updated documentation to reflect the github transfer
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@ -73,7 +73,6 @@ void Usage()
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"---------------------------------\n"
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" TriDecimator 1.0 \n"
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" http://vcg.isti.cnr.it\n"
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" http://vcg.sourceforge.net\n"
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" release date: " __DATE__
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"\n---------------------------------\n\n"
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"Copyright 2003-2016 Visual Computing Lab I.S.T.I. C.N.R.\n"
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@ -3,33 +3,28 @@
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Installation and folder structure
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================
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VCG Lib uses a SVN repository hosted by sourceforge.
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The main project page of the library is http://sourceforge.net/projects/vcg/
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VCG Lib uses a git repository hosted by github.
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The main project page of the library is http://github.com/cnr-isti-vclab/vcglib/
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To get the right subset of the svn trunk in the devel folder you should issue the following svn command:
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The stable version of the library are available under the release page
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https://github.com/cnr-isti-vclab/vcglib/releases
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svn checkout svn://svn.code.sf.net/p/vcg/code/trunk/vcglib vcglib
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To get the development version of library clone the 'devel' branch of the library :
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Windows users with tortoisesvn (http://www.tortoisesvn.net) installed should
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git clone -b devel https://github.com/cnr-isti-vclab/vcglib.git
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1. create a folder named vcglib.
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2. right-click in the newly created vcglib folder and choose SVN Checkout
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3. put in the first parameter: svn://svn.code.sf.net/p/vcg/code/trunk/vcglib
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4. press ok and wait, it should start to check out the last revision of the whole tree.
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Folder Structure
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================
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VCG Lib is mostly made of header files (and its core part it's only header files).
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VCGLib is mostly made of header files (and its core part it's only header files) with no external dependencies.
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Just download the tarball from here and uncompress it in a folder, e.g. named vcg, inside you compiler "include" directory.
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Afterwards, you have to just include the file you need.
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Afterwards, you have to just include the files you need as shown in the apps/sample examples.
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Inside vcg folder you will find 5 sub-folders:
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- `vcg`: this is the core of the library, where all the algorithms and data structures are defined. This part is pure, quite heavily templated, C++ code with STL support for common data structures and algorithms. You will not find a single include from here to anything else than standard libraries. Note that core part is made of header files (.h files) only.
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- `wrap`: here you will find the wrapping of VCG concepts towards specific needs/contexts/libraries. For example you will find all the code to import/export meshes from the hard disk in many formats, or the routines for rendering triangle meshes with OpenGL, supports for common GUI tools like a trackball, and so on..
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- `apps`: this folder contains the command line applications developed with the VCG Lib. Many (much more) examples can be found in MeshLab. The apps/simple directory contains a sub-collection of very basic apps. A good starting point for beginners!
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- `apps`: this folder contains the command line applications developed with the VCG Lib. Many (much more) examples can be found in MeshLab. The apps/sample directory contains a sub-collection of very basic apps. A good starting point for beginners!
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- `docs`: documentation lives here (including this tutorial)
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- `eigenlib` a copy of the latest stable version of the eigen library for linear algebra ( http://http://eigen.tuxfamily.org/ ). VCGlib relies on eigen for all the advanced matrix processing.
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You can browse the svn tree on the sourceforge page http://sourceforge.net/p/vcg/code/HEAD/tree/trunk/vcglib/
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*/
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