Heavily modified. Corrected Spelling of distorsion->distortion

Completed a few measures and added difference between angle distortion in cos or rad space
This commit is contained in:
Paolo Cignoni 2012-07-02 08:13:50 +00:00
parent 1fb287e4ce
commit d6ff9f01de
1 changed files with 111 additions and 48 deletions

View File

@ -21,14 +21,14 @@
* *
****************************************************************************/
#ifndef VCG_PARAM_DISTORSION
#define VCG_PARAM_DISTORSION
#ifndef VCG_PARAM_DISTORTION
#define VCG_PARAM_DISTORTION
#include <vcg/complex/algorithms/parametrization/uv_utils.h>
namespace vcg {
namespace tri{
template <class MeshType>
class Distorsion
template <class MeshType, bool PerWedgeFlag=false>
class Distortion
{
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::VertexType VertexType;
@ -37,18 +37,21 @@ namespace vcg {
static ScalarType Area3D(const FaceType *f)
{
// CoordType vp0=f->P(0);
// CoordType vp1=f->P(1);
// CoordType vp2=f->P(2);
// ScalarType Area3D=((vp2-vp0)^(vp1-vp0)).Norm()/2.0;
return DoubleArea(*f)*(0.5);
}
static ScalarType AreaUV(const FaceType *f)
{
vcg::Point2<ScalarType> uv0=f->V(0)->T().P();
vcg::Point2<ScalarType> uv1=f->V(1)->T().P();
vcg::Point2<ScalarType> uv2=f->V(2)->T().P();
Point2<ScalarType> uv0,uv1,uv2;
if(PerWedgeFlag) {
uv0=f->cWT(0).P();
uv1=f->cWT(1).P();
uv2=f->cWT(2).P();
} else {
uv0=f->V(0)->T().P();
uv1=f->V(1)->T().P();
uv2=f->V(2)->T().P();
}
ScalarType AreaUV=((uv1-uv0)^(uv2-uv0))/2.0;
return AreaUV;
}
@ -63,13 +66,19 @@ namespace vcg {
static ScalarType EdgeLenghtUV(FaceType *f,int e)
{
assert((e>=0)&&(e<3));
vcg::Point2<ScalarType> uv0=f->V(e)->T().P();
vcg::Point2<ScalarType> uv1=f->V((e+1)%3)->T().P();
ScalarType UVlenght=(uv0-uv1).Norm();
return (UVlenght);
Point2<ScalarType> uv0,uv1;
if(PerWedgeFlag) {
uv0=f->WT(e+0).P();
uv1=f->WT((e+1)%3).P();
} else {
uv0=f->V0(e)->T().P();
uv1=f->V1(e)->T().P();
}
ScalarType UVlenght=Distance(uv0,uv1);
return UVlenght;
}
static ScalarType Angle3D(const FaceType *f,int e)
static ScalarType AngleCos3D(const FaceType *f,int e)
{
assert((e>=0)&&(e<3));
CoordType p0=f->P((e+2)%3);
@ -84,11 +93,18 @@ namespace vcg {
return angle;
}
static ScalarType AngleUV(const FaceType *f,int e)
static ScalarType AngleCosUV(const FaceType *f,int e)
{
vcg::Point2<ScalarType> uv0=f->V((e+2)%3)->T().P();
vcg::Point2<ScalarType> uv1=f->V(e)->T().P();
vcg::Point2<ScalarType> uv2=f->V((e+1)%3)->T().P();
Point2<ScalarType> uv0,uv1,uv2;
if(PerWedgeFlag) {
uv0=f->cWT((e+2)%3).P();
uv1=f->cWT((e+0)%3).P();
uv2=f->cWT((e+1)%3).P();
} else {
uv0=f->V2(e)->T().P();
uv1=f->V0(e)->T().P();
uv2=f->V1(e)->T().P();
}
vcg::Point2<ScalarType> dir0=uv2-uv1;
vcg::Point2<ScalarType> dir1=uv0-uv1;
dir0.Normalize();
@ -97,30 +113,73 @@ namespace vcg {
return angle;
}
static ScalarType AngleRad3D(const FaceType *f,int e)
{
assert((e>=0)&&(e<3));
CoordType p0=f->P((e+2)%3);
CoordType p1=f->P(e);
CoordType p2=f->P((e+1)%3);
typedef typename CoordType::ScalarType ScalarType;
CoordType dir0=p2-p1;
CoordType dir1=p0-p1;
return Angle(dir0,dir1);
}
static ScalarType AngleRadUV(const FaceType *f,int e)
{
Point2<ScalarType> uv0,uv1,uv2;
if(PerWedgeFlag) {
uv0=f->cWT((e+2)%3).P();
uv1=f->cWT((e+0)%3).P();
uv2=f->cWT((e+1)%3).P();
} else {
uv0=f->V2(e)->T().P();
uv1=f->V0(e)->T().P();
uv2=f->V1(e)->T().P();
}
vcg::Point2<ScalarType> dir0=uv2-uv1;
vcg::Point2<ScalarType> dir1=uv0-uv1;
