added if(tm==TMPerWedge) glEnable(GL_TEXTURE_2D); on line 543
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@ -539,6 +539,9 @@ void DrawFill()
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glDisable(GL_TEXTURE_2D);
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}
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}
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if(tm==TMPerWedge)
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glEnable(GL_TEXTURE_2D);
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if(tm==TMPerVert && !TMId.empty()) // in the case of per vertex tex coord we assume that we have a SINGLE texture.
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{
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