Disambiguate function name PerVertexWeighted -> PerVertexNelsonMaxWeighted
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@ -167,7 +167,7 @@ static void PerVertexAngleWeighted(ComputeMeshType &m)
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The weight for each wedge is the cross product of the two edge over the product of the square of the two edge lengths.
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According to the original paper it is perfect only for spherical surface, but it should perform well...
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*/
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static void PerVertexWeighted(ComputeMeshType &m)
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static void PerVertexNelsonMaxWeighted(ComputeMeshType &m)
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{
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assert(HasPerVertexNormal(m));
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