First working version!

This commit is contained in:
Paolo Cignoni 2004-03-12 21:42:52 +00:00
parent 1416372b32
commit d327e529a9
1 changed files with 188 additions and 50 deletions

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@ -1,50 +1,188 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
This folders contains most common FACE configuration files
The name of the file specify the members that are added to the vertex class
The name is a sequence of letters, in strict alphabetical order.
The possible admitted letters pairs are
FA - face-face adjacency
FC - Per-Face Color
FN - Per-Face Normal
FQ - Per-Face Quality
VA - Vertex-face adjacency
WC - Per-Wedge Color
WN - Per-Wedge Normal
WQ - Per-Wedge Quality
WT - Per-Wedge Texture Coords
SA - Shared Vertex-Face and Face-Face Adjacency
RT - Data for Optimized Point-Face Distance and Ray-Tracing Stuff
E.g.
#include<vcg/simplex/vertex/with/fafnwc.h>
generate a type
VertexFAFNWC<VertexType>
that can store F-F adjacency, Per face normal color and per wedge color.
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
****************************************************************************/
#ifndef __VCGLIB_IMPORT_STL
#define __VCGLIB_IMPORT_STL
#include <stdio.h>
namespace vcg {
namespace tri {
namespace io {
/**
This class encapsulate a filter for importing stl (stereolitograpy) meshes.
The stl format is quite simple and rather un-flexible. It just stores, in ascii or binary the, unindexed, geometry of the faces.
warning this code assume little endian (PC) architecture!!!
*/
template <class OpenMeshType>
class ImporterSTL
{
public:
typedef typename OpenMeshType::VertexPointer VertexPointer;
typedef typename OpenMeshType::ScalarType ScalarType;
typedef typename OpenMeshType::VertexType VertexType;
typedef typename OpenMeshType::FaceType FaceType;
typedef typename OpenMeshType::VertexIterator VertexIterator;
typedef typename OpenMeshType::FaceIterator FaceIterator;
// if it is binary there are 80 char of comment, the number fn of faces and then exactly fn*4*3 bytes.
enum {STL_LABEL_SIZE=80};
class STLFacet
{
public:
Point3f n;
Point3f v[3];
// short attr;
};
static int Open( OpenMeshType &m, const char * filename, CallBackPos *cb=0)
{
FILE *fp;
bool binary=false;
fp = fopen(filename, "r");
if(fp == NULL)
{
return 0;
}
/* Find size of file */
fseek(fp, 0, SEEK_END);
int file_size = ftell(fp);
int facenum;
/* Check for binary or ASCII file */
fseek(fp, STL_LABEL_SIZE, SEEK_SET);
fread(&facenum, sizeof(int), 1, fp);
int expected_file_size=STL_LABEL_SIZE + 4 + (sizeof(short)+sizeof(STLFacet) )*facenum ;
if(file_size == expected_file_size) binary = true;
unsigned char tmpbuf[128];
fread(tmpbuf,sizeof(tmpbuf),1,fp);
for(int i = 0; i < sizeof(tmpbuf); i++)
{
if(tmpbuf[i] > 127)
{
binary=true;
break;
}
}
// Now we know if the stl file is ascii or binary.
fclose(fp);
if(binary) return OpenBinary(m,filename,cb);
else return OpenAscii(m,filename,cb);
}
static int OpenBinary( OpenMeshType &m, const char * filename, CallBackPos *cb=0)
{
FILE *fp;
fp = fopen(filename, "rb");
if(fp == NULL)
{
return 0;
}
int facenum;
fseek(fp, STL_LABEL_SIZE, SEEK_SET);
fread(&facenum, sizeof(int), 1, fp);
m.Clear();
FaceIterator fi=Allocator<OpenMeshType>::AddFaces(m,facenum);
VertexIterator vi=Allocator<OpenMeshType>::AddVertices(m,facenum*3);
// For each triangle read the normal, the three coords and a short set to zero
for(int i=0;i<facenum;++i)
{
short attr;
Point3f norm;
Point3f tri[3];
fread(&norm,sizeof(Point3f),1,fp);
fread(&tri,sizeof(Point3f),3,fp);
fread(&attr,sizeof(short),1,fp);
for(int k=0;k<3;++k)
{
(*vi).P().Import(tri[k]);
(*fi).V(k)=&*vi;
++vi;
}
++fi;
}
fclose(fp);
return 1;
}
static int OpenAscii( OpenMeshType &m, const char * filename, CallBackPos *cb=0)
{
FILE *fp;
bool binary;
fp = fopen(filename, "r");
if(fp == NULL)
{
return 0;
}
m.Clear();
/* Skip the first line of the file */
while(getc(fp) != '\n');
STLFacet f;
/* Read a single facet from an ASCII .STL file */
while(!feof(fp))
{
fscanf(fp, "%*s %*s %f %f %f\n", &f.n.X(), &f.n.Y(), &f.n.Z());
fscanf(fp, "%*s %*s");
fscanf(fp, "%*s %f %f %f\n", &f.v[0].X(), &f.v[0].Y(), &f.v[0].Z());
fscanf(fp, "%*s %f %f %f\n", &f.v[1].X(), &f.v[1].Y(), &f.v[1].Z());
fscanf(fp, "%*s %f %f %f\n", &f.v[2].X(), &f.v[2].Y(), &f.v[2].Z());
fscanf(fp, "%*s"); // end loop
fscanf(fp, "%*s"); // end facet
if(feof(fp)) break;
FaceIterator fi=Allocator<OpenMeshType>::AddFaces(m,1);
VertexIterator vi=Allocator<OpenMeshType>::AddVertices(m,3);
for(int k=0;k<3;++k)
{
(*vi).P().Import(f.v[k]);
(*fi).V(k)=&*vi;
++vi;
}
}
fclose(fp);
return 1;
}
}; // end class
} // end Namespace tri
} // end Namespace io
} // end Namespace vcg
//@}
#endif