typos
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22311c5340
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d5831911d2
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@ -108,7 +108,7 @@ public:
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return minmax;
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return minmax;
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}
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}
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static void ComputerPerTetraQualityMinMax(MeshType & m, ScalarType & minQ, ScalarType & maxQ)
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static void ComputePerTetraQualityMinMax(MeshType & m, ScalarType & minQ, ScalarType & maxQ)
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{
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{
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std::pair<ScalarType, ScalarType> minmax = ComputerPerTetraQualityMinMax(m);
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std::pair<ScalarType, ScalarType> minmax = ComputerPerTetraQualityMinMax(m);
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@ -116,10 +116,10 @@ public:
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maxQ = minmax.second;
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maxQ = minmax.second;
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}
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}
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static std::pair<ScalarType, ScalarType> ComputerPerTetraQualityMinMax(MeshType & m)
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static std::pair<ScalarType, ScalarType> ComputePerTetraQualityMinMax(MeshType & m)
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{
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{
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tri::RequirePerTetraQuality(m);
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tri::RequirePerTetraQuality(m);
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std::pair<ScalarType, ScalarType> minmax = std::make_pair(std::numeric_limits<ScalarType>::max(), -std::numeric_limits<ScalarType>::max());
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std::pair<ScalarType, ScalarType> minmax = std::make_pair(std::numeric_limits<ScalarType>::max(), std::numeric_limits<ScalarType>::min());
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ForEachTetra(m, [&minmax] (TetraType & t) {
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ForEachTetra(m, [&minmax] (TetraType & t) {
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if (t.Q() < minmax.first) minmax.first = t.Q();
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if (t.Q() < minmax.first) minmax.first = t.Q();
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@ -329,7 +329,7 @@ public:
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static void ComputePerTetraQualityHistogram(MeshType & m, Histogram<ScalarType> & h, bool selectionOnly = false, int HistSize = 10000)
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static void ComputePerTetraQualityHistogram(MeshType & m, Histogram<ScalarType> & h, bool selectionOnly = false, int HistSize = 10000)
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{
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{
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tri::RequirePerTetraQuality(m);
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tri::RequirePerTetraQuality(m);
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std::pair<ScalarType, ScalarType> minmax = tri::Stat<MeshType>::ComputePerFaceQualityMinMax(m);
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std::pair<ScalarType, ScalarType> minmax = tri::Stat<MeshType>::ComputePerTetraQualityMinMax(m);
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h.Clear();
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h.Clear();
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h.SetRange(minmax.first, minmax.second, HistSize);
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h.SetRange(minmax.first, minmax.second, HistSize);
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File diff suppressed because it is too large
Load Diff
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@ -102,11 +102,11 @@ public:
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enum {
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enum {
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DELETED = 0x00000001, // Face is deleted from the mesh
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DELETED = 0x00000001, // Tet is deleted from the mesh
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NOTREAD = 0x00000002, // Face of the mesh is not readable
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NOTREAD = 0x00000002, // Tet of the mesh is not readable
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NOTWRITE = 0x00000004, // Face of the mesh is not writable
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NOTWRITE = 0x00000004, // Tet of the mesh is not writable
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VISITED = 0x00000010, // Face has been visited. Usualy this is a per-algorithm used bit.
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VISITED = 0x00000010, // Tet has been visited. Usualy this is a per-algorithm used bit.
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SELECTED = 0x00000020, // Face is selected. Algorithms should try to work only on selected face (if explicitly requested)
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SELECTED = 0x00000020, // Tet is selected. Algorithms should try to work only on selected face (if explicitly requested)
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// Border _flags, it is assumed that BORDERi = BORDER0<<i
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// Border _flags, it is assumed that BORDERi = BORDER0<<i
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BORDER0 = 0x00000040,
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BORDER0 = 0x00000040,
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BORDER1 = 0x00000080,
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BORDER1 = 0x00000080,
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@ -119,17 +119,17 @@ public:
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};
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};
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/// checks if the Face is deleted
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/// checks if the Tet is deleted
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bool IsD() const {return (this->cFlags() & DELETED) != 0;}
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bool IsD() const {return (this->cFlags() & DELETED) != 0;}
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/// checks if the Face is readable
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/// checks if the Tet is readable
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bool IsR() const {return (this->cFlags() & NOTREAD) == 0;}
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bool IsR() const {return (this->cFlags() & NOTREAD) == 0;}
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/// checks if the Face is modifiable
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/// checks if the Tet is modifiable
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bool IsW() const {return (this->cFlags() & NOTWRITE)== 0;}
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bool IsW() const {return (this->cFlags() & NOTWRITE)== 0;}
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/// This funcion checks whether the Face is both readable and modifiable
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/// This funcion checks whether the Tet is both readable and modifiable
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bool IsRW() const {return (this->cFlags() & (NOTREAD | NOTWRITE)) == 0;}
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bool IsRW() const {return (this->cFlags() & (NOTREAD | NOTWRITE)) == 0;}
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/// checks if the Face is Modified
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/// checks if the Tet is Modified
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bool IsS() const {return (this->cFlags() & SELECTED) != 0;}
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bool IsS() const {return (this->cFlags() & SELECTED) != 0;}
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/// checks if the Face is Modified
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/// checks if the Tet is Modified
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bool IsV() const {return (this->cFlags() & VISITED) != 0;}
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bool IsV() const {return (this->cFlags() & VISITED) != 0;}
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/** Set the flag value
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/** Set the flag value
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@ -142,25 +142,25 @@ public:
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*/
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*/
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void ClearFlags() {this->Flags()=0;}
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void ClearFlags() {this->Flags()=0;}
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/// deletes the Face from the mesh
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/// deletes the Tet from the mesh
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void SetD() {this->Flags() |=DELETED;}
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void SetD() {this->Flags() |=DELETED;}
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/// un-delete a Face
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/// un-delete a Tet
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void ClearD() {this->Flags() &=(~DELETED);}
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void ClearD() {this->Flags() &=(~DELETED);}
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/// marks the Face as readable
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/// marks the Tet as readable
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void SetR() {this->Flags() &=(~NOTREAD);}
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void SetR() {this->Flags() &=(~NOTREAD);}
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/// marks the Face as not readable
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/// marks the Tet as not readable
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void ClearR() {this->Flags() |=NOTREAD;}
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void ClearR() {this->Flags() |=NOTREAD;}
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/// marks the Face as writable
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/// marks the Tet as writable
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void SetW() {this->Flags() &=(~NOTWRITE);}
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void SetW() {this->Flags() &=(~NOTWRITE);}
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/// marks the Face as notwritable
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/// marks the Tet as notwritable
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void ClearW() {this->Flags() |=NOTWRITE;}
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void ClearW() {this->Flags() |=NOTWRITE;}
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/// select the Face
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/// select the Tet
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void SetS() {this->Flags() |=SELECTED;}
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void SetS() {this->Flags() |=SELECTED;}
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/// Un-select a Face
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/// Un-select a Tet
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void ClearS() {this->Flags() &= ~SELECTED;}
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void ClearS() {this->Flags() &= ~SELECTED;}
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/// select the Face
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/// select the Tet
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void SetV() {this->Flags() |=VISITED;}
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void SetV() {this->Flags() |=VISITED;}
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/// Un-select a Face
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/// Un-select a Tet
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void ClearV() {this->Flags() &= ~VISITED;}
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void ClearV() {this->Flags() &= ~VISITED;}
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/// This function checks if the face is border
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/// This function checks if the face is border
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