Added new version of pasodoble smoothing

This commit is contained in:
Paolo Cignoni 2006-09-25 09:41:41 +00:00
parent fb23c731ab
commit d59c8cdc49
2 changed files with 179 additions and 35 deletions

View File

@ -1,8 +1,13 @@
#include <vector>
#include<vcg/simplex/vertex/vertex.h>
#include<vcg/simplex/face/with/fn.h>
#include<vcg/simplex/vertexplus/base.h>
#include<vcg/simplex/faceplus/base.h>
#include<vcg/simplex/face/topology.h>
#include<vcg/complex/trimesh/base.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/normal.h>
// to clean up a mesh
#include<vcg/complex/trimesh/clean.h>
#include<vcg/complex/trimesh/smooth.h>
@ -13,19 +18,29 @@
using namespace vcg;
using namespace std;
class MyEdge; // dummy prototype never used
class MyFace;
class MyEdge;
class MyVertex:public Vertex<float,MyEdge,MyFace>{};
class MyFace :public FaceFN<MyVertex,MyEdge,MyFace>{};
class MyMesh: public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
class MyVertex;
class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vert::VFAdj, vert::Coord3f, vert::Normal3f, vert::BitFlags >{};
class MyFace : public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {};
class MyMesh : public vcg::tri::TriMesh<vector<MyVertex>, vector<MyFace> > {};
//class MyFace;
//class MyEdge;
//class MyVertex:public Vertex<float,MyEdge,MyFace>{};
//class MyFace :public FaceFN<MyVertex,MyEdge,MyFace>{};
//class MyMesh: public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
//
int main(int argc,char ** argv)
{
if(argc<3)
{
printf("Usage: trimesh_smooth <filename> <steps>\n");
printf("Usage: trimesh_smooth <filename> <steps> <sigma> <fitstep>\n");
return 0;
}
@ -40,10 +55,18 @@ if(argc<3)
// some cleaning to get rid of bad file formats like stl that duplicate vertexes..
int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m);
int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]);
int Step= atoi(argv[2]);
tri::UpdateTopology<MyMesh>::VertexFace(m);
tri::UpdateNormals<MyMesh>::PerFaceNormalized(m);
for(int i=0;i<Step;++i)
{
tri::UpdateNormals<MyMesh>::PerFaceNormalized(m);
PasoDobleSmoothFast(m,atoi(argv[3]),atof(argv[4]),atoi(argv[5]));
}
LaplacianSmooth(m,atoi(argv[2]));
//LaplacianSmooth(m,atoi(argv[2]));
tri::io::ExporterPLY<MyMesh>::Save(m,"out.ply");
return 0;

