cleanups and comments
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@ -23,9 +23,14 @@
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/*! \file trimesh_align_pair.cpp
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\ingroup code_sample
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\brief the minimal example of using the lib
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\brief the minimal example for aligning two meshes
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This file contain a minimal example of the library
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This file contain a minimal example for aligning two meshs.
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Example call:
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./trimesh_align_pair mesh1.ply mesh2.ply output.ply
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output.ply will contain mesh2.ply rotated in order to be aligned to mesh1.ply
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*/
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@ -39,11 +44,22 @@ This file contain a minimal example of the library
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex>::AsVertexType, vcg::Use<MyFace>::AsFaceType>{};
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struct MyUsedTypes :
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public vcg::UsedTypes< vcg::Use<MyVertex>::AsVertexType,
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vcg::Use<MyFace>::AsFaceType>
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{};
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class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3d, vcg::vertex::Normal3d, vcg::vertex::Color4b, vcg::vertex::BitFlags >{};
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class MyFace : public vcg::Face < MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3d, vcg::face::FFAdj, vcg::face::Mark, vcg::face::BitFlags > {};
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class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
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class MyVertex :
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public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3d, vcg::vertex::Normal3d, vcg::vertex::Color4b, vcg::vertex::BitFlags>
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{};
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class MyFace :
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public vcg::Face < MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3d, vcg::face::FFAdj, vcg::face::Mark, vcg::face::BitFlags >
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{};
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class MyMesh :
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public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> >
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{};
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using namespace vcg;
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using namespace std;
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@ -58,6 +74,10 @@ int main(int argc,char ** argv)
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printf("Usage: trimesh_smooth <filename> <filename>\n");
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return 0;
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}
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std::string outputname = "output.ply";
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if (argc == 4){
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outputname = std::string(argv[3]);
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}
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MyMesh m1, m2;
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@ -75,24 +95,17 @@ int main(int argc,char ** argv)
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exit(-1);
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}
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//update normals
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vcg::tri::UpdateNormal<MyMesh>::PerVertexNormalizedPerFace(m1);
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vcg::tri::UpdateNormal<MyMesh>::PerVertexNormalizedPerFace(m2);
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////PARAMS
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/////TODO
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vcg::AlignPair::Result result;
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vcg::AlignPair::Param ap;
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//MovM
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//vcg::Matrix44d FixM=vcg::Matrix44d::Construct(m1.Tr);
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//MovM=vcg::Matrix44d::Construct(m2.Tr);
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//MovM = Inverse(FixM) * MovM;
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vcg::AlignPair::A2Mesh fix;
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vcg::AlignPair aa;
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// 1) Convert fixed mesh and put it into the grid.
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//m1.face.EnableMark();
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aa.convertMesh<MyMesh>(m1,fix);
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vcg::AlignPair::A2Grid UG;
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@ -109,8 +122,6 @@ int main(int argc,char ** argv)
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// 2) Convert the second mesh and sample a <ap.SampleNum> points on it.
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//MM(movId)->updateDataMask(MeshModel::MM_FACEMARK);
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//m2.face.EnableMark();
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std::vector<vcg::AlignPair::A2Vertex> tmpmv;
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aa.convertVertex(m2.vert,tmpmv);
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aa.sampleMovVert(tmpmv, ap.SampleNum, ap.SampleMode);
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@ -119,20 +130,19 @@ int main(int argc,char ** argv)
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aa.fix=&fix;
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aa.ap = ap;
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//use identity as first matrix
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vcg::Matrix44d In;
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In.SetIdentity();
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// Perform the ICP algorithm
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aa.align(In,UG,VG,result);
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//rotate m2 using the resulting transformation
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tri::UpdatePosition<MyMesh>::Matrix(m2, result.Tr, true);
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tri::UpdateBounding<MyMesh>::Box(m2);
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//result.FixName=fixId;
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//result.MovName=movId;
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//result.as.Dump(stdout);
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//saves the rotated mesh
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tri::io::ExporterPLY<MyMesh>::Save(m2 ,"out.ply");
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tri::io::ExporterPLY<MyMesh>::Save(m2 ,outputname.c_str());
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return 0;
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}
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