factorized, see vcg/container/derivation_chain.h
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@ -68,17 +68,14 @@ First working version!
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#ifndef __VCG_VERTEX_PLUS
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#define __VCG_VERTEX_PLUS
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#include <vcg/space/point3.h>
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//#include <vcg/space/point3.h>
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#include <vcg/space/texcoord2.h>
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#include <vcg/space/color4.h>
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#include <vcg/simplex/vertexplus/component.h>
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#include <vcg/container/derivation_chain.h>
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namespace vcg {
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class DumET {};
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class DumFT {};
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class DumTT {};
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/*------------------------------------------------------------------*/
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/*
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The base class of all the recusive definition chain. It is just a container of the typenames of the various simplexes.
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@ -125,68 +122,6 @@ class VertexBase: public vert::EmptyTexCoord<
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VertexTypeHolder <BVT, BET, BFT, BTT> > > > > > > >{
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};
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// Metaprogramming Core
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template <class BVT, class BET, class BFT,class BTT,
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template <typename> class A>
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class VertexArity1: public A<VertexBase<BVT,BET,BFT,BTT> > {
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};
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template <class BVT, class BET, typename BFT, class BTT,
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template <typename> class A, template <typename> class B>
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class VertexArity2: public B<VertexArity1<BVT,BET,BFT,BTT, A> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C >
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class VertexArity3: public C<VertexArity2<BVT,BET,BFT,BTT, A, B> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D>
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class VertexArity4: public D<VertexArity3<BVT,BET,BFT,BTT, A, B, C> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E >
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class VertexArity5: public E<VertexArity4<BVT,BET,BFT,BTT, A, B, C, D> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F >
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class VertexArity6: public F<VertexArity5<BVT,BET,BFT,BTT, A, B, C, D, E> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F,
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template <typename> class G>
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class VertexArity7: public G<VertexArity6<BVT,BET,BFT,BTT, A, B, C, D, E, F> > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F,
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template <typename> class G, template <typename> class H>
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class VertexArity8: public H<VertexArity7<BVT,BET,BFT,BTT, A, B, C, D, E, F, G > > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F,
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template <typename> class G, template <typename> class H,
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template <typename> class I>
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class VertexArity9: public I<VertexArity8<BVT,BET,BFT,BTT, A, B, C, D, E, F, G, H > > {};
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template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F,
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template <typename> class G, template <typename> class H,
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template <typename> class I, template <typename> class J>
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class VertexArity10: public J<VertexArity9<BVT,BET,BFT,BTT, A, B, C, D, E, F, G, H, I > > {};
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/* The Real Big Vertex class;
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@ -207,7 +142,7 @@ template <class BVT, class BET, typename BFT,class BTT,
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template <typename> class G, template <typename> class H,
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template <typename> class I, template <typename> class J,
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template <typename> class K>
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class VertexArityMax: public K<VertexArity10<BVT,BET,BFT,BTT, A, B, C, D, E, F, G, H, I, J> > {
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class VertexArityMax: public K<Arity10<VertexBase,BVT,BET,BFT,BTT, A, B, C, D, E, F, G, H, I, J> > {
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// ----- Flags stuff -----
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public:
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@ -295,9 +230,6 @@ static inline bool DeleteBitFlag(int bitval)
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};
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template < typename T=int>
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class DefaultDeriver : public T {};
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/*
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@ -344,7 +276,7 @@ template <class BVT, class BET, class BFT,
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template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
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template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
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template <typename> class K = DefaultDeriver>
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class VertexSimp2: public VertexArityMax<BVT,BET,BFT,DumTT, A, B, C, D, E, F, G, H, I, J, K> {};
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class VertexSimp2: public VertexArityMax<BVT,BET,BFT,DumClass, A, B, C, D, E, F, G, H, I, J, K> {};
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template <class BVT, class BET,
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template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
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template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
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template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
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template <typename> class K = DefaultDeriver>
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class VertexSimp1: public VertexArityMax<BVT,BET,DumFT,DumTT, A, B, C, D, E, F, G, H, I, J, K> {};
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class VertexSimp1: public VertexArityMax<BVT,BET,DumClass,DumClass, A, B, C, D, E, F, G, H, I, J, K> {};
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}// end namespace
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#endif
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