Rewrote sample for voronoi sampling. Now it also fix some vertexes just to show how to constrain some vertices.
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@ -24,7 +24,9 @@
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#include<vcg/complex/complex.h>
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#include<vcg/complex/algorithms/create/platonic.h>
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#include<wrap/io_trimesh/import_ply.h>
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#include<wrap/io_trimesh/export_off.h>
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#include<wrap/io_trimesh/export_ply.h>
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#include<wrap/io_trimesh/export_dxf.h>
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#include<vcg/complex/algorithms/point_sampling.h>
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#include<vcg/complex/algorithms/voronoi_clustering.h>
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@ -39,8 +41,8 @@ struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
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Use<MyEdge> ::AsEdgeType,
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Use<MyFace> ::AsFaceType>{};
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class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::VFAdj , vertex::Qualityf, vertex::Color4b, vertex::BitFlags >{};
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class MyFace : public Face< MyUsedTypes, face::VertexRef, face::BitFlags, face::VFAdj > {};
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class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::VFAdj, vertex::Qualityf, vertex::Color4b, vertex::BitFlags >{};
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class MyFace : public Face< MyUsedTypes, face::VertexRef, face::Normal3f, face::BitFlags, face::VFAdj, face::FFAdj > {};
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//class MyEdge : public Edge< MyUsedTypes> {};
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class MyEdge : public Edge< MyUsedTypes, edge::VertexRef, edge::BitFlags>{};
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class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyEdge>, vector<MyFace> > {};
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@ -64,7 +66,7 @@ int main( int argc, char **argv )
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MyMesh baseMesh, outMesh, polyMesh;
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if(argc < 4 )
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{
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printf("Usage trimesh_voronoisampling mesh sampleNum variance iterNum\n");
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printf("Usage trimesh_voronoisampling mesh sampleNum iterNum variance \n");
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return -1;
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}
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int sampleNum = atoi(argv[2]);
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@ -80,31 +82,67 @@ int main( int argc, char **argv )
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}
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tri::UpdateTopology<MyMesh>::VertexFace(baseMesh);
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tri::UpdateFlags<MyMesh>::FaceBorderFromVF(baseMesh);
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// -- Build the mesh with corners
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MyMesh cornerMesh;
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std::vector<Point3f> sampleVec;
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tri::TrivialSampler<MyMesh> mps(sampleVec);
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tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::VertexBorderCorner(baseMesh,mps,math::ToRad(150.f));
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tri::Build(cornerMesh,sampleVec);
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// -- Build the montercarlo sampling of the surface
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MyMesh MontecarloSurfaceMesh;
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sampleVec.clear();
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tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::Montecarlo(baseMesh,mps,50000);
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tri::Build(MontecarloSurfaceMesh,sampleVec);
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tri::io::ExporterPLY<MyMesh>::Save(MontecarloSurfaceMesh,"MontecarloSurfaceMesh.ply");
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// -- Prune the montecarlo sampling with poisson strategy using the precomputed corner vertexes.
