poisson disk sampling (under construction...)
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@ -660,34 +660,40 @@ static CoordType RandomBox(vcg::Box3<ScalarType> box)
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// naive projection generates a sample inside the given box, and project it in the
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// faces intersected by this box. It always returns a valid sample.
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static vcg::Point3<ScalarType> naiveProjection(vcg::Box3<ScalarType> box, std::vector<FaceType *> faces)
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static vcg::Point3<ScalarType> naiveProjection(vcg::Box3<ScalarType> box,
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MetroMesh &mesh,
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vcg::SpatialHashTable<FaceType, ScalarType> & sht)
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{
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vcg::Point3<ScalarType> p;
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//p = RandomBox(box);
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p = RandomBox(box);
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<<<<<<< .mine
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// projection on the faces..
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//...TODO...
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=======
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//FaceIterator
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>>>>>>> .r3201
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// projection on the faces
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CoordType closestp = p;
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ScalarType maxdist = box.DimX();
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ScalarType mindist;
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return p;
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// THIS NOT WORK...
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//vcg::tri::GetClosestFace<MetroMesh, vcg::SpatialHashTable<FaceType, ScalarType> >(
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// mesh, sht, p, maxdist, mindist, closestp);
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/* THIS NOT WORK...
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typedef vcg::tri::FaceTmark<MetroMesh> Marker;
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Marker markerFunctor;
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markerFunctor.SetMesh(&mesh);
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FaceType *nearestF=0;
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vcg::face::PointDistanceBaseFunctor<ScalarType> PDistFunct;
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nearestF = sht.GetClosest(PDistFunct,markerFunctor,p,maxdist,mindist,closestp);
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*/
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return closestp;
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}
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// Montecarlo "reduced" generates a sample on the faces intersected by the given box
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static vcg::Point3<ScalarType> naiveMontecarloReduced(vcg::Box3<ScalarType> box, std::vector<FaceType *> faces)
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static vcg::Point3<ScalarType> naiveMontecarloReduced(vcg::Box3<ScalarType> box,
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std::vector<FaceType *> faces)
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{
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vcg::Point3<ScalarType> p;
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int size = faces.size();
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assert(size >= 1);
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int index = RandomInt(size);
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RandomBaricentric();
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//...TODO...
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return p;
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}
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@ -695,14 +701,24 @@ static vcg::Point3<ScalarType> naiveMontecarloReduced(vcg::Box3<ScalarType> box,
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// faces intersected by this box. If the projected point lies outside the box
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// the sample is re-generated.
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// false is returned if the maximum number of attempts has been reached.
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static bool naiveProjectionInside(vcg::Box3<ScalarType> box, std::vector<FaceType *> faces,
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static bool naiveProjectionInside(vcg::Box3<ScalarType> box,
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MetroMesh &mesh,
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vcg::SpatialHashTable<FaceType, ScalarType> & sht,
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int maxattemps, vcg::Point3<ScalarType> &p)
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{
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bool flaginside = false;
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int k=1;
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do
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{
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p = naiveProjection(box, mesh, sht);
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} while(false);
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return true;
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// check if p is inside the box
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flaginside = box.IsIn(p);
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k++;
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} while (!flaginside && k < maxattemps);
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return flaginside;
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}
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// naive surface generation generates a sample on the faces intersected by the given box
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@ -711,10 +727,7 @@ static bool naiveProjectionInside(vcg::Box3<ScalarType> box, std::vector<FaceTyp
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static bool naiveMontecarloReducedInside(vcg::Box3<ScalarType> box, std::vector<FaceType *> faces,
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int maxattemps, vcg::Point3<ScalarType> &p)
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{
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do
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{
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} while(false);
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//...TODO...
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return true;
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}
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@ -723,6 +736,7 @@ static bool naiveMontecarloReducedInside(vcg::Box3<ScalarType> box, std::vector<
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static vcg::Point3<ScalarType> perfectProjection(vcg::Box3<ScalarType> box, std::vector<FaceType *> faces)
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{
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vcg::Point3<ScalarType> p;
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//...TODO...
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return p;
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}
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@ -731,6 +745,7 @@ static vcg::Point3<ScalarType> perfectProjection(vcg::Box3<ScalarType> box, std:
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static vcg::Point3<ScalarType> perfectMontecarloReduced(vcg::Box3<ScalarType> box, std::vector<FaceType *> faces)
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{
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vcg::Point3<ScalarType> p;
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//...TODO...
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return p;
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}
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@ -883,7 +898,7 @@ static void Poissondisk(MetroMesh &m, VertexSampler &ps, int sampleNum, int vers
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if (version == 0)
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{
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// naive projection method (unsafe)
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s = naiveProjection(currentBox, faces);
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s = naiveProjection(currentBox, m, searchSHT);
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}
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else if (version == 1)
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{
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@ -893,7 +908,7 @@ static void Poissondisk(MetroMesh &m, VertexSampler &ps, int sampleNum, int vers
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else if (version == 2)
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{
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// naive projection method (safer, but still not perfect)
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validsample = naiveProjectionInside(currentBox, faces, 10, s);
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validsample = naiveProjectionInside(currentBox, m, searchSHT, 10, s);
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}
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else if (version == 3)
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{
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@ -907,7 +922,7 @@ static void Poissondisk(MetroMesh &m, VertexSampler &ps, int sampleNum, int vers
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}
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else if (version == 5)
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{
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// perfect montercalo reduced
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// perfect montecarlo reduced
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s = perfectMontecarloReduced(currentBox, faces);
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}
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