Corrected small bug in the ExtractPolygon function that collect all the tri of a polygonal face
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@ -148,9 +148,12 @@ namespace tri {
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// around the polygonal face determined by the current FAUX-EDGE markings
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// It assumes that the mesh is 2Manifold and has FF adjacency already computed
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// NOTE: All the faces touched are marked as visited. (so for example you can avoid to get twice the same polygon)
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static void ExtractPolygon(typename TriMeshType::FacePointer tfp, std::vector<typename TriMeshType::VertexPointer> &vs)
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static void ExtractPolygon(typename TriMeshType::FacePointer tfp,
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std::vector<typename TriMeshType::VertexPointer> &vs,
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std::vector<typename TriMeshType::FacePointer> &fs)
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{
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vs.clear();
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fs.clear();
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// find a non tagged edge
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int se = -1;
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for(int i=0; i<3; i++) if (!( tfp->IsF(i))) { se = i; break;}
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@ -172,6 +175,7 @@ namespace tri {
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while( p.F()->IsF(p.E()) )
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{
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if(!p.F()->IsV()) fs.push_back(p.F());
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p.F()->SetV();
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p.FlipF();
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p.FlipE();
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@ -179,7 +183,11 @@ namespace tri {
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p.FlipV();
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} while(p!=start);
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}
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static void ExtractPolygon(typename TriMeshType::FacePointer tfp, std::vector<typename TriMeshType::VertexPointer> &vs)
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{
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std::vector<typename TriMeshType::FacePointer> fs;
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ExtractPolygon(tfp,vs,fs);
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}
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}; // end of struct
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}} // end namespace vcg::tri
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