Include header cleaning and reordering.
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@ -27,15 +27,10 @@
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#define __VCG_EXTENDED_MARCHING_CUBES
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#define __VCG_EXTENDED_MARCHING_CUBES
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#include <float.h>
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#include <float.h>
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#include <assert.h>
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#include <vector>
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#include <vcg/math/base.h>
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#include <vcg/simplex/face/topology.h>
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#include <vcg/simplex/face/topology.h>
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/allocate.h>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/space/point3.h>
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#include "emc_lookup_table.h"
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#include "emc_lookup_table.h"
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#include <eigenlib/Eigen/SVD>
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#include <eigenlib/Eigen/SVD>
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@ -25,9 +25,6 @@
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#ifndef __VCG_MARCHING_CUBES
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#ifndef __VCG_MARCHING_CUBES
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#define __VCG_MARCHING_CUBES
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#define __VCG_MARCHING_CUBES
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#include <assert.h>
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#include <vcg/space/point3.h>
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#include <vcg/complex/allocate.h>
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#include "mc_lookup_table.h"
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#include "mc_lookup_table.h"
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namespace vcg
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namespace vcg
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@ -25,7 +25,6 @@
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#define __VCGLIB_PLATONIC
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#define __VCGLIB_PLATONIC
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#include<vcg/math/base.h>
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#include<vcg/math/base.h>
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#include<vcg/complex/allocate.h>
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#include<vcg/complex/algorithms/refine.h>
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#include<vcg/complex/algorithms/refine.h>
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#include<vcg/complex/algorithms/update/flag.h>
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#include<vcg/complex/algorithms/update/flag.h>
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#include<vcg/complex/algorithms/update/position.h>
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#include<vcg/complex/algorithms/update/position.h>
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@ -24,11 +24,6 @@
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#ifndef __VCGLIB_ZONOHEDRON
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#ifndef __VCGLIB_ZONOHEDRON
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#define __VCGLIB_ZONOHEDRON
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#define __VCGLIB_ZONOHEDRON
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#include<vcg/complex/allocate.h>
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#include<map>
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typedef unsigned int uint;
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namespace vcg {
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namespace vcg {
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namespace tri {
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namespace tri {
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/** \addtogroup trimesh */
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/** \addtogroup trimesh */
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@ -245,7 +240,7 @@ private:
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template<class Scalar>
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template<class Scalar>
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void Zonohedron<Scalar>::addVectors(std::vector< Zonohedron<Scalar>::Vec3 > input){
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void Zonohedron<Scalar>::addVectors(std::vector< Zonohedron<Scalar>::Vec3 > input){
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for (uint i=0; i<input.size(); i++) {
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for (size_t i=0; i<input.size(); i++) {
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addVector( input[i]);
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addVector( input[i]);
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}
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}
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}
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}
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