templated parameter on VertexConstant function
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@ -58,7 +58,7 @@ public:
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/** Assign to each vertex of the mesh a constant quality value. Useful for initialization.
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*/
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static void VertexConstant(MeshType &m, float q)
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static void VertexConstant(MeshType &m, ScalarType q)
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{
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tri::RequirePerVertexQuality(m);
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD())
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