fixed error on empty mesh
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f7dce1ceef
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db9b756e17
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@ -78,134 +78,137 @@ public:
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else
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{
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geomsh[ii] = geolib->GetEntity(ii)->GetMesh();
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geomsh[ii]->Triangulate();
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//geomsh[ii]->Get
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size_t dim = geomsh[ii]->GetFaceVertexCount() / geomsh[ii]->GetFaceCount();
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assert(dim == 3);
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//MyMesh* msh = new MyMesh();
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//size_t nattr = geomsh[ii]->GetSourceCount();
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//FCDGeometrySourceList& srclst = geomsh[ii]->GetVertexSources();
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FCDGeometrySource* src;
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if ((src = geomsh[ii]->GetPositionSource()) != NULL)
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if (geomsh[ii]->GetFaceCount() > 0)
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{
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FloatList& flst = src->GetSourceData();
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unsigned int str = src->GetSourceStride();
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assert(flst.size() % str == 0);
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for(unsigned int cont = 0;cont < flst.size();cont += str)
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geomsh[ii]->Triangulate();
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//geomsh[ii]->Get
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size_t dim = geomsh[ii]->GetFaceVertexCount() / geomsh[ii]->GetFaceCount();
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assert(dim == 3);
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//MyMesh* msh = new MyMesh();
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//size_t nattr = geomsh[ii]->GetSourceCount();
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//FCDGeometrySourceList& srclst = geomsh[ii]->GetVertexSources();
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FCDGeometrySource* src;
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if ((src = geomsh[ii]->GetPositionSource()) != NULL)
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{
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OpenMeshType::VertexIterator vi=vcg::tri::Allocator<OpenMeshType>::AddVertices(m,1);
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vi->P()= vcg::Point3f(flst[cont],flst[cont + 1],flst[cont + 2]);
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vi->N() = vcg::Point3f(0.0,0.0,0.0);
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FloatList& flst = src->GetSourceData();
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unsigned int str = src->GetSourceStride();
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assert(flst.size() % str == 0);
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for(unsigned int cont = 0;cont < flst.size();cont += str)
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{
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OpenMeshType::VertexIterator vi=vcg::tri::Allocator<OpenMeshType>::AddVertices(m,1);
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vi->P()= vcg::Point3f(flst[cont],flst[cont + 1],flst[cont + 2]);
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vi->N() = vcg::Point3f(0.0,0.0,0.0);
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}
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}
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}
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else return E_NOVERTEXPOSITION;
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else return E_NOVERTEXPOSITION;
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//a single mesh may be composed by a variable numbers of polygons' subsets
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size_t pol = geomsh[ii]->GetPolygonsCount();
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//a single mesh may be composed by a variable numbers of polygons' subsets
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size_t pol = geomsh[ii]->GetPolygonsCount();
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//for any polygons' subset in a single mesh
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for(unsigned int pset = 0; pset < pol;++pset)
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{
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FCDGeometryMesh* tmp = geomsh[ii];
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FCDGeometryPolygonsInput* pos = tmp->GetPolygons(pset)->FindInput(FUDaeGeometryInput::POSITION);
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if ((pos == NULL) || (pos->source->GetSourceStride() != 3)) return E_NO3DVERTEXPOSITION;
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//unsigned int hi = pos->indices[1];
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FCDGeometryPolygonsInput* norm = tmp->GetPolygons(pset)->FindInput(FUDaeGeometryInput::NORMAL);
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//unsigned int li = norm->indices[1];
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FCDGeometryPolygonsInput* text = tmp->GetPolygons(pset)->FindInput(FUDaeGeometryInput::TEXCOORD);
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bool isvalidwnorm = (m.HasPerWedgeNormal()) && (norm != NULL) && (norm->source->GetSourceStride() == 3);
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bool isvalidnorm = (m.HasPerVertexNormal()) && (norm != NULL) && (norm->source->GetSourceStride() == 3);
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bool isvalidtext = (m.HasPerWedgeTexture()) && (text != NULL) && (text->source->GetSourceStride() == 2);
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FCDGeometryPolygonsInputList tet;
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tmp->GetPolygons(pset)->FindInputs(FUDaeGeometryInput::TEXCOORD,tet);
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for(unsigned int ind = 0;ind < pos->indices.size();++ind)
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//for any polygons' subset in a single mesh
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for(unsigned int pset = 0; pset < pol;++pset)
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{
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OpenMeshType::FaceIterator fi=vcg::tri::Allocator<OpenMeshType>::AddFaces(m,1);
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assert(pos->indices[ind] < m.vert.size());
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fi->V(0) = &m.vert[pos->indices[ind]];
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FCDGeometryMesh* tmp = geomsh[ii];
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FCDGeometryPolygonsInput* pos = tmp->GetPolygons(pset)->FindInput(FUDaeGeometryInput::POSITION);
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if ((pos == NULL) || (pos->source->GetSourceStride() != 3)) return E_NO3DVERTEXPOSITION;
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//unsigned int hi = pos->indices[1];
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FCDGeometryPolygonsInput* norm = tmp->GetPolygons(pset)->FindInput(FUDaeGeometryInput::NORMAL);
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//unsigned int li = norm->indices[1];
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FCDGeometryPolygonsInput* text = tmp->GetPolygons(pset)->FindInput(FUDaeGeometryInput::TEXCOORD);
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if (isvalidnorm)
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{
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assert(norm->indices[ind] * 3 < norm->source->GetSourceData().size());
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fi->V(0)->N() += vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind] * 3],norm->source->GetSourceData()[norm->indices[ind] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind] * 3 + 2]).Normalize();
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//++fi->V(0)->incidentfaces;
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}
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if (isvalidtext)
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{
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for(unsigned int hh = 0; hh < tet.size();++hh)
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{
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//NON CAMBIARE!!!!E' L'unico modo in cui restituisce gli indici corretti quando c'e' piu' di un insieme con la stessa semantica!!
