Extended comment, changed load and save replacing dangerous write and read of the object mesh as whole with saving of its few members
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@ -39,8 +39,13 @@
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VMI VCG Mesh Image.
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VMI VCG Mesh Image.
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The vmi image file consists of a header containing the description of the vertex and face type,
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The vmi image file consists of a header containing the description of the vertex and face type,
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the length of vectors containing vertices of faces and the memory image of the object mesh as it is when
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the length of vectors containing vertices of faces and the memory image of the object mesh as it is when
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passed to the function Save(SaveMeshType m)
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passed to the function Save(SaveMeshType m).
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*/
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NOTE: THIS IS NOT A FILE FORMAT. IT IS ONLY USEFUL FOR DUMPING MESH IMAGES FOR DEBUG PURPOSE.
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Example of use: say you are running a time consuming mesh processing and you want to save intermediate
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state, but no file format support all the attributes you need in your vertex/face type.
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NOTE2: At the present if you add members to your TriMesh these will NOT be saved. More precisely, this file and
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import_vmi must be updated to reflect changes in vcg/complex/trimesh/base.h
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*/
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namespace vcg {
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namespace vcg {
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namespace tri {
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namespace tri {
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@ -84,7 +89,13 @@ namespace io {
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fwrite(&offsetF,sizeof( int),1,f);
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fwrite(&offsetF,sizeof( int),1,f);
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/* save the object mesh */
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/* save the object mesh */
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fwrite(&m,sizeof(SaveMeshType),1,f);
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fwrite(&m.camera,sizeof(Camera<SaveMeshType::ScalarType>),1,f);
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fwrite(&m.shot,sizeof(Shot<SaveMeshType::ScalarType>),1,f);
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fwrite(&m.vn,sizeof(int),1,f);
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fwrite(&m.fn,sizeof(int),1,f);
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fwrite(&m.imark,sizeof(int),1,f);
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fwrite(&m.bbox,sizeof(Box3<SaveMeshType::ScalarType>),1,f);
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fwrite(&m.C(),sizeof(Color4b),1,f);
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int written;
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int written;
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/* save the vertices */
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/* save the vertices */
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@ -40,6 +40,12 @@
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The vmi image file consists of a header containing the description of the vertex and face type,
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The vmi image file consists of a header containing the description of the vertex and face type,
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the length of vectors containing vertices of faces and the memory image of the object mesh as it is when
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the length of vectors containing vertices of faces and the memory image of the object mesh as it is when
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passed to the function Save(SaveMeshType m)
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passed to the function Save(SaveMeshType m)
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NOTE: THIS IS NOT A FILE FORMAT. IT IS ONLY USEFUL FOR DUMPING MESH IMAGES FOR DEBUG PURPOSE.
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Example of use: say you are running a time consuming mesh processing and you want to save intermediate
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state, but no file format support all the attributes you need in your vertex/face type.
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NOTE2: At the present if you add members to your TriMesh these will NOT be saved. More precisely, this file and
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import_vmi must be updated to reflect changes in vcg/complex/trimesh/base.h
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*/
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*/
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namespace vcg {
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namespace vcg {
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@ -111,14 +117,15 @@ namespace io {
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fread(&offsetF,sizeof( int),1,f);
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fread(&offsetF,sizeof( int),1,f);
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/* read the object mesh */
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/* read the object mesh */
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fread(&m,sizeof(OpenMeshType),1,f);
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fread(&m.camera,sizeof(Camera<OpenMeshType::ScalarType>),1,f);
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fread(&m.shot,sizeof(Shot<OpenMeshType::ScalarType>),1,f);
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/* overwrite che container because they could be inconsistent */
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fread(&m.vn,sizeof(int),1,f);
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OpenMeshType::VertContainer tvc;
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fread(&m.fn,sizeof(int),1,f);
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OpenMeshType::FaceContainer tfc;
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fread(&m.imark,sizeof(int),1,f);
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memcpy(&m.vert,&tvc,sizeof(OpenMeshType::VertContainer));
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fread(&m.bbox,sizeof(Box3<OpenMeshType::ScalarType>),1,f);
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memcpy(&m.face,&tfc,sizeof(OpenMeshType::FaceContainer));
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fread(&m.C(),sizeof(Color4b),1,f);
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/* resize the vector of vertices */
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m.vert.resize(vertSize);
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m.vert.resize(vertSize);
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int read;
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int read;
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