||||||
if(((i+j)%2) == 0){
|
if(((i+j)%2) == 0){
|
||||||
fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
||||||
(*fi).V(0) = &m.vert[ a ];
|
(*fi).V(0) = &m.vert[ a ];
|
||||||
(*fi).V(1) = &m.vert[ b ];
|
(*fi).V(1) = &m.vert[ b ];
|
||||||
(*fi).V(2) = &m.vert[ c ];
|
(*fi).V(2) = &m.vert[ c ];
|
||||||
|
|
||||||
fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
||||||
(*fi).V(0) = &m.vert[ c ];
|
(*fi).V(0) = &m.vert[ c ];
|
||||||
(*fi).V(1) = &m.vert[ d ];
|
(*fi).V(1) = &m.vert[ d ];
|
||||||
(*fi).V(2) = &m.vert[ a ];
|
(*fi).V(2) = &m.vert[ a ];
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
||||||
|
@ -835,14 +878,14 @@ void Cylinder(int slices, int stacks, MeshType & m){
|
||||||
(*fi).V(1) = &m.vert[ c ];
|
(*fi).V(1) = &m.vert[ c ];
|
||||||
(*fi).V(2) = &m.vert[ d ];
|
(*fi).V(2) = &m.vert[ d ];
|
||||||
|
|
||||||
fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
||||||
(*fi).V(0) = &m.vert[ d ];
|
(*fi).V(0) = &m.vert[ d ];
|
||||||
(*fi).V(1) = &m.vert[ a ];
|
(*fi).V(1) = &m.vert[ a ];
|
||||||
(*fi).V(2) = &m.vert[ b ];
|
(*fi).V(2) = &m.vert[ b ];
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (HasPerFaceFlags(m)) {
|
if (HasPerFaceFlags(m)) {
|
||||||
for (typename MeshType::FaceIterator fi=m.face.begin(); fi!=m.face.end(); fi++) {
|
for (typename MeshType::FaceIterator fi=m.face.begin(); fi!=m.face.end(); fi++) {
|
||||||
(*fi).SetF(2);
|
(*fi).SetF(2);
|
||||||
|
@ -875,22 +918,22 @@ void GenerateCameraMesh(MeshType &in){
|
||||||
{38,39,47},{39,48,47},{39,40,48},{40,51,48},{40,41,51},{41,49,51},{41,42,49},{42,50,49},{42,43,50},{43,44,50},
|
{38,39,47},{39,48,47},{39,40,48},{40,51,48},{40,41,51},{41,49,51},{41,42,49},{42,50,49},{42,43,50},{43,44,50},
|
||||||
{43,36,44},{51,44,45},{51,45,46},{51,46,47},{51,47,48},{51,49,50},{51,50,44},
|
{43,36,44},{51,44,45},{51,45,46},{51,46,47},{51,47,48},{51,49,50},{51,50,44},
|
||||||
};
|
};
|
||||||
|
|
||||||
in.Clear();
|
in.Clear();
|
||||||
Allocator<MeshType>::AddVertices(in,52);
|
Allocator<MeshType>::AddVertices(in,52);
|
||||||
Allocator<MeshType>::AddFaces(in,88);
|
Allocator<MeshType>::AddFaces(in,88);
|
||||||
|
|
||||||
in.vn=52;in.fn=88;
|
in.vn=52;in.fn=88;
|
||||||
int i,j;
|
int i,j;
|
||||||
for(i=0;i<in.vn;i++)
|
for(i=0;i<in.vn;i++)
|
||||||
in.vert[i].P()=vv[i];;
|
in.vert[i].P()=vv[i];;
|
||||||
|
|
||||||
std::vector<typename MeshType::VertexPointer> index(in.vn);
|
std::vector<typename MeshType::VertexPointer> index(in.vn);
|
||||||
|
|
||||||
typename MeshType::VertexIterator vi;
|
typename MeshType::VertexIterator vi;
|
||||||
for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &*vi;
|
for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &*vi;
|
||||||
for(j=0;j<in.fn;++j)
|
for(j=0;j<in.fn;++j)
|
||||||
{
|
{
|
||||||
in.face[j].V(0)=index[ff[j][0]];
|
in.face[j].V(0)=index[ff[j][0]];
|
||||||
in.face[j].V(1)=index[ff[j][1]];
|
in.face[j].V(1)=index[ff[j][1]];
|
||||||
in.face[j].V(2)=index[ff[j][2]];
|
in.face[j].V(2)=index[ff[j][2]];
|
||||||
|
|
Loading…
Reference in New Issue