Better doxigen documentation
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/** \defgroup space Space
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This module contains all the basic types for representing spatial entities like points (vcg::Point3) box3, line planes etc.
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*/
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/** \defgroup vertex Vertex of triangular,tetrahedral meshes
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This module contains the documentation for the type and the functions used for representing and managing vertexes of meshes
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/** \defgroup vertex
Vertex of triangular, tetrahedral meshes
This module contains the documentation for the type and the functions used for representing and managing vertexes of meshes.
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*/
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/** \defgroup face Faces
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*/
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/** \defgroup trimesh Triangular Meshes
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/** \defgroup trimesh Triangular Meshes
This module contains the documentation for the type and the functions used for representing and managing generic \b triangular \b meshes.
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*/
/** \defgroup tetramesh Tetrahedral Meshes
This module contains the documentation for the type and the functions used for representing and managing generic tetrahedral of meshes.
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*/
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/**
Main namespace.
It contain all the other namespaces and
*/
namespace vcg {}
/**
Everything about meshes lie in this namespace
*/
namespace vcg::tri {}
/**
Global algorithms and classes working on generic faces are defined in this namespace.
Typical example are the topological surgery functions (like vcg::face::Detach and vcg::face::IsBorder) and the class vcg::face::Pos
for defining \e positions over a mesh. Note that for sake of brevity the main face class is defined outside this namespace.
*/
namespace vcg::face {}
/**
Wrapper for symbols and structs defind in the old ply library
*/
namespace vcg::ply {}
/**
For all the functions and classes used to read and write meshes
*/
namespace vcg::tri::io {}
/**
For all the generic math functions and classes.
*/
namespace vcg::math {}
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/**
Main namespace.
It contain all the other namespaces and
*/
namespace vcg {}
/**
Everything about triangular meshes lie in this namespace
*/
namespace vcg::tri {}
/**
Everything about tetrahedral meshes lie in this namespace
*/
namespace vcg::tetra {}
/**
Global algorithms and classes working on generic faces are defined in this namespace.
Typical example are the topological surgery functions (like vcg::face::Detach and vcg::face::IsBorder) and the class vcg::face::Pos
for defining \e positions over a mesh. Note that for sake of brevity the main face class is defined outside this namespace.
*/
namespace vcg::face {}
/**
Wrapper for symbols and structs defind in the old ply library
*/
namespace vcg::ply {}
/**
For all the functions and classes used to read and write meshes
*/
namespace vcg::tri::io {}
/**
For all the functions and classes used to read and write Tetrahedral Meshes
*/
namespace vcg::tetra::io {}
/**
For all the generic math functions and classes.
*/
namespace vcg::math {}
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.8 2004/07/09 10:18:49 ganovelli
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added access functions to vn and tn
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Revision 1.7 2004/06/25 11:27:21 pietroni
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added function to access temporary mark for decimation
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@ -63,7 +66,7 @@ Revision 1.1 2004/04/15 08:54:20 pietroni
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namespace vcg {
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namespace tetra {
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/** \addtogroup trimesh */
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/** \addtogroup tetramesh */
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/*@{*/
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/** Class TetraMesh.
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.4 2004/06/24 07:56:54 cignoni
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now use std::numeric_limits instead of old max val()
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Revision 1.3 2004/03/12 15:22:19 cignoni
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Written some documentation and added to the trimes doxygen module
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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/** Color the vertex of the mesh that are on the border
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It uses the information in the flags, and not any topology. So it just require that you have correctly computed (or loaded) the flags; See the
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**/
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static void VertexBorderFlag(MeshType &m, Color4b vb=Color4b::Blue)
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{
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MeshType::VertexIterator vi;
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return cnt;
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}
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static void VertexConstant(MeshType &m, Color4b c=Color4b::White)
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{
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MeshType::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD())
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(*vi).C()=c;
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}
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static void FaceConstant(MeshType &m, Color4b c=Color4b::White)
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{
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MeshType::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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(*fi).C()=c;
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}
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static void VertexBorderManifoldFlag(MeshType &m, Color4b vn=Color4b::White, Color4b vb=Color4b::Blue, Color4b vc=Color4b::Red)
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{
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MeshType::VertexIterator vi;
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.5 2004/07/06 06:27:02 cignoni
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Added FaceBorderFromVF
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Revision 1.4 2004/05/13 15:58:55 ganovelli
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function Clear added
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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/** Reset all the mesh flags (both vertexes and faces) setting everithing to zero (the default value for flags)
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**/
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static void Clear(MeshType &m)
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{
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FaceIterator fi;
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(*vi).Flags() = 0;
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}
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/** Compute the border flags for the faces using the Face-Face Topology.
