Include header cleaning and reordering.

This commit is contained in:
Paolo Cignoni 2013-11-25 10:32:41 +00:00
parent f2bbdb787a
commit cc72b3e3e1
4 changed files with 1399 additions and 1413 deletions

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@ -27,15 +27,10 @@
#define __VCG_EXTENDED_MARCHING_CUBES #define __VCG_EXTENDED_MARCHING_CUBES
#include <float.h> #include <float.h>
#include <assert.h>
#include <vector>
#include <vcg/math/base.h>
#include <vcg/simplex/face/topology.h> #include <vcg/simplex/face/topology.h>
#include <vcg/complex/algorithms/update/normal.h> #include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/update/topology.h> #include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/allocate.h>
#include <vcg/complex/algorithms/clean.h> #include <vcg/complex/algorithms/clean.h>
#include <vcg/space/point3.h>
#include "emc_lookup_table.h" #include "emc_lookup_table.h"
#include <eigenlib/Eigen/SVD> #include <eigenlib/Eigen/SVD>

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@ -25,9 +25,6 @@
#ifndef __VCG_MARCHING_CUBES #ifndef __VCG_MARCHING_CUBES
#define __VCG_MARCHING_CUBES #define __VCG_MARCHING_CUBES
#include <assert.h>
#include <vcg/space/point3.h>
#include <vcg/complex/allocate.h>
#include "mc_lookup_table.h" #include "mc_lookup_table.h"
namespace vcg namespace vcg

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@ -25,7 +25,6 @@
#define __VCGLIB_PLATONIC #define __VCGLIB_PLATONIC
#include<vcg/math/base.h> #include<vcg/math/base.h>
#include<vcg/complex/allocate.h>
#include<vcg/complex/algorithms/refine.h> #include<vcg/complex/algorithms/refine.h>
#include<vcg/complex/algorithms/update/flag.h> #include<vcg/complex/algorithms/update/flag.h>
#include<vcg/complex/algorithms/update/position.h> #include<vcg/complex/algorithms/update/position.h>

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@ -24,11 +24,6 @@
#ifndef __VCGLIB_ZONOHEDRON #ifndef __VCGLIB_ZONOHEDRON
#define __VCGLIB_ZONOHEDRON #define __VCGLIB_ZONOHEDRON
#include<vcg/complex/allocate.h>
#include<map>
typedef unsigned int uint;
namespace vcg { namespace vcg {
namespace tri { namespace tri {
/** \addtogroup trimesh */ /** \addtogroup trimesh */
@ -245,7 +240,7 @@ private:
template<class Scalar> template<class Scalar>
void Zonohedron<Scalar>::addVectors(std::vector< Zonohedron<Scalar>::Vec3 > input){ void Zonohedron<Scalar>::addVectors(std::vector< Zonohedron<Scalar>::Vec3 > input){
for (uint i=0; i<input.size(); i++) { for (size_t i=0; i<input.size(); i++) {
addVector( input[i]); addVector( input[i]);
} }
} }