first draft

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Paolo Cignoni 2008-04-30 13:23:47 +00:00
parent 28a08a4e0c
commit d6aeeb1f35
1 changed files with 76 additions and 0 deletions

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: position.h,v $
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_TEXTURE
#define __VCG_TRI_UPDATE_TEXTURE
#include <vcg/space/plane.h>
namespace vcg {
namespace tri {
/** \addtogroup trimesh */
/*@{*/
/// This class is used to update vertex position according to a transformation matrix.
template <class ComputeMeshType>
class UpdateTexture
{
public:
typedef ComputeMeshType MeshType;
typedef typename MeshType::ScalarType ScalarType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
static void WedgeTexFromPlanar(ComputeMeshType &m, Plane3<ScalarType> &pl)
{
FaceIterator fi;
for(fi=m.face.begin();vi!=m.face.end();++vi)
if(!(*fi).IsD())
{
}
}
static void WedgeTexFromCamera(ComputeMeshType &m, Plane3<ScalarType> &pl)
{
}
}; // end class
} // End namespace
} // End namespace
#endif