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Obviously it assumes that the topology has been correctly computed (see: UpdateTopology::FaceFace )
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**/
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static void FaceBorderFromFF(MeshType &m)
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{
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const int BORDERFLAG[3]={FaceType::BORDER0,FaceType::BORDER1,FaceType::BORDER2};
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History
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$Log: not supported by cvs2svn $
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Revision 1.4 2004/07/06 06:29:53 cignoni
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removed assumption of a using namespace std and added a missing include
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Revision 1.3 2004/06/24 15:15:12 cignoni
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Better Doxygen documentation
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namespace tri {
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/** \addtogroup trimesh */
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/*@{*/
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/// Generation of per-vertex and per-face Qualities according to various strategy, like geodesic distance from the border (UpdateQuality::VertexGeodesicFromBorder) or curvature ecc.
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/** Generation of per-vertex and per-face Qualities according to various strategy, like geodesic distance from the border (UpdateQuality::VertexGeodesicFromBorder) or curvature ecc.
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This class is templated over the mesh and (like all other Update* classes) has only static members; Typical usage:
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\code
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MyMeshType m;
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UpdateQuality<MyMeshType>::VertexGeodesicFromBorder(m);
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\endcode
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**/
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template <class UpdateMeshType>
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class UpdateQuality
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// heap solo se migliorano la distanza di un epsilon == 1/100000 della mesh diag.
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/** Compute, for each vertex of the mesh the geodesic distance from the border of the mesh itself;
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Requirements: VF topology, Per Vertex Quality and border flags already computed (see UpdateFlags::FaceBorderFromVF );
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Requirements: VF topology, Per Vertex Quality and border flags already computed (see UpdateFlags::FaceBorderFromVF and UpdateTopology::VertexFace);
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it uses the classical dijkstra Shortest Path Tree algorithm.
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The geodesic distance is approximated by allowing to walk only along edges of the mesh.
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*/
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v->Q() = 0;
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}
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/** Assign to each vertex of the mesh a constant quality value. Useful for initialization.
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*/
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static void VertexConstant(MeshType &m, float q)
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{
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MeshType::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD())
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(*vi).Q()=q;
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}
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/** Assign to each face of the mesh a constant quality value. Useful for initialization.
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*/
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static void FaceConstant(MeshType &m, float q)
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{
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MeshType::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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(*fi).Q()=q;
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}
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}; //end class
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} // end namespace
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} // end namespace
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History
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$Log: not supported by cvs2svn $
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Revision 1.8 2004/06/02 16:42:44 ganovelli
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typename for gcc compilation
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Revision 1.7 2004/06/02 16:28:22 ganovelli
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minor changes (swap =>> math::Swap)
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namespace tri {
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/** \addtogroup trimesh */
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/*@{*/
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/** Generation of per-vertex and per-face topological information.
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**/
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template <class UpdateMeshType>
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class UpdateTopology
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};
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/** Update the Face-Face topological relation by allowing to retrieve for each face what other faces shares their edges.
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*/
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static void FaceFace(MeshType &m)
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{
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if(!m.HasFFTopology()) return;
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}
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}
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/** Update the Vertex-Face topological relation by allowing to retrieve for each vertex the list of faces sharing this vertex..
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*/
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static void VertexFace(MeshType &m)
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{
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if(!m.HasVFTopology()) return;
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