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tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskParam pp;
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pp.preGenMesh = &cornerMesh;
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pp.preGenFlag=true;
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sampleVec.clear();
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float radius = tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::ComputePoissonDiskRadius(baseMesh,sampleNum);
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tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskPruning(mps, MontecarloSurfaceMesh, radius, pp);
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MyMesh PoissonMesh;
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tri::Build(PoissonMesh,sampleVec);
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tri::io::ExporterPLY<MyMesh>::Save(PoissonMesh,"PoissonMesh.ply");
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std::vector<MyVertex *> seedVec;
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vector<Point3f> pointVec;
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float radius=0;
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tri::VoronoiProcessing<MyMesh>::SeedToVertexConversion(baseMesh,sampleVec,seedVec);
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float eps = baseMesh.bbox.Diag()/10000.0f;
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for(int i=0;i<cornerMesh.vert.size();++i)
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{
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for(int j=0;j<seedVec.size();++j)
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if(Distance(cornerMesh.vert[i].P(),seedVec[j]->P()) < eps)
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seedVec[j]->SetS();
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}
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tri::VoronoiProcessingParameter vpp;
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vpp.deleteUnreachedRegionFlag=true;
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tri::PoissonSampling<MyMesh>(baseMesh,pointVec,sampleNum,radius);
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tri::VoronoiProcessing<MyMesh>::SeedToVertexConversion(baseMesh,pointVec,seedVec);
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vpp.fixSelectedSeed=true;
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tri::EuclideanDistance<MyMesh> dd;
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int t0=clock();
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tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::VoronoiRelaxing(baseMesh, seedVec, iterNum, dd, vpp);
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tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::ConvertVoronoiDiagramToMesh(baseMesh,outMesh,polyMesh,seedVec, dd, vpp);
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tri::io::ExporterPLY<MyMesh>::Save(outMesh,"out.ply",tri::io::Mask::IOM_VERTCOLOR );
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int t1=clock();
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tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::ConvertVoronoiDiagramToMesh(baseMesh,outMesh,polyMesh, seedVec, dd, vpp);
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tri::io::ExporterPLY<MyMesh>::Save(baseMesh,"base.ply",tri::io::Mask::IOM_VERTCOLOR );
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tri::io::ExporterPLY<MyMesh>::Save(outMesh,"out.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_FLAGS );
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tri::io::ExporterPLY<MyMesh>::Save(polyMesh,"poly.ply",tri::io::Mask::IOM_VERTCOLOR| tri::io::Mask::IOM_EDGEINDEX ,false);
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tri::io::ImporterPLY<MyMesh>::Open(baseMesh,argv[1]);
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tri::UpdateTopology<MyMesh>::VertexFace(baseMesh);
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tri::PoissonSampling<MyMesh>(baseMesh,pointVec,sampleNum,radius,radiusVariance);
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tri::VoronoiProcessing<MyMesh>::SeedToVertexConversion(baseMesh,pointVec,seedVec);
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tri::IsotropicDistance<MyMesh> id(baseMesh,radiusVariance);
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tri::VoronoiProcessing<MyMesh, tri::IsotropicDistance<MyMesh> >::VoronoiRelaxing(baseMesh, seedVec, iterNum,id,vpp);
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tri::VoronoiProcessing<MyMesh, tri::IsotropicDistance<MyMesh> >::ConvertVoronoiDiagramToMesh(baseMesh,outMesh,polyMesh,seedVec, id, vpp);
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// tri::io::ImporterPLY<MyMesh>::Open(baseMesh,argv[1]);
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// tri::UpdateTopology<MyMesh>::VertexFace(baseMesh);
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// tri::PoissonSampling<MyMesh>(baseMesh,pointVec,sampleNum,radius,radiusVariance);
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// tri::VoronoiProcessing<MyMesh>::SeedToVertexConversion(baseMesh,pointVec,seedVec);
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// tri::IsotropicDistance<MyMesh> id(baseMesh,radiusVariance);
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// tri::VoronoiProcessing<MyMesh, tri::IsotropicDistance<MyMesh> >::VoronoiRelaxing(baseMesh, seedVec, iterNum,id,vpp);
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// tri::VoronoiProcessing<MyMesh, tri::IsotropicDistance<MyMesh> >::ConvertVoronoiDiagramToMesh(baseMesh,outMesh,polyMesh,seedVec, id, vpp);
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tri::io::ExporterPLY<MyMesh>::Save(outMesh,"outW.ply",tri::io::Mask::IOM_VERTCOLOR );
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tri::io::ExporterPLY<MyMesh>::Save(polyMesh,"polyW.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_EDGEINDEX,false);
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// tri::io::ExporterPLY<MyMesh>::Save(outMesh,"outW.ply",tri::io::Mask::IOM_VERTCOLOR );
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// tri::io::ExporterPLY<MyMesh>::Save(polyMesh,"polyW.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_EDGEINDEX,false);
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// tri::io::ExporterDXF<MyMesh>::Save(polyMesh,"outW.dxf");
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printf("Completed! %i iterations in %f sec for %i seeds \n",iterNum,float(t1-t0)/CLOCKS_PER_SEC,seedVec.size());
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return 0;
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}
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