All functors but FaceRayIntersectFunctor removed and placed in appropriate files.

This commit is contained in:
Marco Di Benedetto 2005-09-28 19:55:08 +00:00
parent cb0aab5473
commit cd7fc5bedf
1 changed files with 9 additions and 48 deletions

View File

@ -25,6 +25,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.1 2005/09/26 18:33:16 m_di_benedetto
First Commit.
****************************************************************************/
@ -32,68 +35,26 @@ $Log: not supported by cvs2svn $
#define __VCGLIB_FACEFUNCTORS
// vcg headers
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
#include <vcg/space/line3.h>
#include <vcg/space/intersection3.h>
#include <vcg/simplex/face/distance.h>
namespace vcg {
class FaceBarycenterFunctor {
public:
template <class FACETYPE, class COORDTYPE>
inline void operator () (const FACETYPE & f, COORDTYPE & b) {
b = COORDTYPE::Construct(f.Barycenter());
}
};
class FaceBoxFunctor {
public:
template <class FACETYPE, class BOXTYPE>
inline void operator () (const FACETYPE & f, BOXTYPE & b) {
b.Set(Point3<BOXTYPE::ScalarType>::Construct(f.P(0)));
b.Add(Point3<BOXTYPE::ScalarType>::Construct(f.P(1)));
b.Add(Point3<BOXTYPE::ScalarType>::Construct(f.P(2)));
}
};
class FacePointDistanceFunctor {
public:
template <class FACETYPE, class COORDTYPE>
inline bool operator () (const FACETYPE & f, const COORDTYPE & p, typename COORDTYPE::ScalarType & minDist, COORDTYPE & q) {
const Point3<typename FACETYPE::ScalarType> fp = Point3<typename FACETYPE::ScalarType>::Construct(p);
Point3<typename FACETYPE::ScalarType> fq;
typename FACETYPE::ScalarType md = (typename FACETYPE::ScalarType)(minDist);
const bool ret = face::PointDistance(f, fp, md, fq);
minDist = (typename COORDTYPE::ScalarType)(md);
q = COORDTYPE::Construct(fq);
return (ret);
}
};
template <bool BACKFACETEST = true>
class FaceRayIntersectFunctor {
public:
template <class FACETYPE, class COORDTYPE>
inline bool operator () (const FACETYPE & f, const COORDTYPE & rayOrigin, const COORDTYPE & rayDirection, typename COORDTYPE::ScalarType & t, COORDTYPE & q) {
typedef typename COORDTYPE::ScalarType ScalarType;
Line3<ScalarType, false> ln(rayOrigin, rayDirection);
template <class FACETYPE, class SCALARTYPE>
inline bool operator () (const FACETYPE & f, const Ray3<SCALARTYPE> & ray, SCALARTYPE & t) {
typedef typename SCALARTYPE ScalarType;
ScalarType a;
ScalarType b;
bool bret = Intersection(ln, f.P(0), f.P(1), f.P(2), a, b, t);
bool bret = Intersection(ray, f.P(0), f.P(1), f.P(2), a, b, t);
if (BACKFACETEST) {
if (!bret) {
bret = Intersection(ln, f.P(0), f.P(2), f.P(1), a, b, t);
bret = Intersection(ray, f.P(0), f.P(2), f.P(1), a, b, t);
}
}
if (bret) {
q = rayOrigin + rayDirection * t;
return (true);
}
return (false);
return (bret);
}
};