Corrected a bug arising when splitting a polychord with at least a 2-valence vertex (causing the polychord to blend and touch itself - wrong adjacency were computed before).

This commit is contained in:
giorgiomarcias 2014-04-22 10:26:15 +00:00
parent fe0a137812
commit cf1a476116
1 changed files with 20 additions and 3 deletions

View File

@ -990,8 +990,20 @@ public:
std::queue<FaceVertexAdj> fvAdjQueue; // face-to-vertex adjacency queue
bool currentFaceBottomIsBorder = false;
// scan the polychord and add adj into queues
// map faces to lines' number
vcg::face::Pos<FaceType> runPos = startPos;
std::map<FacePointer,size_t> faceLineMap;
typename std::map<FacePointer,size_t>::iterator faceLineIt;
for (size_t i = 0; i < fn; i++) {
faceLineMap.insert(std::pair<FacePointer,size_t>(runPos.F(), i));
runPos.FlipE();
runPos.FlipV();
runPos.FlipE();
runPos.FlipF();
}
// scan the polychord and add adj into queues
runPos = startPos;
for (size_t i = 0; i < fn; i++) {
// store links to the current left face
lf = runPos.F();
@ -1004,8 +1016,13 @@ public:
runPos.FlipV();
lftrV = &runPos.F()->V(runPos.VInd());
// set the current line's last face's right ff adjacency
if (!runPos.IsBorder())
if (!runPos.IsBorder()) {
faceLineIt = faceLineMap.find(runPos.FFlip());
if (faceLineIt != faceLineMap.end()) // a 2-valence vertex caused the polychord to blend and touch itself
ffAdjQueue.push(FaceFaceAdj(FaceEdge(&*(firstAddedFaceIt + (i+1)*(n-1) - 1), 1), FaceEdge(&*(firstAddedFaceIt + (faceLineIt->second+1)*(n-1) - 1), 1)));
else
ffAdjQueue.push(FaceFaceAdj(FaceEdge(&*(firstAddedFaceIt + (i+1)*(n-1) - 1), 1), FaceEdge(runPos.FFlip(), runPos.F()->FFi(runPos.E()))));
}
// set the current line's last face's bottom right vertex's coords
(firstAddedVertexIt + (i+1)*(n-1) - 1)->P() = lvP + svP * (n - 1);
// set the current line's last face's bottom right vertex