Removed old includes and added include for complex.h
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fa8a11fd32
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wrap/io_trimesh
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@ -48,10 +48,11 @@
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import_vmi must be updated to reflect changes in vcg/complex/trimesh/base.h
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import_vmi must be updated to reflect changes in vcg/complex/trimesh/base.h
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*/
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*/
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#include <vcg/simplex/face/component.h>
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#include <vcg/complex/complex.h>
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#include <vcg/simplex/face/component_ocf.h>
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//#include <vcg/simplex/face/component.h>
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#include <vcg/simplex/vertex/component.h>
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//#include <vcg/simplex/face/component_ocf.h>
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#include <vcg/simplex/vertex/component_ocf.h>
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//#include <vcg/simplex/vertex/component.h>
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//#include <vcg/simplex/vertex/component_ocf.h>
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namespace vcg {
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namespace vcg {
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namespace tri {
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namespace tri {
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@ -25,7 +25,8 @@
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#include <stddef.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <vcg/complex/allocate.h>
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#include <vcg/complex/complex.h>
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//#include <vcg/complex/allocate.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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#include <wrap/callback.h>
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#include <wrap/callback.h>
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#include <wrap/io_trimesh/io_mask.h>
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#include <wrap/io_trimesh/io_mask.h>
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@ -25,7 +25,8 @@
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#include <stddef.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <vcg/complex/allocate.h>
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#include <vcg/complex/complex.h>
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//#include <vcg/complex/allocate.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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#include <wrap/callback.h>
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#include <wrap/callback.h>
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#include <wrap/io_trimesh/io_mask.h>
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#include <wrap/io_trimesh/io_mask.h>
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