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UInt32List* ls = tmp->GetPolygons(pset)->FindIndices(tet[hh]);
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fi->WT(0).t(hh) = vcg::Point2f(tet[hh]->source->GetSourceData()[(*ls)[ind] * 2],tet[hh]->source->GetSourceData()[(*ls)[ind] * 2 + 1]);
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}
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}
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if (isvalidwnorm)
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{
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fi->WN(0) = vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind] * 3],norm->source->GetSourceData()[norm->indices[ind] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind] * 3 + 2]).Normalize();
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fi->WN(1) = vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind + 1] * 3],norm->source->GetSourceData()[norm->indices[ind + 1] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind + 1] * 3 + 2]).Normalize();
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fi->WN(2) = vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind + 2] * 3],norm->source->GetSourceData()[norm->indices[ind + 2] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind + 2] * 3 + 2]).Normalize();
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}
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++ind;
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assert(pos->indices[ind] < m.vert.size());
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fi->V(1) = &m.vert[pos->indices[ind]];
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bool isvalidwnorm = (m.HasPerWedgeNormal()) && (norm != NULL) && (norm->source->GetSourceStride() == 3);
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bool isvalidnorm = (m.HasPerVertexNormal()) && (norm != NULL) && (norm->source->GetSourceStride() == 3);
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bool isvalidtext = (HasPerWedgeTexture(m)) && (text != NULL) && (text->source->GetSourceStride() == 2);
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if (isvalidnorm)
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{
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assert(norm->indices[ind] * 3 < norm->source->GetSourceData().size());
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fi->V(1)->N() += vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind] * 3],norm->source->GetSourceData()[norm->indices[ind] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind] * 3 + 2]).Normalize();
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//++fi->V(1)->incidentfaces;
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}
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FCDGeometryPolygonsInputList tet;
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tmp->GetPolygons(pset)->FindInputs(FUDaeGeometryInput::TEXCOORD,tet);
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if (isvalidtext)
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for(unsigned int ind = 0;ind < pos->indices.size();++ind)
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{
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for(unsigned int hh = 0; hh < tet.size();++hh)
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OpenMeshType::FaceIterator fi=vcg::tri::Allocator<OpenMeshType>::AddFaces(m,1);
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assert(pos->indices[ind] < m.vert.size());
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fi->V(0) = &m.vert[pos->indices[ind]];
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if (isvalidnorm)
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{
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UInt32List* ls = tmp->GetPolygons(pset)->FindIndices(tet[hh]);
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fi->WT(1).t(hh) = vcg::Point2f(tet[hh]->source->GetSourceData()[(*ls)[ind] * 2],tet[hh]->source->GetSourceData()[(*ls)[ind] * 2 + 1]);
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assert(norm->indices[ind] * 3 < norm->source->GetSourceData().size());
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fi->V(0)->N() += vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind] * 3],norm->source->GetSourceData()[norm->indices[ind] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind] * 3 + 2]).Normalize();
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//++fi->V(0)->incidentfaces;
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}
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}
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++ind;
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assert(pos->indices[ind] < m.vert.size());
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fi->V(2) = &m.vert[pos->indices[ind]];
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if (isvalidtext)
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{
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for(unsigned int hh = 0; hh < tet.size();++hh)
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{
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//NON CAMBIARE!!!!E' L'unico modo in cui restituisce gli indici corretti quando c'e' piu' di un insieme con la stessa semantica!!
