added getBBox method

This commit is contained in:
Nico Pietroni 2005-10-06 14:26:39 +00:00
parent 76617c2a7f
commit dae0988085
1 changed files with 16 additions and 0 deletions

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@ -23,6 +23,9 @@
/**************************************************************************** /****************************************************************************
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.23 2005/03/18 16:38:36 fiorin
Minor changes
Revision 1.22 2005/03/18 00:13:45 cignoni Revision 1.22 2005/03/18 00:13:45 cignoni
Removed NormalizedNormalV (out of standard and wrong) and Removed NormalizedNormalV (out of standard and wrong) and
added the member functions Normal and NormalizedNormal() (just like for faces) added the member functions Normal and NormalizedNormal() (just like for faces)
@ -61,6 +64,9 @@ Revision 1.12 2004/05/10 13:31:13 ganovelli
function for edge adjacency added function for edge adjacency added
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.23 2005/03/18 16:38:36 fiorin
Minor changes
Revision 1.22 2005/03/18 00:13:45 cignoni Revision 1.22 2005/03/18 00:13:45 cignoni
Removed NormalizedNormalV (out of standard and wrong) and Removed NormalizedNormalV (out of standard and wrong) and
added the member functions Normal and NormalizedNormal() (just like for faces) added the member functions Normal and NormalizedNormal() (just like for faces)
@ -142,6 +148,7 @@ Edited Comments and GPL license
#include<vcg/space/color4.h> #include<vcg/space/color4.h>
#include<vcg/space/tcoord2.h> #include<vcg/space/tcoord2.h>
#include<vcg/simplex/face/pos.h> #include<vcg/simplex/face/pos.h>
#include<vcg/space/box3.h>
namespace vcg { namespace vcg {
@ -342,6 +349,15 @@ static inline bool DeleteBitFlag(int bitval)
//@} //@}
/*#*******************
* Bounding box *
**********************/
void GetBBox( Box3<ScalarType> & bb ) const
{
bb.Set( cP() );
}
/***********************************************/ /***********************************************/
/** @name Vertex Texture Coords /** @name Vertex Texture Coords
blah blah