View File

@ -23,6 +23,9 @@
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.9 2006/02/06 10:45:47 cignoni
Added missing typenames
Revision 1.7 2006/01/24 13:23:22 pietroni
used template types instead of point3f and float inside function calls
@ -534,6 +537,9 @@ void DepthSmooth(MESH_TYPE &m,
/****************************************************************************************************************/
/****************************************************************************************************************/
// Paso Double Smoothing
// The proposed
// approach is a two step method where in the first step the face normals
// are adjusted and then, in a second phase, the vertex positions are updated.
/****************************************************************************************************************/
/****************************************************************************************************************/
// Classi di info
@ -553,60 +559,55 @@ public:
/***************************************************************************/
// Paso Doble Step 1 compute the smoothed normals
/***************************************************************************/
// Calcola la normale media per ogni faccia come area weighted mean con tutte
// le facce adiacenti anche per vertice
//
// Requirements:
// VF Topology
// Normalized Face Normals
//
// This is the Normal Smoothing approach of Shen and Berner
// Fuzzy Vector Median-Based Surface Smoothing TVCG 2004
template<class MESH_TYPE>
void NormalSmooth(MESH_TYPE &m,
void NormalSmoothSB(MESH_TYPE &m,
SimpleTempData<typename MESH_TYPE::FaceContainer,PDFaceInfo< typename MESH_TYPE::ScalarType > > &TD,
float sigma)
typename MESH_TYPE::ScalarType sigma)
{
int i;
//vcg::face::Pos<typename MESH_TYPE::FaceType> ep;
vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep;
typedef typename MESH_TYPE::CoordType CoordType;
typedef typename MESH_TYPE::ScalarType ScalarType;
typename MESH_TYPE::FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
CoordType bc=(*fi).Barycenter();
// 1) Clear all the selected flag of faces that are vertex-adjacent to fi
for(i=0;i<3;++i)
{
ep.f=(*fi).V(i)->VFp();
ep.z=(*fi).V(i)->VFi();
while (!ep.End())
vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep(&*fi,i);
while (!ep.End())
{
ep.f->ClearS();
++ep;
}
}
//TD[*fi]->SetV();
(*fi).SetS();
// 1) Effectively average the normals weighting them with
(*fi).SetS();
CoordType mm=CoordType(0,0,0);
for(i=0;i<3;++i)
{
ep.f=(*fi).V(i)->VFp();
ep.z=(*fi).V(i)->VFi();
while (!ep.End())
vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep(&*fi,i);
while (!ep.End())
{
//if(!TD[*(ep.f)]->IsV())
if(! (*ep.f).IsS() )
{
if(sigma>0)
{
ScalarType dd=SquaredDistance(ep.f->Barycenter(),bc);
ScalarType ang=Angle(ep.f->N(),(*fi).N());
mm+=ep.f->N()*exp(((ScalarType)-sigma)*ang*ang/dd);
ScalarType ang=AngleN(ep.f->N(),(*fi).N());
mm+=ep.f->N()*exp((-sigma)*ang*ang/dd);
}
else mm+=ep.f->N();
//TD[*(ep.f)]->SetV();
(*ep.f).SetS();
}
++ep;
@ -614,10 +615,70 @@ void NormalSmooth(MESH_TYPE &m,
}
mm.Normalize();
TD[*fi].m=mm;
}
}
/***************************************************************************/
// Paso Doble Step 1 compute the smoothed normals
/***************************************************************************/
// Requirements:
// VF Topology
// Normalized Face Normals
//
// This is the Normal Smoothing approach bsased on a angle thresholded weighting
// sigma is in the 0 .. 1 range
template<class MESH_TYPE>
void NormalSmooth(MESH_TYPE &m,
SimpleTempData<typename MESH_TYPE::FaceContainer,PDFaceInfo< typename MESH_TYPE::ScalarType > > &TD,
typename MESH_TYPE::ScalarType sigma)
{
int i;
typedef typename MESH_TYPE::CoordType CoordType;
typedef typename MESH_TYPE::ScalarType ScalarType;
typedef typename vcg::face::VFIterator<typename MESH_TYPE::FaceType> VFLocalIterator;
typename MESH_TYPE::FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
CoordType bc=Barycenter<MESH_TYPE::FaceType>(*fi);
// 1) Clear all the selected flag of faces that are vertex-adjacent to fi
for(i=0;i<3;++i)
{
VFLocalIterator ep(&*fi,i);
for (;!ep.End();++ep)
ep.f->ClearS();
}
// 1) Effectively average the normals weighting them with
//(*fi).SetS();
CoordType mm=CoordType(0,0,0);
//CoordType mm=(*fi).N();
for(i=0;i<3;++i)
{
VFLocalIterator ep(&*fi,i);
for (;!ep.End();++ep)
{
if(! (*ep.f).IsS() )
{
ScalarType cosang=ep.f->N()*(*fi).N();
if(cosang >= sigma)
{
ScalarType w = cosang-sigma;
mm += ep.f->N()*(w*w);
}
(*ep.f).SetS();
}
}
}
mm.Normalize();
TD[*fi].m=mm;
}
for(fi=m.face.begin();fi!=m.face.end();++fi)
(*fi).N()=TD[*fi].m;
}
/****************************************************************************************************************/
// Restituisce il gradiente dell'area del triangolo nel punto p.
// Nota che dovrebbe essere sempre un vettore che giace nel piano del triangolo e perpendicolare al lato opposto al vertice p.
@ -708,7 +769,36 @@ void FitMesh(MESH_TYPE &m,
/****************************************************************************************************************/
template<class MESH_TYPE>
void FastFitMesh(MESH_TYPE &m,
SimpleTempData<typename MESH_TYPE::VertContainer, PDVertInfo<typename MESH_TYPE::ScalarType> > &TDV,
SimpleTempData<typename MESH_TYPE::FaceContainer, PDFaceInfo<typename MESH_TYPE::ScalarType> > &TDF)
{
//vcg::face::Pos<typename MESH_TYPE::FaceType> ep;
vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep;
typename MESH_TYPE::VertexIterator vi;
typedef typename MESH_TYPE::ScalarType ScalarType;
typedef typename MESH_TYPE::CoordType CoordType;
typedef typename vcg::face::VFIterator<typename MESH_TYPE::FaceType> VFLocalIterator;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
{
CoordType Sum(0,0,0);
ScalarType cnt=0;
VFLocalIterator ep(&*vi);
for (;!ep.End();++ep)
{
CoordType bc=Barycenter<MESH_TYPE::FaceType>(*ep.F());
Sum += ep.F()->N()*(ep.F()->N()*(bc - (*vi).P()));
++cnt;
}
TDV[*vi].np=(*vi).P()+ Sum*(1.0/cnt);
}
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
(*vi).P()=TDV[*vi].np;
}
@ -746,6 +836,37 @@ void PasoDobleSmooth(MeshType &m, int step, typename MeshType::ScalarType Sigma=
TDV.Stop();
}
template<class MeshType>
void PasoDobleSmoothFast(MeshType &m, int step, typename MeshType::ScalarType Sigma=0, int FitStep=50)
{
typedef typename MeshType::ScalarType ScalarType;
typedef typename MeshType::CoordType CoordType;
SimpleTempData< typename MeshType::VertContainer, PDVertInfo<ScalarType> > TDV(m.vert);
SimpleTempData< typename MeshType::FaceContainer, PDFaceInfo<ScalarType> > TDF(m.face);
PDVertInfo<ScalarType> lpzv;
lpzv.np=CoordType(0,0,0);
PDFaceInfo<ScalarType> lpzf;
lpzf.m=CoordType(0,0,0);
assert(m.HasVFTopology());
m.HasVFTopology();
TDV.Start(lpzv);
TDF.Start(lpzf);
for(int j=0;j<step;++j)
NormalSmooth<MeshType>(m,TDF,Sigma);
for(int j=0;j<FitStep;++j)
FastFitMesh<MeshType>(m,TDV,TDF);
TDF.Stop();
TDV.Stop();
}