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UInt32List* ls = tmp->GetPolygons(pset)->FindIndices(tet[hh]);
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fi->WT(0).t(hh) = vcg::Point2f(tet[hh]->source->GetSourceData()[(*ls)[ind] * 2],tet[hh]->source->GetSourceData()[(*ls)[ind] * 2 + 1]);
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}
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}
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if (isvalidwnorm)
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{
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fi->WN(0) = vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind] * 3],norm->source->GetSourceData()[norm->indices[ind] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind] * 3 + 2]).Normalize();
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fi->WN(1) = vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind + 1] * 3],norm->source->GetSourceData()[norm->indices[ind + 1] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind + 1] * 3 + 2]).Normalize();
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fi->WN(2) = vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind + 2] * 3],norm->source->GetSourceData()[norm->indices[ind + 2] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind + 2] * 3 + 2]).Normalize();
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}
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++ind;
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assert(pos->indices[ind] < m.vert.size());
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fi->V(1) = &m.vert[pos->indices[ind]];
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if (isvalidnorm)
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{
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assert(norm->indices[ind] * 3 < norm->source->GetSourceData().size());
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fi->V(1)->N() += vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind] * 3],norm->source->GetSourceData()[norm->indices[ind] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind] * 3 + 2]).Normalize();
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//++fi->V(1)->incidentfaces;
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}
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if (isvalidtext)
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{
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for(unsigned int hh = 0; hh < tet.size();++hh)
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{
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UInt32List* ls = tmp->GetPolygons(pset)->FindIndices(tet[hh]);
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fi->WT(1).t(hh) = vcg::Point2f(tet[hh]->source->GetSourceData()[(*ls)[ind] * 2],tet[hh]->source->GetSourceData()[(*ls)[ind] * 2 + 1]);
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}
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}
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++ind;
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assert(pos->indices[ind] < m.vert.size());
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fi->V(2) = &m.vert[pos->indices[ind]];
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if (isvalidnorm)
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{
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assert(norm->indices[ind] * 3 < norm->source->GetSourceData().size());
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fi->V(2)->N() += vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind] * 3],norm->source->GetSourceData()[norm->indices[ind] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind] * 3 + 2]).Normalize();
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//++fi->V(2)->incidentfaces;
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}
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if (isvalidtext)
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{
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for(unsigned int hh = 0; hh < tet.size();++hh)
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{
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UInt32List* ls = tmp->GetPolygons(pset)->FindIndices(tet[hh]);
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fi->WT(2).t(hh) = vcg::Point2f(tet[hh]->source->GetSourceData()[(*ls)[ind] * 2],tet[hh]->source->GetSourceData()[(*ls)[ind] * 2 + 1]);
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}
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}
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if (isvalidnorm) fi->N() = ((fi->V(1)->P() - fi->V(0)->P()) ^ (fi->V(2)->P() - fi->V(0)->P())).Normalize();
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/*FCDGeometryPolygonsInput* posa = tmp->GetPolygons(pset)->FindInput(FUDaeGeometryInput::POSITION);
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FloatList& list = posa->source->GetSourceData();
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int dim = list.size();
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list[0] = -100.0;*/
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}
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//vm.push_back(msh);
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if (isvalidnorm)
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{
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assert(norm->indices[ind] * 3 < norm->source->GetSourceData().size());
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fi->V(2)->N() += vcg::Point3f(norm->source->GetSourceData()[norm->indices[ind] * 3],norm->source->GetSourceData()[norm->indices[ind] * 3 + 1],norm->source->GetSourceData()[norm->indices[ind] * 3 + 2]).Normalize();
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//++fi->V(2)->incidentfaces;
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vcg::tri::UpdateNormals<OpenMeshType>::PerVertexNormalized(m);
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/*for(MyMesh::VertexIterator vit = msh->vert.begin(); vit != msh->vert.end();++vit)
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vit->N() = (vit->N() / vit->incidentfaces).Normalize();*/
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}
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if (isvalidtext)
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{
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for(unsigned int hh = 0; hh < tet.size();++hh)
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{
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UInt32List* ls = tmp->GetPolygons(pset)->FindIndices(tet[hh]);
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fi->WT(2).t(hh) = vcg::Point2f(tet[hh]->source->GetSourceData()[(*ls)[ind] * 2],tet[hh]->source->GetSourceData()[(*ls)[ind] * 2 + 1]);
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}
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}
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if (isvalidnorm) fi->N() = ((fi->V(1)->P() - fi->V(0)->P()) ^ (fi->V(2)->P() - fi->V(0)->P())).Normalize();
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/*FCDGeometryPolygonsInput* posa = tmp->GetPolygons(pset)->FindInput(FUDaeGeometryInput::POSITION);
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FloatList& list = posa->source->GetSourceData();
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int dim = list.size();
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list[0] = -100.0;*/
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}
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//vm.push_back(msh);
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if (isvalidnorm)
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{
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vcg::tri::UpdateNormals<OpenMeshType>::PerVertexNormalized(m);
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/*for(MyMesh::VertexIterator vit = msh->vert.begin(); vit != msh->vert.end();++vit)
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vit->N() = (vit->N() / vit->incidentfaces).Normalize();*/
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}
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}
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}
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