added texture 2D methods in glw.

This commit is contained in:
Marco Di Benedetto 2012-05-31 22:41:11 +00:00
parent 1267bc080b
commit d2340b7ef9
1 changed files with 27 additions and 0 deletions

View File

@ -78,6 +78,13 @@ class Texture2D : public Texture
glTexImage2D(target, level, this->m_format, width, height, 0, dataFormat, dataType, data);
}
void getImage(GLenum target, GLint unit, GLint level, GLenum dataFormat, GLenum dataType, const void * data)
{
(void)unit;
GLW_ASSERT(this->isValid());
glGetTexImage(target, level, this->m_format, dataFormat, dataType, data);
}
void setSubImage(GLenum target, GLint unit, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
{
(void)unit;
@ -248,6 +255,26 @@ class BoundTexture2D : public BoundTexture
this->object()->setSampleMode(this->m_target, this->m_unit, sampler);
}
void setImage(GLint level, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
{
this->object()->setImage(this->m_target, this->m_unit, level, width, height, dataFormat, dataType, data);
}
void getImage(GLint level, GLenum dataFormat, GLenum dataType, const void * data)
{
this->object()->getImage(this->m_target, this->m_unit, level, dataFormat, dataType, data);
}
void setSubImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
{
this->object()->setSubImage(this->m_target, this->m_unit, level, xoffset, yoffset, width, height, dataFormat, dataType, data);
}
void generateMipmap(void)
{
this->object()->generateMipmap(this->m_target, this->m_unit);
}
protected:
BoundTexture2D(const Texture2DHandle & handle, const Texture2DBindingParams & params)