added polygonal bit mask setting
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@ -516,6 +516,7 @@ static int Open( OpenMeshType &m, const char * filename, Info &oi)
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int iVertex = 3;
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while (iVertex < vertexesPerFace) // add other triangles
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{
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oi.mask |= Mask::IOM_BITPOLYGONAL;
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ObjIndexedFace ffNew=ff;
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int v4_index;
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int vt4_index;
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