dir0.Normalize();
dir1.Normalize();
ScalarType t=dir0*dir1;
if(t>1) t = 1;
else if(t<-1) t = -1;
return acos(t);
}
public:
///return the variance of angle, normalized
///in absolute value
static ScalarType AngleDistorsion(const FaceType *f,int e)
///return the absolute difference between angle in 3D space and texture space
///Actually the difference in cos space
static ScalarType AngleCosDistortion(const FaceType *f,int e)
{
ScalarType Angle_3D=Angle3D(f,e);
ScalarType Angle_UV=AngleUV(f,e);
ScalarType Angle_3D=AngleCos3D(f,e);
ScalarType Angle_UV=AngleCosUV(f,e);
ScalarType diff=fabs(Angle_3D-Angle_UV);///Angle_3D;
return diff;
}
///return the variance of angle, normalized
///in absolute value
static ScalarType AngleDistorsion(const FaceType *f)
///return the absolute difference between angle in 3D space and texture space
///Actually the difference in cos space
static ScalarType AngleRadDistortion(const FaceType *f,int e)
{
ScalarType angleDist=0;
for (int i=0;i<3;i++)
angleDist+=AngleDistorsion(f,i);
return angleDist;
ScalarType Angle_3D=AngleRad3D(f,e);
ScalarType Angle_UV=AngleRadUV(f,e);
ScalarType diff=fabs(Angle_3D-Angle_UV);///Angle_3D;
return diff;
}
///return the global scaling factor from 3D to UV
static ScalarType ScalingFactor(MeshType &m,
///return the variance of angle, normalized
///in absolute value
static ScalarType AngleDistortion(const FaceType *f)
{
return AngleRadDistortion(f,0) +
AngleRadDistortion(f,1) +
AngleRadDistortion(f,2);
}
///return the global scaling factors from 3D to UV
static ScalarType MeshScalingFactor(MeshType &m,
ScalarType &AreaScale,
ScalarType &EdgeScale)
{
@ -142,29 +201,33 @@ namespace vcg {
EdgeScale=SumEdge3D/SumEdge2D;
}
///return the variance of edge lenght, normalized
///in absolute value, the scalar EdgeScaleVal may be calculated
///return the variance of edge lenght, normalized in absolute value,
// the needed scaling factor EdgeScaleVal may be calculated
///by using the ScalingFactor function
static ScalarType EdgeDistorsion(FaceType *f,int e,
static ScalarType EdgeDistortion(FaceType *f,int e,
ScalarType EdgeScaleVal)
{
ScalarType edgeUV=EdgeLenghtUV(f,e)*EdgeScaleVal;
ScalarType edge3D=EdgeLenght3D(f,e);
assert(edge3D > 0);
ScalarType diff=fabs(edge3D-edgeUV)/edge3D;
assert(!math::IsNAN(diff));
return diff;
}
///return the variance of area, normalized
///in absolute value, the scalar AreaScaleVal may be calculated
///by using the ScalingFactor function
// static ScalarType AreaDistorsion(FaceType *f,
// ScalarType AreaScaleVal)
// {
// ScalarType areaUV=AreaUV(f)*AreaScaleVal;
// ScalarType area3D=EdgeLenght3D(f,e);
// ScalarType diff=fabs(edge3D-edgeUV)/edge3D;
// return diff;
// }
static ScalarType AreaDistortion(FaceType *f,
ScalarType AreaScaleVal)
{
ScalarType areaUV=AreaUV(f)*AreaScaleVal;
ScalarType area3D=Area3D(f);
assert(area3D > 0);
ScalarType diff=fabs(areaUV-area3D)/area3D;
assert(!math::IsNAN(diff));
return diff;
}
///return the number of folded faces
static bool Folded(const FaceType *f)
@ -192,14 +255,14 @@ namespace vcg {
return (num>(m.fn)/2);
}
static ScalarType AngleDistorsion(const MeshType &m)
static ScalarType MeshAngleDistortion(const MeshType &m)
{
ScalarType UDdist=0;
for (int i=0;i<m.face.size();i++)
{
if (m.face[i].IsD())continue;
const FaceType *f=&(m.face[i]);
UDdist+=AngleDistorsion(f)*Area3D(f);
UDdist+=AngleDistortion(f)*Area3D(f);
}
return UDdist;
}